<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="5F_2" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.2.0"/>
  </Asset>

  <Files>
    <File fileId="32" filename="textures/logset5fInteriorLight_n.dds"/>
    <File fileId="23" filename="textures/logset5f_dashboard.dds"/>
    <File fileId="28" filename="textures/logset5f_exteriorDecals_d.dds"/>
    <File fileId="29" filename="textures/logset5f_exteriorDecals_n.dds"/>
    <File fileId="30" filename="textures/logset5f_exteriorDecals_s.dds"/>
    <File fileId="17" filename="textures/logset5f_grill_d.dds"/>
    <File fileId="18" filename="textures/logset5f_grill_n.dds"/>
    <File fileId="19" filename="textures/logset5f_grill_s.dds"/>
    <File fileId="37" filename="textures/logset5f_hoses_n.dds"/>
    <File fileId="38" filename="textures/logset5f_hoses_s.dds"/>
    <File fileId="13" filename="textures/logset5f_interiorDecals_d.dds"/>
    <File fileId="8" filename="textures/logset5f_interior_n.dds"/>
    <File fileId="9" filename="textures/logset5f_interior_s.dds"/>
    <File fileId="33" filename="textures/logset5f_light_n.dds"/>
    <File fileId="34" filename="textures/logset5f_light_s.dds"/>
    <File fileId="2" filename="textures/logset5f_n.dds"/>
    <File fileId="3" filename="textures/logset5f_s.dds"/>
    <File fileId="27" filename="textures/windowEdge_diffuse.dds"/>
    <File fileId="35" filename="textures/windowProtection_diffuse.dds"/>
    <File fileId="36" filename="textures/windowProtection_specular.dds"/>
    <File fileId="24" filename="$data/shaders/dashboardLightsShader.xml"/>
    <File fileId="16" filename="$data/shaders/dashboardSymbolsShader.xml"/>
    <File fileId="22" filename="$data/shaders/mirrorShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="10" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="11" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="12" filename="$data/shared/assets/assetLibraryDecals_specular.dds"/>
    <File fileId="31" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="14" filename="$data/shared/default_normal.png"/>
    <File fileId="15" filename="$data/shared/default_specular.dds"/>
    <File fileId="25" filename="$data/shared/window_diffuse.png"/>
    <File fileId="26" filename="$data/shared/window_specular.png"/>
  </Files>


  <Materials>
    <Material name="logset10fMirror_mat" materialId="4" diffuseColor="0 0 0 1" specularColor="0 1 1" customShaderId="22">
      <Reflectionmap lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="planar" scaling="1" refractiveIndex="10" bumpScale="0.1" shapesObjectMask="4294967295" lightsObjectMask="4294967295"/>
      <CustomParameter name="reflectionScale" value="2 0 0 0"/>
    </Material>
    <Material name="logset5fStaticLight_mat" materialId="27" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="31"/>
      <Normalmap fileId="33"/>
      <Glossmap fileId="34"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 3"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="logset5fFrontLightStativ_mat" materialId="14" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="logset5f_interiorDecals_mat" materialId="8" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="logset5fDashboard_mat" materialId="18" customShaderId="24">
      <Emissivemap fileId="23"/>
      <Custommap name="mEmissiveMap" fileId="23"/>
      <CustomParameter name="lightControl" value="0.3 0 0 0"/>
    </Material>
    <Material name="window_mat" materialId="23" alphaBlending="true" customShaderId="4" customShaderVariation="Window">
      <Texture fileId="25"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="26"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="logset5fSeat_mat" materialId="13" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.075 0.075 0.075 7"/>
      <CustomParameter name="colorMat1" value="0.15 0.15 0.15 7"/>
      <CustomParameter name="colorMat2" value="0.2 0.2 0.2 34"/>
      <CustomParameter name="colorMat3" value="0.5 0 0 1"/>
      <CustomParameter name="colorMat4" value="0.1 0.1 0.1 34"/>
      <CustomParameter name="colorMat5" value="0.25 0.25 0.25 34"/>
      <CustomParameter name="colorMat6" value="0.4 0.4 0.4 34"/>
      <CustomParameter name="colorMat7" value="0.517 0.11 0.517 34"/>
    </Material>
    <Material name="logset5fExteriorDecalsColorMask_mat" materialId="7" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="28"/>
      <Normalmap fileId="29"/>
      <Glossmap fileId="30"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="logset5fStaticLight_mat" materialId="9" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="31"/>
      <Normalmap fileId="33"/>
      <Glossmap fileId="34"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 3"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="logset5fExteriorDecals_mat" materialId="10" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="28"/>
      <Normalmap fileId="29"/>
      <Glossmap fileId="30"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="lambert1" materialId="24" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="logset5fTemperatureAdjust_mat" materialId="26" alphaBlending="true" customShaderId="24">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <Custommap name="mEmissiveMap" fileId="13"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
    </Material>
    <Material name="protectionGlass_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="Window">
      <Texture fileId="35"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="36"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="logset5fHoses_mat" materialId="16" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="37"/>
      <Glossmap fileId="38"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="assetDecals_mat" materialId="12" customShaderId="4" customShaderVariation="Decal_colorMask">
      <Texture fileId="10"/>
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="logset5fInterior_mat" materialId="15" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.07 0.07 0.07 12"/>
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      <CustomParameter name="colorMat3" value="0.05 0.05 0.05 38"/>
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      <CustomParameter name="colorMat6" value="0.15 0.15 0.15 34"/>
      <CustomParameter name="colorMat7" value="0.5 0 0 1"/>
    </Material>
    <Material name="logset5f_mat" materialId="20" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.5 0.43 0.45 1"/>
      <CustomParameter name="colorMat1" value="0.5 0.5 0.5 18"/>
      <CustomParameter name="colorMat2" value="0.04 0.04 0.04 1"/>
      <CustomParameter name="colorMat3" value="0.02 0.2 0.02 1"/>
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    <Material name="logset5fLights_mat" materialId="21" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="33"/>
      <Glossmap fileId="34"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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    <Material name="logset5f_interiorDecals_mat" materialId="19" customShaderId="16">
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="baseColor" value="1 1 1 0"/>
      <CustomParameter name="emitColor" value="1 0 0 0"/>
    </Material>
    <Material name="chain_mat" materialId="25" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="uvScroll_colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
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      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
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    <Material name="windowEdge_mat" materialId="6" alphaBlending="true" customShaderId="4" customShaderVariation="Window">
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      <Glossmap fileId="26"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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    <Material name="logset5fGrill_mat" materialId="11" customShaderId="4" customShaderVariation="colorMask">
      <Texture fileId="17"/>
      <Normalmap fileId="18"/>
      <Glossmap fileId="19"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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    <Material name="logset5fLightGlass_mat" materialId="17" alphaBlending="true" customShaderId="4" customShaderVariation="colorMask">
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      <Normalmap fileId="32"/>
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      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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  </Materials>


