<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="seperator_R.blend" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
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    <File fileId="20" filename="$data/fillPlanes/liquidManure_normal.dds"/>
    <File fileId="21" filename="$data/fillPlanes/liquidManure_specular.dds"/>
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    <File fileId="16" filename="$data/fillPlanes/manure_normal.dds"/>
    <File fileId="17" filename="$data/fillPlanes/manure_specular.dds"/>
    <File fileId="4" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="23" filename="$data/shared/default_normal.png"/>
    <File fileId="24" filename="textures/Metall1.dds"/>
    <File fileId="9" filename="textures/bgaPropsA_diffuse.png"/>
    <File fileId="12" filename="textures/conveyor_diffuse.dds"/>
    <File fileId="13" filename="textures/gummi.dds"/>
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    <File fileId="1" filename="textures/seperator2.dds"/>
    <File fileId="2" filename="textures/seperator_normal2.dds"/>
    <File fileId="3" filename="textures/seperator_spec.png"/>
    <File fileId="5" filename="textures/seperator_vmask.png"/>
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  <Materials>
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      <Normalmap fileId="14"/>
    </Material>
    <Material name="Foerder" materialId="5">
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    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="lambert2" materialId="7" diffuseColor="0.482353 0.494118 0.494118 1">
      <Normalmap fileId="23"/>
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    <Material name="lambert2" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1">
      <Normalmap fileId="23"/>
    </Material>
    <Material name="Lmanure" materialId="9">
      <Texture fileId="19"/>
      <Normalmap fileId="20"/>
      <Glossmap fileId="21"/>
    </Material>
    <Material name="Material.019" materialId="10" customShaderId="4">
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      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="mMaskMap" fileId="5"/>
      <CustomParameter name="dirtMossSmoothness" value="0.12 0.12 0 0"/>
      <CustomParameter name="dirtMossMix" value="1 1 0 0"/>
      <CustomParameter name="placeableColorScale" value="0 1 0 0"/>
      <CustomParameter name="snowScale" value="1 0 0 0"/>
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    </Material>
    <Material name="Material.033" materialId="12">
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      <Glossmap fileId="17"/>
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    <Material name="Metall" materialId="13" specularColor="0.8 1 0.6">
      <Texture fileId="24"/>
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    <Material name="motoren_mat" materialId="14">
      <Texture fileId="9"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="15" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="seperator_VA.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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              </Shape>
            </TransformGroup>
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          <Shape shapeId="8" name="Manure" translation="14.8861 -4.83792 0" kinematic="true" nodeId="47" materialIds="12" castsShadows="true" receiveShadows="true"/>
        </Shape>
        <TransformGroup name="Seperator" nodeId="48">
          <TransformGroup name="IN" translation="0 -0.103687 0" nodeId="49">
            <TransformGroup name="in" translation="0 -3.86109e-07 0" rotation="-1.92425e-06 0 0" nodeId="50">
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                <TransformGroup name="unloadTriggerMarker" nodeId="52"/>
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            </TransformGroup>
            <TransformGroup name="in" translation="0 -3.86109e-07 0" rotation="-1.92425e-06 0 0" nodeId="54">
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                <TransformGroup name="unloadTriggerMarker" nodeId="56"/>
              </Shape>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="OUT" rotation="0 0 2.85401e-05" nodeId="57">
            <TransformGroup name="Manure" rotation="0 0 3.66512e-10" nodeId="58">
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                <TransformGroup name="effects" translation="0 -0.684 5.5521" nodeId="62">
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                <TransformGroup name="dischargeNode" translation="-0.650341 6.20825 0.132" nodeId="68"/>
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          <Shape shapeId="15" name="infoTrigger" translation="-1.22348 0.033022 1.179" static="true" trigger="true" collisionMask="1048576" clipDistance="300" nodeId="69" materialIds="6" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
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          <TransformGroup name="Workanimation" translation="0 0 4.02581" nodeId="73">
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            <TransformGroup name="playerTriggerMarker" translation="0 -1.24255 0" nodeId="77"/>
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        </TransformGroup>
        <TransformGroup name="clearAreas" nodeId="78">
          <TransformGroup name="clearArea1Start" translation="-22.779 0 -13.685" nodeId="79">
            <TransformGroup name="clearArea1Width" translation="49.459 0 0" nodeId="80"/>
            <TransformGroup name="clearArea1Height" translation="0 0 28.165" nodeId="81"/>
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        </TransformGroup>
        <TransformGroup name="levelAreas" nodeId="82">
          <TransformGroup name="levelArea1Start" translation="-22.779 0 -13.685" nodeId="83">
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        </TransformGroup>
        <TransformGroup name="tipOcclusionUpdateAreas" nodeId="86">
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        </TransformGroup>
        <TransformGroup name="testAreas" nodeId="89">
          <TransformGroup name="testArea1Start" translation="-17.6362 0 -7.72778" nodeId="90">
            <TransformGroup name="testArea1End" translation="42.1788 6.72149 21.631" nodeId="91"/>
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</i3D>
