COURSEPLAY FOR FS22 V7.1.1.1

COURSEPLAY FOR FS22

Multiplayer support with Version 7.0.1.0 or higher!

What Works

Course generation
Field work with generated courses
Refill or unload with AutoDrive
Combine self unload
Wrap and collect bales with or without a course
Save/load/rename/move courses
Create custom fields with recording or drawing on the AI Map
Vehicle Convoy

Usage

There is now a CP Fieldwork job available on the AI helper screen. Just with the built in helper, you can select a target position. When you start the job, the helper will drive to this position before starting the fieldwork. Use the Field position to tell the helper which field you want them to work on. Once you selected a valid Field position, you can click on the CP Open/Close Course Generator button on the bottom of the screen to open the course generator and generate a course. If your vehicle is already near or on the field, you can use the HUD or a keyboard shortcut to start the CP helper at the first, nearest or last waypoint of the fieldwork course.

Turning on Debug Channels

When there’s an issue, you can turn on debug logging on the Courseplay vehicle settings page for each vehicle. This will enable loggin debug information for that vehicle only. Devs need those logs when troubleshooting and fixing bugs.

What information is logged when you activated the debug logging for the vehicle depends on the active debug channels. This are similar to those we had in CP 19, but the way to turn them on/off is different: you can bring up the debug channel menu by pressing Shift+4, then use Shift+1 and Shift+3 to select a channel, and then Shift+2 to toggle the selected debug channel (green is on).

Remember, you have to activate debug mode for the vehicle in the vehicle settings page, otherwise nothing is logged, even if the channel is active.

Developer version

Please be aware you’re using a developer version, which may and will contain errors, bugs, mistakes and unfinished code. Chances are you computer will explode when using it. Twice. If you have no idea what “beta”, “alpha”, or “developer” means and entails, steer clear. The Courseplay team will not take any responsibility for crop destroyed, savegames deleted or baby pandas killed.

We work long, hard, in our own free time at developing and improving Courseplay. If you like the project, show us your undying love: PayPal donate

We removed the H key binding to start Courseplay, H will now start the built-in helper (or bring up the helper screen) as in the vanilla game.
To start the Courseplay helper, there is a new Action (CP Start driver) you can now assign to any key combination in the Keyboard Controls screen, we recommend using Ctrl+H.

Changelog:

Push Hotfix 7.1.1.1

fix a callstack when unloader not at the field.
removed forgotten debug.
adjustment for start unloader when using Giants Helper.

Push Release 7.1.1.0
fix for #1925
fix for #1933 and #1931
fix for #1914
Changed behaviour for Cotton Harvester, fixes #1779
#1916 should be fixed
#1816 should be fixed
Added some key inputs
Introduce the ‘old’ new combine unloader mode

The new combine unloader mode is only for combines and harvesters, choppers are not supported and probably won’t ever be! Combines must be driven by Courseplay for the unloaders to work.

To unload combines, you need a tractor with an auger wagon or a trailer. With an auger wagon, Courseplay will attempt to find a trailer around the field and when the auger wagon is full, drive to that trailer and empty the auger wagon into that trailer, similar to the combine self unload.

With a trailer, Courseplay will stop when full and you have to set up AutoDrive to bring the tractor to a spot where it can empty the trailer. Alternatively, click that little steering wheel in the HUD and toggle through a list of targets to let the Giants helper handle the transport for you. Note that we did not improve the Giants helper…

Before you start the unloader, you have to select the field it will look for combines to unload. You can do this by clicking the target icon in the HUD and then selecting a Field Position.

You have to start the unloader either on the field or within 20 meters from the field edge. If the unloader is not around the field, you can also select a Target Position near the field so it’ll drive to the that position before it starts working.

Combines call the unloader when their fill level reaches 80% (this is currently not configurable, but should work out just fine in most cases). You can set the ‘Empty when over %. in the HUD to tell the unloader that over this fill level, it should not wait for a combine to call but go and unload the trailers immediately.

