<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Bac_a_Eau" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="6" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="4" filename="textures/bac_normal.dds"/>
    <File fileId="5" filename="textures/bac_specular.dds"/>
  </Files>


  <Materials>
    <Material name="BacPature" materialId="4" diffuseColor="0 0 0 1" customShaderId="6" customShaderVariation="colorMask">
      <Normalmap fileId="4"/>
      <Glossmap fileId="5"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0 0.093 0.05 5"/>
      <CustomParameter name="colorMat1" value="0.015 0.015 0.015 5"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="lambert1" materialId="5" diffuseColor="0.8 0.8 0.8 1" specularColor="0.494118 1 0">
    </Material>
  </Materials>


  <Shapes externalShapesFile="Bac.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="Bac_main_component1" dynamic="true" compound="true" collisionMask="2105410" clipDistance="300" nodeId="9" materialIds="5" castsShadows="true" receiveShadows="true" nonRenderable="true">
        <Shape shapeId="2" name="Bac" clipDistance="350" nodeId="10" materialIds="4" castsShadows="true" receiveShadows="true"/>
        <TransformGroup name="ai" nodeId="11">
          <TransformGroup name="aiCollisionNode" rotation="0 90 0" nodeId="12"/>
        </TransformGroup>
      </Shape>
  </Scene>

</i3D>
