<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="forageWagon" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
	
    <storeData>
        <name>ПТС фургон</name>
        <functions>
            <function>$l10n_function_forageWagon</function>
		</functions>
        <image>store.dds</image>
        <price>13500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>SSSR</brand>
        <category>loaderWagons</category>
        <vertexBufferMemoryUsage>31648</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>4596</indexBufferMemoryUsage>
        <textureMemoryUsage>14155944</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
	</storeData>
	
    <base>
	    <typeDesc>$l10n_typeDesc_forageWagon</typeDesc>
        <filename>PTS_Furgon.i3d</filename>
        <size width="3.7" length="7" lengthOffset="0.65"/>
        <sounds volumeFactor="1.3"/>
        <components maxMass="17000">
		    <component centerOfMass="0.00 0.60 -0.10" solverIterationCount="35" mass="3000" />
		    <component centerOfMass="0 0 0" solverIterationCount="35" mass="720" />
		    <component centerOfMass="0 0 0" solverIterationCount="35" mass="320" />
            <joint component1="1" component2="2" node="joint1" rotLimit="0 120 0" transLimit="0 0 0" />
            <joint component1="2" component2="3" node="joint2" rotLimit="20 0 0" transLimit="0 0 0" />
		</components>
		<schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <sounds volumeFactor="1.1"/>
        <mapHotspot type="TRAILER" />
	</base>
	
    <wheels>
        <wheelConfigurations>
		    <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="LIZARD">
                <wheels autoRotateBackSpeed="2.0">
                    <wheel filename="wheels/wheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="wheel11" forcePointRatio="0.5" initialCompression="30" suspTravel="0.25" spring="46" damper="50" />
					</wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="wheel21" forcePointRatio="0.5" initialCompression="30" suspTravel="0.25" spring="46" damper="50" />
					</wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.7" repr="wheel31" forcePointRatio="0.5" initialCompression="30" suspTravel="0.25" spring="46" damper="50" />
					</wheel>
                    <wheel filename="wheels/wheels.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.7" repr="wheel41" forcePointRatio="0.5" initialCompression="30" suspTravel="0.25" spring="46" damper="50" />
					</wheel>
				</wheels>
				<objectChange node="wheel11" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wheel21" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wheel31" visibilityActive="true" visibilityInactive="false"/>
				<objectChange node="wheel41" visibilityActive="true" visibilityInactive="false"/>
			</wheelConfiguration>
		</wheelConfigurations>  
	</wheels>
	
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="inputAttacher" rootNode="2>" jointType="trailer" attacherHeight="0.7826" />
		</inputAttacherJoints>
        <brakeForce force="0.1" maxForce="0.9" maxForceMass="30000"/>
        <airConsumer usage="0.3" />
	</attachable>
    
	<attacherJoints>
        <attacherJoint node="attacherJoin" jointType="trailer" lowerRotLimit="10 80 80" upperRotationOffset="0" allowsJointLimitMovement="false">
            <schema position="0.9 0" rotation="0" invertX="false" />
		</attacherJoint>
		<sounds>
            <attach template="ATTACH_01" linkNode="0>" />
		</sounds>
	</attacherJoints>
	
    
	<licensePlates>
        <licensePlate node="licensePlate" position="BACK" preferedType="SQUARISH" placementArea="0.12 0.12 0.1 0.13"/>
	</licensePlates>  
	
	<powerConsumer ptoRpm="350" neededMaxPtoPower="10"/>
	
	<foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-2.42" maxZ="2.18" yOffset="0.6" />
	</foliageBending>
	
	<lights>
        <sharedLight linkNode="rear3ChamberLight01Left" filename="$data/shared/assets/lights/lizard/rearLight12_left.xml" />
        <sharedLight linkNode="rear3ChamberLight01Right" filename="$data/shared/assets/lights/lizard/rearLight12_right.xml" />
        <realLights>
            <high>
                <light node="backLightsHigh" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh" />
			</high>
		</realLights>
	</lights>
	
	<groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.7"/>
	</groundReferenceNodes>
	