Push Release 7.1.0.4
Basic universal autoloader implementation.
Added safety check, so no assigned course without waypoints is getting saved.
Fixes ai menu bug and small baler/baleloader adjustements.
Added option to show the course on the mini map.
Added a user setting to change between feet and meters. #1848
Small fixes for #1890

7.1.0.3

Prepare modhub Update

F1 Keybind default off
Translations

Push Release 7.1.0.2

Debug parameter added
fix for drawbar #1654
Pathfinder fix for #1804
Bale wrapper fix #1789

Push Release 7.1.0.1

Automatic translation update, formatting and creation (relevant for developers)
Added missing translation files.
Every language supported by the game can be edited now.
Added new course editor for fieldwork courses and custom field borders (more information in the help menu).
Improved the interface for the auto load mod: FS22_aPalletAutoLoader.
Arcusin Multipack F14 now unloads the compacted bales on the field.
Improvements for #1726 and #1728

ModHub Release 7.1.0.0

turn off stopAtEnd setting for now
This settings is not used anywhere.
Should consider reactivate it, but it needs to be tested with combines and AutoDrive take over. As this will be a bit more complex, will do that after ModHub Release.

fix: no convoy stop/slow down when self unloading #1690

some small tweaks

This Version will get sent into ModHub. Keep in mind that we might get it back and have to change some small things, wich won’t get a new Release Version, but the .zip file will be updated. As soon as Courseplay is on ModHub, we will continue with normal Updates.

Push Release 7.0.1.20
Some file cleanup and Testtool fixes
Some debug is now turned off by default (some very few one we keep active)
Fixes a bug with the bale type in combination with AutoDrive

Push Release 7.0.1.19

fixes small Giants AI Job conflict
fix for #1576
add beacon lights for Combine #1664
fix for #1295
Setting improvement for MP #1258

Push Hotfix 7.0.1.18

fix for #1645
fix for #1647
fixes bale type filter not working (somehow it stopped working…)
also add a bale size check

Push Release 7.0.1.17

fix for #1601 turns off the sensor for vine work, should find a better way later.
Bale collector can now select the type of Bale, if he should collect wrapper/unwrapped/all bales.
fix for #1617
sprayer work width now changes when load lime or fertilizer
Support for collecting bales with Pallet Autoload Specialization by Achimobil

Push Release 7.0.1.16

fix for #1554 , where vehicles drive off the course, also implemented an emergency stop, if the vehicle drives more then 50 meters away from its target waypoint (including info message).
fix for #1544 , the offset of the plow now gets always calculated, so there is no ‘jump’ to an old offset.
fix for #1575 , Baler should drive with turn speed now, when almost full.
fix for #1467 , Anderson BioBaler unloads the bales, offset have to be set manually, as it can be adjusted.
Baler now wait at the end of the row, when wrapping a bale and is about to drop it #1527
maybe fixes #1550 , in some rare situations, the headland got calculated twice with 0 offset.
proximity sensor refactored to prevent being slow down by far enough objects and now also turns in the turning direction of the vehicle. This should help with situations like in #1555 and #1320
small debug fix
fixes for Patch 1.5 #1593

Push Release 7.0.1.15
small fix for #1516
fix for #1517
bugfix for #1511
The idea we got from Giants for getting the length of the combine pipe (unfold/measure/fold the pipe within one cycle) does not seem to work for other implements, so we are reverting it now, sorry about equipment flying around.
This unfortunately means that Courseplay can only detect the working width of some implements correctly when you manually unfold them and click on the working width text in the HUD.
Small plow offset fix

Push Release 7.0.1.14

Soil Sampler works now for fieldwork
Work width detection rework for #480
fix for course start/headland and start/connecting track with offset.
Corner settings for headland is now available in simple mode, as some user requested.
fix for #1412
fix for #1478
fix for #1457

Push Release 7.0.1.13

PF Help Menu fix. #1425
Combine turns off the engine, while it’s raining. #1411 #1413
Fixes mp bug #1409
Combine should not be stopped by heavy sloped terrain. #1398
Can skip 2 lanes on vines for mod sprayer that sprays 4 vines. #1421
Simple mode fixes. #1414
Should fix controller input on course generator settings. #1369
New Help menu sections: General, Info panel, symmetric lane change.
modDesc description update.
Fixes a bug with the vine course generator. #1440

The translations on our side should be ready for a ModH

Push Release 7.0.1.12
Changed broken setting to 100% is off and 100% is default #1378
Bugfix for #1347 ,Vehicles on outer offset lane should start at their correct waypoint now.
Course start fix for #1365
Harvester now stops during rain and continues when rain is over.
Added an “expert” Mode, wich we contain all the settings you are used to. However, the expert mode is turned off by default.

