<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="buyingStation" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_name_multifillingstation_Gold</name>
         <functions>
            <function>$l10n_function_multifruit</function>
        </functions>
        <image>store/StorePictureGold.dds</image>
        <boughtWithFarmland>true</boughtWithFarmland>
        <price>10000</price>
        <lifetime>1000</lifetime>
        <dailyUpkeep>0</dailyUpkeep>
        <rotation>0</rotation>
        <brand>EDGE</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
		<brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>containers</tab>
        </brush>
		
        <vertexBufferMemoryUsage>291008</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>49080</indexBufferMemoryUsage>
        <textureMemoryUsage>29104064</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	 <base>
        <filename>data/MultiFillingStationGold.i3d</filename>
		<canBeRenamed>true</canBeRenamed>
    </base>
   
    
      <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
           
        </testAreas>
		<sounds>
            <place template="largeImp" />
        </sounds>
    </placement>
	
	<triggerMarkers>
        <triggerMarker node="markerLoad"         filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" />
		 <triggerMarker node="0>5|0"/>
        <triggerMarker node="0>5|1"/>
        <triggerMarker node="0>5|2"/>
        <triggerMarker node="0>5|3"/>
        
    </triggerMarkers>

	
     <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>	
	</clearAreas>
	
    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="30" maxEdgeAngle="20">
        <levelAreas>
            <levelArea startNode="3|0" widthNode="3|0|0" heightNode="3|0|1"/>
        </levelAreas>
    </leveling>
  
    <animatedObjects>
        <animatedObject saveId="switch_01" >
            <animation duration="0.1">
                <part node="lever">
                    <keyFrame time="0.0" rotation="90 0 0"/>
                    <keyFrame time="1.0" rotation="-51 0 0"/>
                </part>
                <part node="illum_Auto">
                    <keyFrame time="0.0" visibility="true"/>
					<keyFrame time="1" visibility="false" />
                </part>
                <part node="illum1">
                    <keyFrame time="0.0" visibility="true"/>
                    <keyFrame time="1.0" visibility="false"/>
                </part>
                <part node="illum2">
                    <keyFrame time="0.0" visibility="true"/>
                    <keyFrame time="1.0" visibility="false"/>
                </part>
                <part node="illum3">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
            </animation>
            <controls triggerNode="playerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_lightOn" negText="naction_lightOff" />
            <sounds>
                <moving file="$data/sounds/player/flashlight/flashlight.ogg" loops="1" linkNode="lightswitch01" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
            </sounds>
        </animatedObject>
		
		=========================================================================================================================================================
		<animatedObject saveId="switch_02">
            <animation duration="0.5">
                <part node="lever2">
					<keyFrame time="0.0" rotation="90 0 0"/>
					<keyFrame time="1.0" rotation="-51 0 0"/>
				</part>
				<part node="triggerIcons_Load">
                    <keyFrame time="0.0" visibility="true" />
                    <keyFrame time="1.0" visibility="false" />
                </part>
                <part node="illum5">
                    <keyFrame time="0.0" visibility="true"/>
                    <keyFrame time="1.0" visibility="false"/>
                </part>
                <part node="illum6">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
            </animation>
            <controls triggerNode="playerTrigger2" posAction="ACTIVATE_HANDTOOL" posText="action_turnOffIcon" negText="action_turnOnIcon"/>
            <sounds>
                <moving file="$data/sounds/player/flashlight/flashlight.ogg" loops="1" linkNode="lightswitch02" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
            </sounds>
        </animatedObject>
		