    <workAreas>
        <workArea disableBackwards="false" functionName="processForageWagonArea" type="forageWagon">
            <area heightNode="height" startNode="start" widthNode="width"/>
            <groundReferenceNode index="1"/>
		</workArea>
	</workAreas>
	
	<animations>
        <animation name="tipAnimationBack">
            <part node="animation1" startTime="0.3" endTime="13" startRot="0 0 0" endRot="-20 0 0" />
            <part node="animation2" startTime="0.3" endTime="3" startRot="0 0 0" endRot="20 0 0" />
            <part node="animation3" startTime="1" endTime="8" startRot="0 0 0" endRot="25 0 0" />
            <part node="animation4" startTime="0.3" endTime="0.6" startRot="0 0 0" endRot="-30 0 0" />
            <part node="animation5" startTime="0.3" endTime="0.6" startRot="65 0 0" endRot="-12.792 0 0" />
            <part node="animation6" startTime="0.3" endTime="0.6" startTrans="1.386 0.052 -0.256" endTrans="1.386 0.151 -0.256" />
            <part node="animation7" startTime="0.3" endTime="3" startRot="0 0 0" endRot="20 0 0" /> 
			
		    <sound template="clackVar5"     startTime="0.01" direction="1"  volumeScale="1.4" pitchScale="0.5" />
            <sound template="cylinderPunch" startTime="0.01" direction="1"  volumeScale="1"   pitchScale="0.7" />
            <sound template="thudVar2"      startTime="3" direction="1"  volumeScale="2.9" pitchScale="0.9" />
            <sound template="metalOpen"     startTime="3" direction="1"  volumeScale="3"   pitchScale="0.5" />
            <sound template="clackVar6"     startTime="13" direction="1"  volumeScale="1"   pitchScale="0.5" />
            <sound template="metalClose"    startTime="13" direction="1"  volumeScale="1.2" pitchScale="0.6" />
            <sound template="cylinderPunch" startTime="13" direction="1"  volumeScale="1.2" pitchScale="0.9" />
            <sound template="thudVar2"      startTime="13" direction="-1" volumeScale="1.4" pitchScale="0.7"/>
            <sound template="clackVar6"     startTime="13" direction="-1" volumeScale="0.7" pitchScale="0.3"/>
            <sound template="metalClose"    startTime="0.05" direction="-1" volumeScale="1.2" pitchScale="0.7" />
            <sound template="cylinderPunch" startTime="0.01" direction="-1" volumeScale="1.3" pitchScale="0.8" />
            <sound template="clackVar6"     startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="0.6" /> 
		</animation>
		<animation name="rotatePickup">
            <part duration="2.5" endRot="0 -90 0" node="transform_1" startRot="0 0 0" startTime="0"/>
            <part duration="4.5" endTrans="0 -1.25 -2" node="transform_1.1" startTime="0" startTrans="0 0 -2"/>
            <part duration="0.1" endScale="1 1 1" node="transform_1.3" startScale="0 0 0" startTime="0"/>
            <part duration="2.5" endRot="0 90 0" node="transform_2" startRot="0 0 0" startTime="0"/>
            <part duration="4.5" endTrans="0 -1.25 -2" node="transform_2.1" startTime="0" startTrans="0 0 -2"/>
            <part duration="0.1" endScale="1 1 1" node="transform_2.3" startScale="0 0 0" startTime="0"/>
            <part duration="2.5" endTrans="2.5 2.5 0" node="transform_3" startTime="0" startTrans="0 2.5 0"/>
            <part duration="4.5" endTrans="0 -1.25 0" node="transform_3.1" startTime="0" startTrans="0 0 0"/>
            <part duration="0.1" endScale="1 1 1" node="transform_3.3" startScale="0 0 0" startTime="0"/>
            <part duration="2.5" endTrans="-2.5 2.5 0" node="transform_4" startTime="0" startTrans="0 2.5 0"/>
            <part duration="4.5" endTrans="0 -1.25 0" node="transform_4.1" startTime="0" startTrans="0 0 0"/>
            <part duration="0.1" endScale="1 1 1" node="transform_4.3" startScale="0 0 0" startTime="0"/>
		</animation>
		<animation name="lockAxle">
            <part componentJointIndex="1" startTime="0.0" endTime="0.05" startRotLimit="0 120 0" endRotLimit="0 0 0" />
		</animation>
	</animations>
	