We try to make courseplay more accessible for new players to not be scared off all the settings.
Settings that are not accessible when expert mode is off, will use their default values.
To activate the expert Mode, go into global settings and turn it on.

Push Release 7.0.1.11
fix for #1365 ,could not start copied course.
Add interface for stone picker and fuel empty / broken (AD).

Push Release 7.0.1.10
noReverse added for some towed Plows, as they work better when not pushed back, #1307
gsHudVisibility 0 now works for all CP HUDs, #1312
Added copy and paste courses to the HUD, #1315
Band aid for #1329 , should now always drive to the lane offset from the HUD.
Some more Notifications added and where they are displayed.
fixes #1349

Courseplay for FS22 v7.0.1.9 Latest
fixes #1310

Push Release 7.0.1.8
fixes #1235
fixes #1272
fixes #1299
fixes #1308
Small AI Menu and GUI fixes.
Some small MP fixes.
Ingame Help Menu added
Fore more Information, pls read #1266
Vine worker added #49 #1292
This vine worker have some conditions to work correct.
Please stick to the suggested values for the generator and the vines, written in the ingame help menu.

Courseplay for FS22 v7.0.1.7
Potato harvester self unload fix #902 #1079
fix unfolding baler #1239
Saves the hud start position and lane offset #1227
Turn fix for #1252
Should fix mp info texts #1220
Added user setting to disable the player mouse event for info texts #1214
Added debug channel event
Small fix for AIMessageErrorIsFull in mp
Added more console commands for dev.

Courseplay for FS22 v7.0.1.6
turn fixes for #1229 and #1228
fix for #1208

Courseplay for FS22 v7.0.1.5
Infotext display added: #423
Added a new info text window.
With mouse click on the message, the vehicle will be entered.
While the message is hovered, the vehicle name is displayed.
Info text are finished, empty, full, fuel almost empty, fuel empty and broken down.
When the driver is released with a message, then the message is only being reset,
once a player enters the vehicle.
Added optional sowing machine setting. #1072
The forage wagon waits until it’s completely filled now. #1167
Added setting to stop the driver, when the silage additive is empty.
Turn off cutter for harvesters while waiting for unloader.
Fuel save added for harvesters. #140
Add option to prefer custom fields. #1113
Small hud adjustments.
Convoy deadlock fix #1140
Another Convoy fix #1166
Fix for 180 turn offset multitool
Fixes hud play button not active, when driveToFieldWorkStartStrategy is active.
fixes #1162
Small MP fixes

Courseplay for FS22 v7.0.1.4 L
Drive to fieldwork, unfold and lower implement just before the first or last waypoint #963
fixes #1148
fixes LUA Error #1149

Courseplay for FS22 v7.0.1.3

Only implements with ai marker or work area will be lowered/raised. #1047
Fixed setting input text bug. #983 and partly #1060
Fixed top/bottom page icon in then inGame menu.
Turn fixes for #1041
pathfinder turns with reverse will not
lower implements too early
pathfinder and analytic turns should start lowering
implements earlier to reduce waiting for lowering
at the start of the row
Added global user setting to disable cp action event texts.
Setting values are now saved, instead of the current ix.
(Should prevent similiar issues as #908 in the future.)
Added proximity sensors for combines.
Some debug refactoring
Course generator fix for #1086
The stone picker now works the same as the giants one after the 1.3 patch.
Stonepickers will now wait until it’s unloaded.
Automatic unloading also works now, similiar to the giants helper. (when you place a Trailer behind it)
TODO: Implement autodrive interface for unloading.
Fixes course rename bug. #1092
Dragging a rope behind the driver. (Convoy)*
Course generator code refactoring
Fix for #1102
Fix for #1124

