<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.2"/>
  </Asset>

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="Textures/dirtSpecular.dds"/>
    <File fileId="7" filename="Textures/haut.dds"/>
    <File fileId="1" filename="Textures/large.dds"/>
  </Files>


  <Materials>
    <Material name="lambert2" materialId="5" customShaderId="3">
      <Texture fileId="7"/>
      <Glossmap fileId="2"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="lambert2" materialId="4" customShaderId="3">
      <Texture fileId="1"/>
      <Glossmap fileId="2"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="panneau.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="Mesh1" nodeId="9" materialIds="4" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="2" name="Mesh2" translation="0 0 1" nodeId="10" materialIds="5" castsShadows="true" receiveShadows="true"/>
  </Scene>

</i3D>