	<foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts posDirectionText="lock_Steering" negDirectionText="unlock_Steering">
                    <foldingPart animationName="lockAxle" speedScale="1"/>
				</foldingParts>
			</foldingConfiguration>
		</foldingConfigurations>
	</foldable>
	
	<cylindered>
        <movingTools>
            <movingTool node="animation1" playSound="true">
                <dependentPart node="cylind1" />
			</movingTool>
		</movingTools>
        <movingParts>
            <movingPart node="cylind1" referencePoint="cylind2" referenceFrame="cylind3">
                <translatingPart node="cylind4" />
                <translatingPart node="cylind5" />
                <translatingPart node="cylind6" />
			</movingPart>
		</movingParts>
        <sounds>
            <actionSound template="hydraulicLayerTone" pitchScale="0.5" volumeScale="0.7" linkNode="cylind1" actionNames="TRANSLATING_POS" nodes="cylind1">
                <pitch dropOffFactor="1.1" dropOffTime="0.2" />
			</actionSound>
            <actionSound template="defaultHydraulicSound" pitchScale="0.4" volumeScale="0.4" linkNode="cylind1" actionNames="TRANSLATING_NEG" nodes="cylind1"/>
			
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="cylind1" actionNames="TRANSLATING_END_NEG" nodes="cylind5"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="cylind1" actionNames="TRANSLATING_END_NEG" nodes="cylind6"/>
		</sounds>
	</cylindered>
	
	<pickup>
        <animation isDefaultLowered="false" name="rotatePickup"/>
	</pickup>
    
	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="0" params="30000">
                <fillUnits>
					<fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="forageWagon" capacity="30000" allowAILoading="true">
						<exactFillRootNode node="exactFillRootNode" />
						<autoAimTargetNode node="AutoAimTarget" startZ="3.318" endZ="0.338" invert="false" fillUnitIndex="1" startPercentage="25"/>
					</fillUnit>
				</fillUnits>
				<objectChange node="animation2" visibilityActive="false" />  
		        <objectChange node="objectChange1" visibilityActive="false" />
               	<objectChange node="objectChange2" visibilityActive="true" />
				<objectChange node="animation7" visibilityActive="true" />
				<objectChange node="stripes" visibilityActive="false" />
				<objectChange node="0>7|1" compoundChildActive="false" compoundChildInactive="false"/>
			</fillUnitConfiguration>
			
			<fillUnitConfiguration name="$l10n_configuration_capacityX" price="0" params="30000">
                <fillUnits>
					<fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="forageWagon" capacity="35000" allowAILoading="true">
						<exactFillRootNode node="exactFillRootNode" />
						<autoAimTargetNode node="AutoAimTarget" startZ="3.318" endZ="0.338" invert="false" fillUnitIndex="1" startPercentage="25"/>
					</fillUnit>
				</fillUnits>
				<objectChange node="animation2" visibilityActive="false" />  
		        <objectChange node="objectChange1" visibilityActive="false" />
               	<objectChange node="objectChange2" visibilityActive="true" />
				<objectChange node="animation7" visibilityActive="true" />
				<objectChange node="stripes" visibilityActive="true" />
				<objectChange node="0>7|1" compoundChildActive="false" compoundChildInactive="false"/>
			</fillUnitConfiguration>
			
			<fillUnitConfiguration name="$l10n_configuration_capacityX" price="400" params="40000">
				<fillUnits>
					<fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="forageWagon" capacity="40000">
						<exactFillRootNode node="exactFillRootNode2" />
					</fillUnit>
				</fillUnits>
		        <objectChange node="animation2" visibilityActive="true" />  
		        <objectChange node="objectChange1" visibilityActive="true" />
         		<objectChange node="objectChange2" visibilityActive="false" />
				<objectChange node="animation7" visibilityActive="false" />
				<objectChange node="stripes" visibilityActive="false" />
				<objectChange node="0>7|0" compoundChildActive="false" compoundChildInactive="false"/>
			</fillUnitConfiguration>
		</fillUnitConfigurations>
	</fillUnit> 
    