*Convoy max distance caused more issues, then benefits.
So we decided to change the system again.
Now every vehicle with the same course name will watch out for the vehicle in front of it and keep it’s distance.
The distance is set to the highest value that any of those vehicles have.
Advantages: – You can drive any multitool course with only one vehicle.
– No more issues in turns or islands.
Disadvatage: – The vehicle at the front won’t wait any longer. (We have a plan, but that got to wait for now…)

Courseplay for FS22 v7.0.1.2
Push Hotfix 7.0.1.2
fixes #1031
To get the field numbers back, go into ..\My Games\FarmingSimulator2022 and open the gameSettings.xml look for 0 and set the number back to 0.
Sry for that mistake, this was super unexpected

Courseplay for FS22 v7.0.1.1
Fixes fertilizing cultivators. #968
Convoy fixes for #783
Implement lowering fix for #1000 (maybe #1023)
Sprayers/spreaders turned off, while standing still. #949 #1019
Fixed cotton harvester not released at end of the course.
Fixes a few tools not lowering/raising at all. #405
Fixes folding of baleloader, once it is full.
Shows field area for custom and normal fields by selecting the field on the ai map.
Add custom fields interface for FieldCalculator by @kevink98
Created a seperate bale finder job (AI Menu)
Different hud and ingame menu improvements.
Removed the ai limit for cp jobs/helpers.
Fixes global settings synchronizing, when joining a MP game #1027
Fixes mp mouse bug #989
Fixes mp course renaming.

Courseplay for FS22 v7.0.1.0

First multiplayer version. Please be kind, if something isn’t working and checkout the wiki for a few more imformations.
Added the option to add the mod name for vehicle configuraions, as this can fix conflicts. (check Wiki for more Details!)
Resetting of settings by the hud and gui will now considere vehicle configurations, if necessary.
Invalid hud states are now invisible.
While a plow is attached, the tool offset settings are disabled. The driver calculates these offsets automatically.
Square baler are no longer slowing down. #143
AD now starts a multi tool course with the hud lane offset applied. #943
Turn ending fix #571
Work width fix #946
Changed convoy min distance to 40 and max distance to 400.
Removed redundant turn diameter setting.

Courseplay for FS22 v7.0.0.28

If there are headlands, make the last row overlap with the headland, and not as before, overlapping the second last row.
Add bale loader for courses, fixes #615
Field scanner improvements #837 #812
Some small fixes

Courseplay for FS22 v7.0.0.27 Latest
Important:
7.0.0.26 had a bug which resulted in incorrectly saved courses (sorry, our bad). This bug was most likely contributing to issues like #883, #890 and #890.
There is no easy way to tell if a saved course is corrupt or not. Therefore, we recommend removing all saved courses and regenerate them with 7.0.0.27. The temporary courses saved with the vehicles are also affected, so the safest bet is to remove these from the vehicles after the game loads and regenerate them as needed. Our sincere apologies for the inconvenience.

Fixes course save bug
Highlights the last clicked point, while drawing a custom course on the map.
Mower works everywhere, for #826
Disables hud elements mouse event, if they are invisble or disabled.
Use pathfinder to drive to fieldwork start #879
Increased field margin to -5 #888
Finding bales on custom fields #532
Only generate offset course when needed #883 #893 #890
Ignore fruit when driving to start field work

Courseplay for FS22 v7.0.0.26 Latest
Headlands settings are only displayed, for numHeadlands > 0 and minor controller fix
Added clear course buttons in the huds. #791
Improved the custom field filesystem integration.
Added content box for custom field hotspots for better interactions.
Custom field borders can now be drawn on the AI Map (read Ingame Help section for more Details).
Implemented a better course saving system.
Custom fields can now be renamed.
Show selected field #794
Might fix #614
Fixes #838
Convoy fixes #776 #793 #800

Courseplay for FS22 v7.0.0.25 Latest
Singplelayer folder was created at the wrong place and if the first folder was missing, save won’t load. #779
Adds support for field edge courses recording in the controller hud. #772

