--Dada--
local modDirectory = g_currentModDirectory or ""
local function load(mission)
	local xmlFiledensityMapHeightTypes = loadXMLFile("map", modDirectory .. "xml/GameplayExtension_densityMapHeightTypes.xml");
	g_densityMapHeightManager:loadDensityMapHeightTypes(xmlFiledensityMapHeightTypes, mission, modDirectory, true)
end
local function init()
    Mission00.load = Utils.prependedFunction(Mission00.load, load)
end
init()