	<fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="volume2" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1" />
				</volumes>
			</fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                	<volume node="volume1" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1" />
				</volumes>
			</fillVolumeConfiguration>
			<fillVolumeConfiguration>
                <volumes>
                	<volume node="volume3" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1" />
				</volumes>
			</fillVolumeConfiguration>
		</fillVolumeConfigurations>
		
        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo1" width="1.0" length="1.7" />
			</unloadInfo>
		</unloadInfos>
	</fillVolume>
	
	<trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1" unloadInfoIndex="1">
                        <animation name="tipAnimationBack" speedScale="1" startTipTime="0.1"/>
					</tipSide>
				</trailer>
			</trailerConfiguration>
		</trailerConfigurations>
	</trailer>
    
	<dischargeable>
        <dischargeableConfigurations>
			<dischargeableConfiguration>
				<dischargeNode node="dischar1" emptySpeed="2500" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
					<info width="1.0" length="0.5" />
					<effects>
						<effectNode effectClass="TipEffect">
							<effectNode effectNode="discharg2" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
						</effectNode>
						<effectNode effectNode="effect2" materialType="unloadingSmoke" fadeTime="0.5" />
					</effects>
				</dischargeNode>
			</dischargeableConfiguration>
			<dischargeableConfiguration>
				<dischargeNode node="dischar1" emptySpeed="3450" fillUnitIndex="1" unloadInfoIndex="1" >
					<info width="1.0" length="0.5" />
					<effects>
						<effectNode effectClass="TipEffect">
							<effectNode effectNode="discharg2" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
						</effectNode>
						<effectNode effectNode="effect2" materialType="unloadingSmoke" fadeTime="0.5" />
					</effects>
				</dischargeNode>
			</dischargeableConfiguration>
		</dischargeableConfigurations>
	</dischargeable>
	
	
	<configurationSets>
        <configurationSet name="$l10n_configuration_capacityX" params="30000">
            <configuration name="fillUnit" index="1"/>
			<configuration name="fillVolume" index="1"/>
            <configuration name="trailer"       index="1" />
            <configuration name="dischargeable" index="1" />
		</configurationSet>
		
		<configurationSet name="$l10n_configuration_capacityX" params="35000">
            <configuration name="fillUnit" index="2"/>
			<configuration name="fillVolume" index="3"/>
            <configuration name="trailer"       index="1" />
            <configuration name="dischargeable" index="1" />
		</configurationSet>
		
        <configurationSet name="$l10n_configuration_capacityX" params="40000">
            <configuration name="fillUnit" index="3"/>
			<configuration name="fillVolume" index="2"/>
            <configuration name="trailer"       index="1" />
		    <configuration name="dischargeable" index="2" />
		</configurationSet>
	</configurationSets>
	
    <connectionHoses>
		<!--Back -->   
        <target attacherJointIndices="1 2 3" type="electric" node="backElectric" socket="electric" />  
        <target attacherJointIndices="1 2 3" type="hydraulicIn" node="hydraulic06_in" socket="hydraulic01" />
		<!--Back -->	
		<!--Front -->
        <hose inputAttacherJointIndices="1 2 3" type="electric" node="electricFront" length="1.6" diameter="0.009" straighteningFactor="1.1" />
        <hose inputAttacherJointIndices="1 2 3" type="hydraulicIn" node="hydraulicIn02" length="1.6" diameter="0.02" straighteningFactor="0.2" />
		<!--Front -->
	</connectionHoses>
	
	<baseMaterial>
        <material name="Kuzov" baseNode="Kuzov">
            <shaderParameter name="colorMat0" value="0.5 0.3 0.05" />
		</material>
		<material name="stripes_mat" baseNode="stripes">
            <shaderParameter name="colorMat0" value="0.5 0.3 0.05" />
		</material>
		<material name="Rama" baseNode="0>2">
            <shaderParameter name="colorMat4" value="0.5 0.3 0.05" />
			<shaderParameter name="colorMat5" value="0.5 0.3 0.05" />
			<shaderParameter name="colorMat6" value="0.5 0.3 0.05" />
		</material>
	</baseMaterial>
	