Courseplay for FS22 v7.0.0.24 Latest
Separate fieldwork start position when creating a job. Giants target is now only to drive to a position for starting job, while the new field position selects the field and start position.
Recording custom field border. Click on the circle on the mini HUD, drive around the border and click on the red dot to stop recording, field names are automatic. The AI map shows the custom fields you created and can be selected as start position like normal fields when creating a job. To delete a custom field, click on the name and confirm.
Added CP text to our menu icons (Thanks Willi!)
Improves the input value handling for settings. #702 #703
CP settings are now in our own courseplay.xml inside modSettings folder.
Band aid to disable invisible settings in the course generator layout. #715
Mini HUD now always opens and closes by keybind, mouse can be turned off.
Right mouse click is deactivated when AutoDrive editor mode is enabled.*
Self unload a bit closer to the trailer #727
Override Giants blocked timer #704
Lands pattern fixes #30

*This is to prevent a conflict when moving AD waypoints in the editor.
Even you can use both HUDs with both mouse cursors, you have to use the AD cursor (default middle mouse button) to move the waypoints!

Courseplay for FS22 v7.0.0.23
Push Hotfix 7.0.0.23

v7.0.0.22
Several GUI improvements and fixes
Numbers can now be typed in when clicking on the setting, 0 or invalid values will load the dafault or auto value.
Multitool course can now be created and used.
Convoy is active for all vehicles with the same coursename loaded.*
Convoy distance added, drivers will start when all with the same course are started.*
Loadingwagon can now be used in Fieldwork, but unloading only works in connection with AutoDrive (AutoDrive is not rdy yet! Watch out for new AD Version).
Hud can now be opened and closed like in FS19 (right click and (X) ), but can also changed to the Keybind only. #632
Can now switch between the controller friendly GUI and the new mini HUD in the global settings page.
Global settings page can now be accessed with a click on the CP Icon.
Mini Hud now shows working width and offsets. Reset to default when click on the text.
Limit speed around direction changes and course end #582
Keep self unloading as long as there are trailers around #347
Row end/start fix for #340
Fixes hud ui scale #676
Saves the hud position #652
Fix for #643
Maybe fixes #399
One more plow rotation fix #634
Disables mouseEvent, while a GUI is open. #660
Some other small fixes

*About the current convoy state, we will open an extra Issue.

Push Release 7.0.0.21

Turn off pathfinder turns by default #603
Drive to 1st or last waypoint with field speed #581
Implement raise/lower late/early configurable (see Wiki)
Plow rotation in turn #536
Added a simple movable HUD (see Helpmenu in the game.)
Pathfinder FPS boost (a lot less FPS drop, slightly longer calculation)

Courseplay for FS22 v7.0.0.20

Self unload with wide trailers #349
Some self unload and pathfinder fixes
Fertilizer Setting fix #513
Plow rotation fix #536
AI Helper Menu and Mini GUI have now seperate settings for ‘start at’ (Menu default 1st, Mini GUI nearest) #499
First implementation of the fold at end setting. #104
Added a few more Autodrive interface functions
Added AIMessageErrorIsFull
Some small fixes
Turn decision making refactored – see Wiki
Some Bale loader fixes
Fix callstack for #577

Push Release 7.0.0.19

Field scanner fix for sharp corners #502
Small Plow fix
Island bypass and row angle added #45 and #139
Pathfinder turn fix #461
Wait for straw swath before starting turn #437
More Interface functions for AD (not relevant for Users)
Mini GUI can now be closed with keybind #501
debug menu colors changed #281
Coursegenerator can now be closed with esc as well
Headland turn fix #520

Push Release 7.0.0.18

Some changes in the Job starting and stopping
Show course start/end on plot #191
Synchronize the cp job parameter between the in game menu and the mini gui
Turn fix and improvement for #461
Added Interface function for AutoDrive
Added the Bale wrapper *1
Added Bale Loaders *2
Error popup on course generator error #472
Added a field margin setting to generator screen *3
Articulated vehicle reversing fix #230 #329 #424
Also fixes unfold for Ropa Harvester
More turn fixes and improovements
Attached harvester fix #370
Smal translation changes

Due to the confusion about our ‘mini HUD’, changed the actual display keybind to a proper name. At this point a huge thank you to our translators for doing such a great job.