		====================================================================================================================================================================
        <animatedObject saveId="switch_03" >
            <animation duration="0.1">
                <part node="lever3">
                    <keyFrame time="0.0" rotation="-51 0 0"/>
                    <keyFrame time="1.0" rotation="90 0 0"/>
                </part>
                <part node="light">
                    <keyFrame time="0.0" visibility="false"/>
					<keyFrame time="1" visibility="true" />
                </part>
                <part node="illum7">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
                <part node="illum8">
                    <keyFrame time="0.0" visibility="true"/>
                    <keyFrame time="1.0" visibility="false"/>
                </part>
            </animation>
            <controls triggerNode="playerTrigger3" posAction="ACTIVATE_HANDTOOL" posText="action_toggleFillmark_on" negText="action_toggleFillmark_off" />
            <sounds>
                <moving file="$data/sounds/player/flashlight/flashlight.ogg" loops="1" linkNode="lightswitch3" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
            </sounds>
        </animatedObject>
		=================================================================================================================================================================
        <animatedObject saveId="switch_04">
            <animation duration="0.5">
                <part node="lever4">
                    <keyFrame time="0.0" rotation="-51 0 0"/>
                    <keyFrame time="1.0" rotation="90 0 0"/>
                </part>
                <part node="warningStripes">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
                <part node="illum9">
                    <keyFrame time="0.0" visibility="false"/>
                    <keyFrame time="1.0" visibility="true"/>
                </part>
                <part node="illum10">
                    <keyFrame time="0.0" visibility="true"/>
                    <keyFrame time="1.0" visibility="false"/>
                </part>
            </animation>
            <controls triggerNode="playerTrigger4" posAction="ACTIVATE_HANDTOOL" posText="action_turnOnMarking" negText="action_turnOffMarking"/>
            <sounds>
                <moving file="$data/sounds/player/flashlight/flashlight.ogg" loops="1" linkNode="lightswitch4" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
            </sounds>
        </animatedObject>
    </animatedObjects>
	=====================================================================================
	<lights>
		<group weatherRequiredFlags="NIGHT" />
		<lightShape node="outIllum" />
        <realLights>
            <low>
                <light node="realLightsLow1" />
            </low>
            <high>
                <light node="realLightsHigh1" />
            </high>
        </realLights>
    </lights>
	======================================================================================================================================================================
   <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>
	
	 <indoorAreas>
         <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height"/>
        
