<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="implement">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
	<storeData>
        <name>Cannabis Leaf Weight</name>
        <functions>
            <function>$l10n_function_weight</function>
        </functions>
        <rotation>0</rotation>
        <image>store_cannaWeight.png</image>
        <price>420</price>
        <lifetime>600</lifetime>
        <brand>SQUIGGLZE</brand>
        <category>weights</category>
    </storeData>
	<base>
        <typeDesc>$l10n_typeDesc_weight</typeDesc>
        <filename>cannaLeafWeight.i3d</filename>
        <size width="1.5" length="1.5" />
        <components>
            <component centerOfMass="0 0.12 0" solverIterationCount="10" mass="2400" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
    </base>	
	<attacherJoints>
	    <attacherJoint node="trailerAttacher" jointType="trailer" lowerRotLimit="10 80 80" allowsJointLimitMovement="false" upperRotRotationOffset="0">
            <schema position="0.5 0" rotation="0" invertX="false"/>			
        </attacherJoint>
        <attacherJoint node="frontattacherJoint" topReferenceNode="fronttopReferencePoint" jointType="implement">
            <schema position="0.5 0" rotation="0" invertX="false"/>
        </attacherJoint>		
    </attacherJoints>  
	<attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferencePoint" lowerRotLimitScale="0 0 0" upperRotationOffset="3" lowerRotationOffset="0" needsLowering="false">
                <distanceToGround lower="0.1" upper="0.8" />
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>	
	<ai>
        <agentAttachment width="0.85" height="1.0" length="0.6" lengthOffset="-0.1"/>
    </ai>	
	<foliageBending>
        <bendingNode minX="-0.45" maxX="0.45" minZ="-0.4" maxZ="0.35" yOffset="0.1" />
    </foliageBending>	
	 <licensePlates>
        <licensePlate node="licensePlate" position="FRONT" preferedType="SQUARISH" />
    </licensePlates>		
	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>	
	<design2Configurations title="Front Attacher">
		<design2Configuration name="Standart" >
		    <objectChange node="0>0|7"  visibilityActive="false" visibilityInactive="true"/>
		</design2Configuration>
        <design2Configuration name="Front Attacher" >
            <objectChange node="0>0|7"  visibilityActive="true" visibilityInactive="false"/>
		</design2Configuration>	
    </design2Configurations>
	<design3Configurations title="Hitch">
		<design3Configuration name="Standard" >
		    <objectChange node="0>0|6"  visibilityActive="false" visibilityInactive="true"/>
		</design3Configuration>
        <design3Configuration name="Trailer Hitch" >
            <objectChange node="0>0|6"  visibilityActive="true" visibilityInactive="false"/>
		</design3Configuration>	
    </design3Configurations>	
<!-- 	<baseMaterial>
        <material name="Gewicht" baseNode="0>0">
		<shaderParameter name="colorMat0" value="BLACK"/>
        </material>
    </baseMaterial>	
	<baseMaterialConfigurations useDefaultColors="true">			
		<material name="Gewicht" shaderParameter="colorMat0" />
    </baseMaterialConfigurations> -->	
    <i3dMappings>
        <i3dMapping id="attacherJoint" node="0>1" />
        <i3dMapping id="topReferencePoint" node="0>2" />
        <i3dMapping id="trailerAttacherJoint" node="0>3" />
		<i3dMapping id="licensePlate" node="0>0|3" />
		<i3dMapping id="frontattacherJoint" node="0>0|4" />
		<i3dMapping id="fronttopReferencePoint" node="0>0|5" />
		<i3dMapping id="trailerAttacher" node="0>0|6|0" />
    </i3dMappings> 
</vehicle>