*1
With the ‘start at’ option set to ‘bale collect/wrap’, and with a bale wrapper, CP will find all bales on the field and
wrap them.

*2
For now, they just stop when full.

*3
This generate a new field boundary (smaller or bigger than the original) before starting the actual course generation.
This way, you can overlap the field border or get more distance to avoid obstacles that are to close to the field border.

Push Release 7.0.0.17

Another fix for cotton harvester #421
Allow reverse pathfinding option re-enabled #102
Field scanner improvement #417
Set start job on first waypoint as default
Set default keybinds for open mini hud and start/stop CP Driver
Keybind for CP now also stops CP
Disable last waypoint callback for combine headland turn (fix for Claas Dominator)
Leftover reversing debugs removed #394
Another imperial unit fix for #128
Don’t show pathfinder debug boxes #426
Stop chopper only if it is harvesting #411
Smal turn fix
Headland to up/down transition fix #340

Courseplay for FS22 v7.0.0.16

Better corners when scanning fields #337
End of course offset fixed (again) #323
Pathfinder debug overlap box disabled
Work width calculation fix #354
Moved course display to the background behind the course generator settings fixes #343
Disabled activating Cp with default keybinding #190
Added start cp keybinding #190
Minor fix/refactor for course generator, fixes #352
Reversing tuning, might help with #378 and closes #353
Should fix #348 for now
Added imperial unit foot #128
fixes #374
No pathfinder for simple wide turns #340
Headland turn fix #384 #385

Push Release 7.0.0.13

Better corners when scanning fields #337
End of course offset fixed (again) #323
Pathfinder debug overlap box disabled
Work width calculation fix #354
Moved course display to the background behind the course generator settings fixes #343
Disabled activating Cp with default keybinding #190
Added start cp keybinding #190
Minor fix/refactor for course generator, fixes #352
Reversing tuning, might help with #378 and closes #353
Should fix #348 for now
Added imperial unit foot #128
fixes #374
No pathfinder for simple wide turns #340

Push Release 7.0.0.12

Implement lowering fix for the Ventor #237
No plow rotation for headland turns #287
Added forage Harvester support #332
Ignore silage additives for now #109
Course stop fix #323
Transition from connecting track fix for #335

Push Release 7.0.0.11

Field scanner tuning (may help with #292)
Always use AI markers for plow offset
Turn fix for #283
Wait for implements lower after turn ( #277, #288, #251 )
Pathfinder turn fix #188
Course generator fix for #263
Could fix #128
Disabled Shovel/shield auto workwidth #261
Should fix #275
Fix for percentage parameters
Course generator settings added
Combine pocket fix #284

Push Release 7.0.0.10

ATTENTION: You may need to reset your vehicles!
This is something that can happen in early development state.

Plow rotation typo for course turn fix #19
Allow more room to align implements before reversing #93
Create an alignment course to start if too far
fix for #212, #223, #227
Ridgemarker and Strawswath setting now works #147 and #114
debug info can now be turned on/off on the vehicle settings page
Connecting track transition fixes #258
More Translation changes

Push Release 7.0.0.9
Fixes auto workwidth #206

Release 7.0.0.8

Several Translation Updates and fixes (Thanks to our translater!) #158
Small vehicle selection improvements in the Ingame menu.
Always selects the current controlled vehicle on inGameMenu opening.
Fixes course name in course manager.
fixes work width.
Fixes key conflict with ingame menu.
New Mini Gui.
Fix for 180 turns #169
Fix for combines with no pipes #177
3 point turn fix for #141 and #162
Update shape files by @rohne83 (Thank you!) #142

7.0.0.7 Bug fixes
Unfold balers if needed before start #143
Chopper not moving fix #130
Combine self unload fix #134

7.0.0.5
Speed setting fix and baler

Do not change the max speed setting as it is global
for all vehicles (at least as of now, later we may
add vehicle specific maximums/minimums)
Some balers work, those with wrapper may not yet.

