<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="implement" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
	
	<storeData>
        <name>
        <en>Bac à Eau</en>
        <de>Wasserschale</de>
        </name>
        <rotation>0</rotation>
        <image>textures/store_bac.png</image>
        <price>150</price>
        <lifetime>600</lifetime>
        <brand>LIZARD</brand>
        <category>misc</category>

        <vertexBufferMemoryUsage>171776</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>32512</indexBufferMemoryUsage>
        <textureMemoryUsage>589824</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
	<base>
        <typeDesc>$l10n_typeDesc_weight</typeDesc>
        <filename>Bac.i3d</filename>
        <size width="3" length="3" />
        <components>
            <component centerOfMass="0.00 0.34 0.10" solverIterationCount="10" mass="40" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
    </base>

	
	<foliageBending>
        <bendingNode minX="-0.5" maxX="0.5" minZ="-0.5" maxZ="0.3" yOffset="0.1" />
    </foliageBending>
	
	<ai>
        <agentAttachment width="0.8" height="1.0" length="0.6" lengthOffset="0"/>
		<collisionTrigger node="0>1|0" width="1.2" height="0.6"/>
    </ai>
	
	<washable dirtDuration="5" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>
	
</vehicle>