    </indoorAreas>
    <buyingStation node="buyingStation_gold" supportsExtension="false">
        <loadTrigger triggerNode="loadingTrigger" fillTypes="WHEAT BARLEY OAT CANOLA SORGHUM GRAPE OLIVE SUNFLOWER SOYBEAN MAIZE POTATO SUGARBEET SUGARBEET_CUT COTTON SUGARCANE SEEDS FERTILIZER LIQUIDFERTILIZER MANURE LIQUIDMANURE DIGESTATE PIGFOOD MINERAL_FEED LIME HERBICIDE SILAGE_ADDITIVE EGG WOOL MILK WATER FORAGE FORAGE_MIXING CHAFF TREESAPLINGS WOODCHIPS SILAGE OILSEEDRADISH POPLAR WOOD GRASS MEADOW GRASS_WINDROW DRYGRASS DRYGRASS_WINDROW STRAW DIESEL DEF ELECTRICCHARGE METHANE SNOW ROADSALT STONE FLOUR BREAD CAKE BUTTER CHEESE FABRIC CLOTHES SUGAR HONEY CEREAL SUNFLOWER_OIL CANOLA_OIL OLIVE_OIL RAISINS GRAPEJUICE LETTUCE TOMATO STRAWBERRY CHOCOLATE BOARDS FURNITURE" fillLitersPerSecond="90000" infiniteCapacity="true" aiNode="aiNodeLoading">
			<effectNode effectClass="PipeEffect" effectNode="pipeEffect"      materialType="pipe"           fadeTime="0.5" maxBending="0" controlPoint="4.8 0 0 0" />
			<effectNode                          effectNode="pipeEffectSmoke" materialType="unloadingSmoke" fadeTime="0.5" />
		</loadTrigger>
       <fillType name="WHEAT" priceScale="0.02"/>
		<fillType name="BARLEY" priceScale="0.02"/>
		<fillType name="OAT" priceScale="0.02"/>
		<fillType name="CANOLA" priceScale="0.02"/>
		<fillType name="SORGHUM" priceScale="0.02"/>
		<fillType name="GRAPE" priceScale="0.02"/>
		<fillType name="OLIVE" priceScale="0.02"/>
		<fillType name="SUNFLOWER" priceScale="0.02"/>
		<fillType name="SOYBEAN" priceScale="0.02"/>
		<fillType name="MAIZE" priceScale="0.02"/>
		<fillType name="POTATO" priceScale="0.02"/>
		<fillType name="SUGARBEET" priceScale="0.02"/>
		<fillType name="SUGARBEET_CUT" priceScale="0.02"/>
		<fillType name="COTTON" priceScale="0.02"/>
		<fillType name="SUGARCANE" priceScale="0.02"/>
		<fillType name="SEEDS" priceScale="0.02"/>			
		<fillType name="FERTILIZER" priceScale="0.02"/>
		<fillType name="LIQUIDFERTILIZER" priceScale="0.02"/>
		<fillType name="MANURE" priceScale="0.02"/>
		<fillType name="LIQUIDMANURE" priceScale="0.02"/>
		<fillType name="DIGESTATE" priceScale="0.02"/>
		<fillType name="PIGFOOD" priceScale="0.50"/>
		<fillType name="MINERAL_FEED" priceScale="0.50"/>
		<fillType name="LIME" priceScale="0.02"/>
		<fillType name="HERBICIDE" priceScale="0.02"/>
		<fillType name="SILAGE_ADDITIVE" priceScale="0.02"/>
		<fillType name="EGG" priceScale="0.02"/>
		<fillType name="WOOL" priceScale="0.02"/>
		<fillType name="MILK" priceScale="0.02"/>
		<fillType name="WATER" priceScale="0.02"/>
		<fillType name="FORAGE" priceScale="0.02"/>
		<fillType name="FORAGE_MIXING" priceScale="0.02"/>
		<fillType name="CHAFF" priceScale="0.02"/>
		<fillType name="TREESAPLINGS" priceScale="0.02"/>
		<fillType name="WOODCHIPS" priceScale="0.02"/>
		<fillType name="SILAGE" priceScale="0.02"/>
		<fillType name="OILSEEDRADISH" priceScale="0.02"/>
		<fillType name="POPLAR" priceScale="0.02"/>
		<fillType name="WOOD" priceScale="0.02"/>
		<fillType name="GRASS" priceScale="0.02"/>
		<fillType name="MEADOW" priceScale="0.02"/>
		<fillType name="GRASS_WINDROW" priceScale="0.02"/>
		<fillType name="DRYGRASS" priceScale="0.02"/>
		<fillType name="DRYGRASS_WINDROW" priceScale="0.02"/>
		<fillType name="STRAW" priceScale="0.02"/>
		<fillType name="DIESEL" priceScale="0.02"/>
		<fillType name="DEF" priceScale="0.02"/>
		<fillType name="METHANE" priceScale="0.02"/>
		<fillType name="SNOW" priceScale="0.02"/>
		<fillType name="ROADSALT" priceScale="0.02"/>
		<fillType name="STONE" priceScale="0.02"/>
		<fillType name="FLOUR" priceScale="0.02"/>
		<fillType name="BUTTER" priceScale="0.02"/>
		<fillType name="FABRIC" priceScale="0.02"/>
		<fillType name="SUGAR" priceScale="0.02"/>
		<fillType name="HONEY" priceScale="0.02"/>
		<fillType name="CEREAL" priceScale="0.02"/>
		<fillType name="SUNFLOWER_OIL" priceScale="0.02"/>
		<fillType name="CANOLA_OIL" priceScale="0.02"/>
		<fillType name="OLIVE_OIL" priceScale="0.02"/>
		<fillType name="RAISINS" priceScale="0.02"/>
		<fillType name="GRAPEJUICE" priceScale="0.02"/>
		<fillType name="LETTUCE" priceScale="0.02"/>
		<fillType name="TOMATO" priceScale="0.02"/>
		<fillType name="STRAWBERRY" priceScale="0.02"/>
		<fillType name="CHOCOLATE" priceScale="0.02"/>
		<fillType name="BOARDS" priceScale="0.02"/>
    </buyingStation>