7.0.0.4
bugfixes
Several AIVE conflict fixes for #35, #61
Changed default keybinding for opening/closing course generator settings. #25
Translations
Combine pipe trembling fix #38
headland clockwise setting added #30, #72
headland first/center first setting fixed #59
Reactivate raise/lower early/late settings #77

7.0.0.3: Reverse driving typo fixed

7.0.0.1: Added all known translations as a tamplete from EN Translation.

Credits:

Peter Vaiko
Tensuko
schwiti6190
Logo Design by Finals Farming

4.6/5 - (67 votes)

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Papa C
Papa C
9 months ago

I uploaded CP. but still does not recognize any fields. Such as Field 16, Field 17 etc. Neither can i record and courses

John Curtis
John Curtis
9 months ago

I have seen some fields that it works well on but others it doesn’t . I liked how in 19 you just pulled up the field and generated the course. I can’t figure out how to get it to unload on its own.

farmShogun
farmShogun
9 months ago

In FS 19 courseplay was much better and easier to do (I miss the panel showing with press od ‘Del’). Can we have a workaround to do recording and loading courses before optimizations will come to Courseplay FS22.

Papa C
Papa C
9 months ago

I am learning. Guys there is a video Courseplay F22 that shows how this version works. Go online and check it out. For me it is a very big help

Anonymous
Anonymous
8 months ago

Each time they update courseplay what is actually changing? would be nice to know, but very much appreciate the people working on this!

Anonymous
Anonymous
8 months ago

when come it for Multiplayer i need that so much for my savegame in multiplayer

Anonymous
Anonymous
8 months ago

Thank you!

Kix
Kix
8 months ago

is there any information when will there be mulitplayer support ?

jason olivier
jason olivier
8 months ago

i have a problem maybe someone can help? when CP is does the headland he doesn’t reverse all the way back on a corner and misses a square on each corner of the field

Anonymous
Anonymous
8 months ago

since the update .18 it doesn’t work with sprayers or fertilizers anymore.
Also self propelled sprayers cause an error which makes the game crash of can’t boot.
also the width of a sprayers or fertilizer isn’t correct.

dan G
dan G
8 months ago

this new update doesnt work. 7.0.0.20

Farmer
Farmer
7 months ago

I see V28 on site, but i got V..27… many times happens that here…

dan G
dan G
6 months ago

doesnt recognize joined fields

vosmeer
vosmeer
5 months ago

haversters dont call for unload at end off a cource when they not have reached fill level for caling unloader, can you fix this? they stay active at the end and dont fold up.

vosmeer
vosmeer
5 months ago

Damm,after new install off FS22 cant get CP back inti me game have sevral times installed this version( the only one that is too bee found) but wont come up in my saved games, pls send me email howe too fix

vosmeer
vosmeer
Reply to  vosmeer
5 months ago

never mind and ignore my posts from the last 2 days>>> seems i had some corruption going on in the files, AFTER 4 HOURS REINSTALING AND DOWNLOADING MOD WORKS AGAIN, AND COOP WITH AUTODRIVE = NOWE OK TOO

Cemoaga
Cemoaga
5 months ago

Cant load load with FS22 v1.4 patch

лайк 5148 тыс
лайк 5148 тыс
5 months ago

уменя все работает и я незнаю пачету у тебе не чего не роботает

Shital
Shital
5 months ago

Best game

Ferenc Török
Ferenc Török
4 months ago

Nekem nem ismeri fel a játék a Courseplay V7.0.1.14 -t. Nem látszik a letöltött MOD-ok között.

Yohann Fergiewitz
Yohann Fergiewitz
4 months ago

nice one

M Moreton
M Moreton
4 months ago

FS22 Update 1.5 has affected the CP menus specifically, the save course menu.

B Stad
B Stad
Reply to  M Moreton
4 months ago

Im having the same problem, it’s like the menus are loaded on top of eachother

gordy
gordy
Reply to  M Moreton
3 months ago

I found the same thing,two menus at once.

gordy
gordy
3 months ago

Keep up the good work, thank you.

IoBios
IoBios
3 months ago

Congratulation … You do a perfect job … happy to hear you manage to be in ModHub … respect lo

Jack
Jack
3 months ago

courseplay 7.1 corrupts the savegame file

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