<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="starfire" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="9" filename="$data/shared/default_normal.png"/>
    <File fileId="8" filename="textures/starfireDecals_diffuse.dds"/>
    <File fileId="2" filename="textures/starfire_normal.dds"/>
    <File fileId="3" filename="textures/starfire_specular.dds"/>
  </Files>


  <Materials>
    <Material name="starfire_mat" materialId="4" diffuseColor="1 1 1 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 0.7231 0 0"/>
      <CustomParameter name="colorMat1" value="0.009 0.009 0.009 1"/>
      <CustomParameter name="colorMat2" value="0.9 0.9 0.9 0"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="starfireDecals_mat" materialId="5" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="starfire.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="starFire" clipDistance="300" nodeId="9" materialIds="4" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="decals" clipDistance="50" nodeId="10" materialIds="5" castsShadows="true" receiveShadows="true" decalLayer="1"/>
      </Shape>
  </Scene>

</i3D>
