<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Multi Filling Station" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="1" filename="textures/EDGE_Decals_diffuse.dds"/>
    <File fileId="8" filename="textures/lightswitch_diffuse.dds"/>
    <File fileId="9" filename="textures/lightswitch_normal.dds"/>
    <File fileId="10" filename="textures/lightswitch_specular.dds"/>
    <File fileId="19" filename="textures/sign_diffuse.dds"/>
    <File fileId="17" filename="textures/triggerIconsCartoon_diffuse.dds"/>
    <File fileId="5" filename="../divers/farmSilos_diffuse.dds"/>
    <File fileId="6" filename="../divers/farmSilos_normal.dds"/>
    <File fileId="7" filename="../divers/farmSilos_specular.dds"/>
    <File fileId="34" filename="../textures/Metall1.dds"/>
    <File fileId="33" filename="../textures/metall2.dds"/>
    <File fileId="32" filename="../textures/paintedMetal_black.dds"/>
    <File fileId="36" filename="../textures/white.dds"/>
    <File fileId="16" filename="$data/fs19support/shaders/emissiveAdditiveShader.xml"/>
    <File fileId="18" filename="$data/fs19support/shaders/fxCircleShader.xml"/>
    <File fileId="29" filename="$data/maps/mapAlpine/textures/props/lightPoleSetGlass_diffuse.png"/>
    <File fileId="30" filename="$data/maps/mapAlpine/textures/props/lightPoleSetGlass_specular.png"/>
    <File fileId="20" filename="$data/maps/textures/shared/props/industrialHatch_diffuse.dds"/>
    <File fileId="21" filename="$data/maps/textures/shared/props/industrialHatch_normal.dds"/>
    <File fileId="22" filename="$data/maps/textures/shared/props/industrialHatch_specular.dds"/>
    <File fileId="26" filename="$data/maps/textures/shared/warningStripes_diffuse.png"/>
    <File fileId="27" filename="$data/maps/textures/shared/warningStripes_normal.png"/>
    <File fileId="28" filename="$data/maps/textures/shared/warningStripes_specular.png"/>
    <File fileId="2" filename="$data/shaders/decalShader.xml"/>
    <File fileId="25" filename="$data/shaders/glowShader.xml"/>
    <File fileId="11" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="31" filename="$data/shared/assets/marker/markerIcons_diffuse.png"/>
    <File fileId="15" filename="$data/shared/clearPlastic_diffuse.dds"/>
    <File fileId="4" filename="$data/shared/default_normal.dds"/>
    <File fileId="23" filename="$data/shared/window02_diffuse.dds"/>
    <File fileId="24" filename="$data/shared/window02_specular.dds"/>
  </Files>


  <Materials>
    <Material name="EDGE_decals_mat" materialId="4" customShaderId="2">
      <Texture fileId="1"/>
      <CustomParameter name="placeableColorScale" value="0 1 0 0"/>
    </Material>
    <Material name="EDGE_Filling_mat00" materialId="5">
      <Texture fileId="5"/>
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
    </Material>
    <Material name="EDGE_Filling_mat02" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="floodLightGlass_mat" materialId="7" alphaBlending="true" customShaderId="25">
      <Texture fileId="23"/>
      <Normalmap fileId="4"/>
      <Glossmap fileId="24"/>
      <CustomParameter name="lightControl" value="1 0 0 0"/>
    </Material>
    <Material name="industrialHatch_mat" materialId="8">
      <Texture fileId="20"/>
      <Normalmap fileId="21"/>
      <Glossmap fileId="22"/>
    </Material>
    <Material name="lambert2" materialId="9" diffuseColor="0.494118 0.494118 0.494118 1">
      <Normalmap fileId="4"/>
    </Material>
    <Material name="lightglow_mat" materialId="10" alphaBlending="true" customShaderId="16">
      <Emissivemap fileId="15"/>
      <CustomParameter name="colorScale" value="0 1 0 1"/>
    </Material>
    <Material name="lightPoleSetGlass_mat" materialId="11" alphaBlending="true" customShaderId="25">
      <Texture fileId="29"/>
      <Normalmap fileId="4"/>
      <Glossmap fileId="30"/>
      <CustomParameter name="lightControl" value="1 0 0 0"/>
    </Material>
    <Material name="markerIcons_mat" materialId="12" alphaBlending="true" customShaderId="25" customShaderVariation="additive_billboard_pulsating">