	
	<i3dMappings>
	 <i3dMapping id="testArea1Start" 					node="0>8|0"/>
	<i3dMapping id="testArea1End" 						node="0>8|0|0"/>
	
	<i3dMapping id="clearArea1Start" 					node="0>10|0"/>
	<i3dMapping id="clearArea1Width" 					node="0>10|0|0"/>
	<i3dMapping id="clearArea1Height" 					node="0>10|0|1"/>
	<!--Licht1-->
	<i3dMapping id="lever" 								node="0>1|3|1|1|0"/>
	<i3dMapping id="illum_Auto" 						node="0>7|1"/>
	<i3dMapping id="illum1" 							node="0>1|3|1|1|1|0"/>
	<i3dMapping id="illum2" 							node="0>1|3|1|1|2|0"/>
	<i3dMapping id="illum3" 							node="0>1|3|1|1|3|0"/>
	<i3dMapping id="playerTrigger" 						node="0>1|3|1|0"/>
	<i3dMapping id="lightswitch01" 						node="0>1|3|1|1"/>
	<!--Licht2-->
	<i3dMapping id="lever2" 							node="0>1|3|1|1|0"/>
	<i3dMapping id="triggerIcons_Load" 					node="0>1|5"/>
	<i3dMapping id="illum5" 							node="0>1|3|2|1|1|0"/>
	<i3dMapping id="illum6" 							node="0>1|3|2|1|2|0"/>
	<i3dMapping id="playerTrigger2" 					node="0>1|3|2|0"/>
	<i3dMapping id="lightswitch02" 						node="0>1|3|2|1"/>
	<!--Licht3-->
	<i3dMapping id="lever3" 							node="0>1|3|3|1|0"/>
	<i3dMapping id="light" 								node="0>1|4|0|0"/>
	<i3dMapping id="illum7" 							node="0>1|3|3|1|1|0"/>
	<i3dMapping id="illum8" 							node="0>1|3|3|1|2|0"/>
	<i3dMapping id="playerTrigger3" 					node="0>1|3|3|0"/>
	<i3dMapping id="lightswitch3" 						node="0>1|3|3|1"/>
	<!--Licht4-->
	<i3dMapping id="lever4" 							node="0>1|3|4|1|0"/>
	<i3dMapping id="warningStripes" 					node="0>5"/>
	<i3dMapping id="illum9" 							node="0>1|3|4|1|1|0"/>
	<i3dMapping id="illum10" 							node="0>1|3|4|1|2|0"/>
	<i3dMapping id="playerTrigger4" 					node="0>1|3|4|0"/>
	<i3dMapping id="lightswitch4" 						node="0>1|3|4|1"/>
	<i3dMapping id="aiNodeLoading" 						node="0>1|0|0|2"/>
	
	<i3dMapping id="tipOcclusionUpdateArea1Start" 		node="0>9"/>
    <i3dMapping id="tipOcclusionUpdateArea1End" 		node="0>9|0"/>
	
	
	<i3dMapping id="indoorArea1Width" 					node="0>11|0|0"/>
	<i3dMapping id="indoorArea1Start" 					node="0>10|0"/>
	<i3dMapping id="indoorArea1Height" 					node="0>10|0|1"/>
	
	<i3dMapping id="loadingTrigger" 					node="0>1|0|0|0"/>
	<i3dMapping id="pipeEffect" 						node="0>1|0|0|3|0"/>
	<i3dMapping id="pipeEffectSmoke" 					node="0>1|0|0|3|1"/>
	<i3dMapping id="dischargeNode" 						node="0>1|0|0|1"/>
	
	<i3dMapping id="markerLoad" 						node="0>12"/>
	<i3dMapping id="iconLoad" 							node="0>12|0"/>
	<i3dMapping id="pointLight8" 						node="0>12|1"/>
	
	<i3dMapping id="buyingStation_gold" 						node="0>2"/>
	
	<i3dMapping id="outIllum" 							node="0>13|0" />
	<i3dMapping id="realLightsLow1" 					node="0>13|1" />
	<i3dMapping id="realLightsHigh1" 					node="0>13|2" />
	
 </i3dMappings>
	</placeable>
