<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="buehrer6135A" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="Default OBJ" materialId="18" diffuseColor="0.8 0.8 0.8 1" emissiveColor="0 0 0 1" specularColor="0.8 1 0.8" customShaderId="4" customShaderVariation="colorMask">
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.05 0.05 0.05 5"/>
      <CustomParameter name="colorMat1" value="0.5 0.45 0.45 255"/>
      <CustomParameter name="colorMat2" value="0.1 0.1 0.1 5"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 0.1 5"/>
      <CustomParameter name="colorMat4" value="1 0 0 1"/>
      <CustomParameter name="colorMat5" value="0.3 0.3 0.3 45"/>
      <CustomParameter name="colorMat6" value="0.3 0.3 0.3 5"/>
      <CustomParameter name="colorMat7" value="0.05 0.05 0.05 5"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="siata.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Light name="light" rotation="-40 0 -30" nodeId="14" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" numShadowMapSplits="5" shadowMapSplitDistancesParameter="0.9" range="500" scattering="true"/>
      <Shape shapeId="1" name="pulp" rotation="9.33467e-06 -0 0" nodeId="17" materialIds="18" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      <Shape shapeId="2" name="pulp.001" rotation="9.33467e-06 -0 0" nodeId="20" materialIds="18" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      <Shape shapeId="3" name="pulp.002" rotation="9.33467e-06 -0 0" nodeId="22" materialIds="18" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      <Shape shapeId="4" name="pulp.003" rotation="9.33467e-06 -0 0" nodeId="24" materialIds="18" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      <Shape shapeId="5" name="pulp.004" rotation="9.33467e-06 -0 0" nodeId="26" materialIds="18" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      <Shape shapeId="6" name="pulp.005" rotation="9.33467e-06 -0 0" nodeId="28" materialIds="18" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      <Shape shapeId="7" name="pulp.006" rotation="9.33467e-06 -0 0" nodeId="30" materialIds="18" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      <Shape shapeId="8" name="pulp.007" rotation="9.33467e-06 -0 0" nodeId="32" materialIds="18" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
      <Shape shapeId="9" name="pulp.008" rotation="9.33467e-06 -0 0" nodeId="34" materialIds="18" castsShadows="true" receiveShadows="true" distanceBlending="false"/>
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</i3D>