      <Emissivemap fileId="31"/>
      <CustomParameter name="lightControl" value="1 0 0 0"/>
      <CustomParameter name="pulseSpeed" value="3 0 0 0"/>
    </Material>
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    <Material name="Material.020" materialId="14" customShaderId="25">
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    <Material name="Material.057" materialId="15">
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    </Material>
    <Material name="Material.060" materialId="16">
      <Texture fileId="33"/>
    </Material>
    <Material name="propsDecalsUS_mat" materialId="17">
      <Texture fileId="26"/>
      <Normalmap fileId="27"/>
      <Glossmap fileId="28"/>
    </Material>
    <Material name="sign_mat" materialId="18">
      <Texture fileId="19"/>
    </Material>
    <Material name="switch_mat" materialId="19">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
    </Material>
    <Material name="switchLight_mat" materialId="20">
      <Texture fileId="8"/>
      <Normalmap fileId="9" bumpDepth="2"/>
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    </Material>
    <Material name="switchLightauto_mat" materialId="21" customShaderId="11" customShaderVariation="staticLight">
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      <CustomParameter name="lightControl" value="0.5 1 0 0"/>
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      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
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      <CustomParameter name="lightControl" value="0.5 0.8 1 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
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    <Material name="triggerIconsCartoon_mat" materialId="24" alphaBlending="true" customShaderId="18">
      <Emissivemap fileId="17"/>
      <CustomParameter name="scaleParameters" value="0.75 1 2.5 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="MultiFillingStation.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="MultiFillingStation" nodeId="72">
        <Shape shapeId="1" name="logoEDGE" translation="0 12.53 2.92" clipDistance="300" nodeId="73" materialIds="4" receiveShadows="true"/>
        <TransformGroup name="gameplay" nodeId="74">
          <TransformGroup name="OUT" nodeId="75">
            <TransformGroup name="loadingStation" nodeId="76">
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              <TransformGroup name="dischargeNode" translation="0.500819 3.4728 4.91273" nodeId="78"/>
              <TransformGroup name="aiNodeLoading" translation="1.23454 0 3.75054" rotation="0 -90 0" nodeId="79"/>
              <TransformGroup name="dischargeEffect" translation="-0.0118704 2.44895 6.82672" nodeId="80">
                <Shape shapeId="3" name="pipeEffect" translation="0.0381454 2.7688 -1.10909" rotation="90 0 0" scale="2.09341 2.05546 2" clipDistance="300" nodeId="81" materialIds="9" castsShadows="true" receiveShadows="true"/>
                <Shape shapeId="4" name="pipeEffectSmoke" translation="0.0105176 -1.55808 -1.1508" rotation="-180 79.5975 -180" clipDistance="100" nodeId="82" materialIds="9" castsShadows="true" receiveShadows="true"/>
              </TransformGroup>
            </TransformGroup>
          </TransformGroup>
          <TransformGroup name="storageFarm" nodeId="83"/>
          <TransformGroup name="mapPosition" translation="0 0 5.5" nodeId="84"/>
          <Shape shapeId="5" name="switchBox00" translation="-2.318 0 0" rotation="-5.00896e-06 -90 0" visibility="false" clipDistance="50" nodeId="85" materialIds="5" castsShadows="true" receiveShadows="true">
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              <Shape shapeId="7" name="playerTrigger" translation="0.290855 -0.506 -6.36151e-09" rotation="-6.14696e-06 0 -90" scale="1 0.6 0.5" static="true" trigger="true" clipDistance="25" nodeId="88" materialIds="6" nonRenderable="true"/>
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