Changelog: 1.0.0.6 (Winter Hotfix Update).
Hello everyone, this update is a hotfix for the final fall release.
Hotfixes:
– Lumber factory fix.
Changelog: 1.0.0.5 (Autumn Update) Final FS22!!.
Hello to all the community, you already have the update 1.0.0.5 (Autumn) Final FS22!!.
The changes introduced in this last version require starting a new game.
Note: The next update, as far as possible, I will send it to GIANTS for FS25.
So if you want to enjoy Castilla y Leon: New horizon in the next title, hurry up and don’t miss it.
Compatibility:
Castilla y leon: New horizon, has a total of 245 items registered, (crops and productions).
You can have modifications or dlc’s activated that add a maximum of 9 new crops or 9 new productions, otherwise the map will not load.
Tweaks and changes:
– Tweaks in various terrains and environments.
– New purchase prices from producing companies.
NEW CONTENT!!.
– New industrial estate in the gas station area.
– New companies established in the region.
Changelog: 1.0.0.4 (Summer Update).
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Hello to the entire community, update 1.0.0.4 (Summer) is now available.
You can continue with your saved game. If you start a new game you will notice changes.
New translations implemented:
Dutch.
Danish.
Finnish.
Norwegian.
Swedish.
Compatibility:
Disable modifications or dlc’s that add new crops or new productions.
Castilla y León: New horizon, has registered a total of 245 items (crops and productions).
You can have activated modifications or dlc’s that add a maximum of 9 new crops or 9 new productions, otherwise the map will not load.
Tweaks and changes:
– Increase in prices of some products (more profitability).
– Completed the configuration and modification of the poplar crop.
– Touch-ups at the feed factory point of sale.
– Touch-ups at the point of sale of agricultural supplies.
– Changes in some factories in the industrial estate adding another entrance or exit to facilitate maneuverability.
– Retouches in some productions.
– Increased honey production of bees.
– Touch-ups on the grounds.
Note: Now there are more lands that you can join and edit their limits.
NEW CONTENT!!.
– Warehouse for chopped products, potatoes, beets and greenhouse carrots.
– Universal bucket with more capacity.
– Bale fork.
– BioBalerWB55 baler modified to work with poplar crops with color options.
Informative note: Here you work the poplar crop, you do not get bales of shavings but bales of chopped ones. Use this baler to work the poplar.
Informative note:
The autumn update will come with important changes that will require a new game.
Changelog: 1.0.0.3 (Spring Update).
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Hello to the entire community, you now have the update you have been waiting for available.
Because update 1.0.0.2 was not released, this update incorporates version 1.0.0.2 and 1.0.0.3 together,
so you will find a lot of new content and changes, take it with time.
As usual, with this (spring) update, you must start a new game.
Compatibility:
Disable mods that add new crops, new items or new productions.
Corrections:
– Corrected sale of bales in Agricultural Supplies.
– Fixed weeders bug.
Tweaks and changes:
– Eliminated vehicles parked at points of sale, to have more room for maneuver.
– Reduced the price of land.
– The factories and production stores already have an established price (they no longer have a value of 1).
– Increased density maps.
– Price adjustments.
– Production readjustments in factories and stores.
– Tweaks in livestock feeding.
– Increased production of grapes, olives, fruit trees and fruits.
– Alfalfa and grass are now destroyed when vehicles step on them.
– Modified weeders removed.
– Increased the lands to 82 and changes to them.
– Changes in resin pines and stone pines.
NEW CONTENT!!.
– Introduction to Aquaculture.
Note:
Through the factory system, aquaculture has been introduced,
with which you can dedicate yourself to the breeding, production and sale of trout, salmon and sturgeon.
In turn, you will be able to produce trout, salmon and sturgeon eggs with great benefits.
You will have to produce their feed and collect waste that will be used for other productions.
– New ecological herbicide introduced.
Note:
The ecological herbicide is necessary in the greenhouse, in stone pines and in resin pines. You can also use it on your fields with a lower distribution rate than with a normal herbicide.
However, if you have Precision Farming installed, the new herbicide is not displayed.
– New street intersection to the west of the town.
– New texturing of places, stables, etc…
– New vehicle modifications.
– New placements, roofs, silage bunkers, etc.
– New rehabilitated Castilian barn with double storage system: straw and hay and bales.
– New chicken barn (Aviary).
– New bee hives with a different system.
– New yield on all crops (25%) if you place bee hives.
– New feeder in the sheep and cattle pastures.
– New water well.
– New mixed portion and chopped texture.
– New silo for mixed ration.
– New pallets added and changed.
– Cotton bales available in the store.
– New bags in the store.
– New greenhouse.
Note: You will need water, compost and ecological herbicide.
In turn, you will collect, in addition to your products, horticultural waste that will be used for other productions.
– New fruit trees: Pear and peach trees.
– New pea and teff grass crops.
Note:
Teff grass has been introduced as feed for mares (equine cattle)
– New greenhouse crops: Mint, lavender and aromatic plants.
– New productions in factories: omega3 oil, wool or cotton sweaters, wool or cotton fabrics, balls of wool or cotton, firewood, etc…
– New productions in Molino de Ávila: sorghum flour, corn flour, rye flour and pea flour.
– New Laboratory production: Medicines based on royal jelly, medicines based on mint and perfume.
– New production of artisan extractors: Royal jelly, wax and processed honey.
– New production by artisan distillers: aromatic alcohol, mint essence, lavender essence and distilled water.
– New Confectionery production: Strawberry jam, apple jam, orange jam, cherry jam,
plum jam, lemon jam, peach jam and quince jam.
– New productions in forage processing plants (BGA).
– New points of sale.
– New mixed ration productions.
Note:
You can carry out mixed ration in all the mixing trailers, in the feed factory and in the mixing crusher.
using different products.
Changelog: 1.0.0.1
– Corrected stone pines and resin pines.
– Corrected compound feed factory.
– Corrected placeable herbicide and liquid fertilizer deposits.
Added:
– Added Castilian-Leonese names in npcs.
– Added to the bulk category the load of compound feed, crushed cereal, crushed protein cereal, chopped potato and chopped carrot.
– Disabled the possibility of painting the river bed background texture. (It is a texture integrated into the world associated with sounds).
– Increased the storage capacity of materials that enter all factories by the millions.
– Added the sale of bales of alfalfa hay and grass hay to agricultural supplies.
– Eliminated a function from all factories, because it caused a constant repetition of sales, when the factories are at their maximum.
– Changed 3 reading textures from png to dds in the world.
– Added straw bale unloading to modified cow and sheep stables.
– Minor readjustments and touch-ups.
– Changed the precision farming ground map. ( This change is only available if you start a new game ).
– PDA with more definition.
– Added routes for the AI on all roads. Now your workers will use the roads to move, instead of crossing the neighbor’s fields.
– Minor readjustments and touch-ups.
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