	<baseMaterialConfigurations price="500" useDefaultColors="true" defaultColorIndex="16" title="$l10n_Configuration_Kuzov">
        <material name="Kuzov" shaderParameter="colorMat0" />
        <material name="stripes_mat" shaderParameter="colorMat0" />
	 	<baseMaterialConfiguration color="0 0.19 0.35" price="500"/>
		<baseMaterialConfiguration color="0 0.15 0.1" price="500"/>
		<baseMaterialConfiguration  color="0 0.11 0.15" price="500"/>
		<baseMaterialConfiguration color="0 0.31 0.19" price="500"/>
		<baseMaterialConfiguration color="0.5 0.3 0.05" price="500"/>
		<baseMaterialConfiguration color="0.5310 0.0357 0.0112" price="500"/>
		<baseMaterialConfiguration color="0.0721 0.0765 0.0906" price="500"/>
	</baseMaterialConfigurations> 
	
	<designMaterialConfigurations price="300" useDefaultColors="true" defaultColorIndex="7" title="$l10n_Configuration_Frame">
        <material name="Rama" shaderParameter="colorMat4" />
		<material name="Rama" shaderParameter="colorMat5" />
		<material name="Rama" shaderParameter="colorMat6" />
	 	<designMaterialConfiguration color="0 0.19 0.35" price="300"/>
		<designMaterialConfiguration color="0 0.15 0.1" price="300"/>
		<designMaterialConfiguration  color="0 0.11 0.15" price="300"/>
		<designMaterialConfiguration color="0 0.31 0.19" price="300"/>
		<designMaterialConfiguration color="0.5 0.3 0.05" price="300"/>
		<designMaterialConfiguration color="0.5310 0.0357 0.0112" price="300"/>
		<designMaterialConfiguration color="0.0721 0.0765 0.0906" price="300"/>
	</designMaterialConfigurations>
	
	<rimColorConfigurations useDefaultColors="true" price="200" defaultColorIndex="16">
        <rimColorConfiguration  color="0 0.19 0.35" price="200"/>
		<rimColorConfiguration  color="0 0.15 0.1" price="200"/>
		<rimColorConfiguration  color="0 0.11 0.15" price="200"/>
		<rimColorConfiguration  color="0 0.31 0.19" price="200"/>
		<rimColorConfiguration  color="0.5 0.3 0.05" price="200"/>
		<rimColorConfiguration  color="0.5310 0.0357 0.0112" price="200"/>
		<rimColorConfiguration  color="0.0721 0.0765 0.0906" price="200"/> <!-- isDefault="true" -->
	</rimColorConfigurations>
	
	<ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="7"/>
        <agentAttachment jointNode="inputAttacher" rotCenterWheelIndices="1 2" width="2.5" height="2.8" length="2" lengthOffset="0" hasCollision="false"/>
        <agentAttachment jointNode="joint1" rotCenterWheelIndices="3 4" width="2.5" height="2.8" length="5" lengthOffset="1.5"/>
	</ai>
	
    <wearable wearDuration="580" workMultiplier="5" fieldMultiplier="2" />
    <washable dirtDuration="120" washDuration="1" workMultiplier="4" fieldMultiplier="2" />
	
    <i3dMappings>
        <i3dMapping id="backElectric" node="0>10|1" />
        <i3dMapping id="hydraulic06_in" node="0>10|2" />
        <i3dMapping id="hydraulicIn02" node="1>6|1" />
        <i3dMapping id="electricFront" node="1>6|2" />
        <i3dMapping id="discharg2" node="0>3|5|1|0" />
        <i3dMapping id="rear3ChamberLight01Left" node="0>9|0" />
        <i3dMapping id="rear3ChamberLight01Right" node="0>9|1" />
        <i3dMapping id="backLightsHigh" node="0>9|2" />
        <i3dMapping id="turnLightLeftBack" node="0>9|3" />
        <i3dMapping id="turnLightRightBack" node="0>9|4" />
        <i3dMapping id="joint1" node="1>2" />
        <i3dMapping id="joint2" node="2>1" />
        <i3dMapping id="wheel1" node="1>3" />
        <i3dMapping id="wheel2" node="1>1" />
        <i3dMapping id="wheel3" node="0>0" />
		<i3dMapping id="wheel4" node="0>1" />
		