  <Shapes externalShapesFile="logset5f.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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      <Shape shapeId="2" name="logset5f_front_vis" nodeId="162" materialIds="20" castsShadows="true" receiveShadows="true" skinBindNodeIds="162 294 300 308 303 304 305 306 194 329 450 451 420 432 443 444 446 447 344 345 346 347 348 349 351 352 353 354 355 357 358 375 376 378 379 381 382 486 502 494 510">
        <TransformGroup name="wheels" nodeId="163">
          <TransformGroup name="frontLeftBoggieJoint" translation="0.377 0.852311 1.83736" nodeId="164"/>
          <TransformGroup name="frontRightBoggieJoint" translation="-0.377 0.852 1.837" nodeId="165"/>
        </TransformGroup>
        <TransformGroup name="cameras" nodeId="166">
          <TransformGroup name="cameraRaycastNode1" translation="0 2.20278 4.3943" nodeId="167"/>
          <TransformGroup name="cameraRaycastNode2" translation="0 3.77281 2.72831" nodeId="168"/>
          <TransformGroup name="cameraRaycastNode3" translation="0 4.10271 0" nodeId="169"/>
          <Shape shapeId="3" name="shadowFocusBox" translation="0 2.77135 1.9402" visibility="false" clipDistance="150" nodeId="170" materialIds="24" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
        </TransformGroup>
        <TransformGroup name="exitPoint" translation="2 0.37 3.43963" nodeId="171"/>
        <TransformGroup name="exhaustParticle" translation="-0.481786 2.60821 3.2589" rotation="134.657 -8.304 -98.121" nodeId="172"/>
        <TransformGroup name="lights" nodeId="173">
          <TransformGroup name="staticLights" nodeId="174">
            <Shape shapeId="4" name="frontLightStatic" nodeId="175" materialIds="14" castsShadows="true" receiveShadows="true"/>
          </TransformGroup>
          <TransformGroup name="defaultLights" nodeId="176">
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            <Light name="highBeamLow" translation="0 1.184 4.248" rotation="170 -8.82781e-32 180" clipDistance="75" nodeId="178" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="30" coneAngle="70" dropOff="2"/>
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              <Light name="frontLightHigh1" translation="-1.464 -0.053 0.199" rotation="0 16 0" clipDistance="75" nodeId="180" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="25" coneAngle="70" dropOff="3"/>
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            <Light name="highBeamHigh" translation="-0.739 1.184 4.155" rotation="170 5 180" clipDistance="75" nodeId="181" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="35" coneAngle="50" dropOff="2.5">
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            <Light name="workLightBackLow01" translation="0 3.557 1.352" rotation="-20 0 0" clipDistance="75" nodeId="187" type="spot" color="0.85 0.85 1" emitDiffuse="true" emitSpecular="true" decayRate="1" range="20" coneAngle="130" dropOff="2"/>
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