		<i3dMapping id="wheel11" node="1>8" />
        <i3dMapping id="wheel21" node="1>7" />
        <i3dMapping id="wheel31" node="0>11" />
		<i3dMapping id="wheel41" node="0>12" />
		
		<i3dMapping id="inputAttacher" node="2>0" />
        <i3dMapping id="attacherJoin" node="0>4" />
        <i3dMapping id="animation1" node="0>3" />
        <i3dMapping id="animation2" node="0>3|1" />
        <i3dMapping id="animation3" node="0>3|5" />
		<i3dMapping id="animation4" node="0>3|2" />
		<i3dMapping id="animation5" node="0>3|13" />
		<i3dMapping id="animation6" node="0>3|12" />
		<i3dMapping id="animation7" node="0>3|16" />
		<i3dMapping id="cylind1" node="0>2|0" />
        <i3dMapping id="cylind2" node="0>3|6" />
        <i3dMapping id="cylind3" node="0>3|6" />
		<i3dMapping id="cylind4" node="0>2|0|0" />
		<i3dMapping id="cylind5" node="0>2|0|0|0" />
		<i3dMapping id="cylind6" node="0>2|0|0|0|0" />
		<i3dMapping id="exactFillRootNode" node="0>7|0" />
		<i3dMapping id="exactFillRootNode2" node="0>7|1" />
        <i3dMapping id="volume1" node="0>3|8" />
		<i3dMapping id="volume2" node="0>3|17" />
		<i3dMapping id="volume3" node="0>3|20" />
        <i3dMapping id="unloadInfo1" node="0>3|14|0" />
		<i3dMapping id="dischar1" node="0>8" />
		
		<i3dMapping id="effect2" node="0>3|5|0|1" />
		<i3dMapping id="objectChange1" node="0>3|4" />
        <i3dMapping id="objectChange2" node="0>3|15" />
		<i3dMapping id="AutoAimTarget" node="0>3|18" />
		
		<i3dMapping id="licensePlate" node="0>2|3" />
		
		<i3dMapping id="workArea" node="0>13" />
		<i3dMapping id="start" node="0>13|0" />
		<i3dMapping id="width" node="0>13|1" />
		<i3dMapping id="height" node="0>13|2" />
		<i3dMapping id="groundReferenceNode" node="0>13|3" />
		<i3dMapping id="Kuzov" node="0>3|0" />
		<i3dMapping id="stripes" node="0>3|19" />
		<i3dMapping id="grid" node="0>3|19|0" />
		
		<i3dMapping id="vila" node="0>14" />
		<i3dMapping id="transform_1" node="0>14|0" />
		<i3dMapping id="transform_1.1" node="0>14|0|0" />
		<i3dMapping id="transform_1.2" node="0>14|0|0|0" />
		<i3dMapping id="transform_1.3" node="0>14|0|0|0|0" />
		<i3dMapping id="pitchfork_1" node="0>14|0|0|0|0|0" />
		<i3dMapping id="transform_2" node="0>14|1" />
		<i3dMapping id="transform_2.1" node="0>14|1|0" />
		<i3dMapping id="transform_2.2" node="0>14|1|0|0" />
		<i3dMapping id="transform_2.3" node="0>14|1|0|0|0" />
		<i3dMapping id="pitchfork_2" node="0>14|1|0|0|0|0" />
		<i3dMapping id="transform_3" node="0>14|2" />
		<i3dMapping id="transform_3.1" node="0>14|2|0" />
		<i3dMapping id="transform_3.2" node="0>14|2|0|0" />
		<i3dMapping id="transform_3.3" node="0>14|2|0|0|0" />
		<i3dMapping id="pitchfork_3" node="0>14|2|0|0|0|0" />
		<i3dMapping id="transform_4" node="0>14|3" />
		<i3dMapping id="transform_4.1" node="0>14|3|0" />
		<i3dMapping id="transform_4.2" node="0>14|3|0|0" />
		<i3dMapping id="transform_4.3" node="0>14|3|0|0|0" />
		<i3dMapping id="pitchfork_4" node="0>14|3|0|0|0|0" />
	</i3dMappings>
</vehicle>