FOLLOW ME V1.3

FOLLOW ME V1.0

Singleplayer only! PC/Mac only!

Ever wanted to have some vehicles follow you around the map? With “Follow Me” you can (though not backwards driving).

Instructions:
– Use action ‘Initiate / Choose other’ (default: RCTRL + F) to select the vehicle to follow, and make sure it is visibly indicated on the screen.
– For selecting another vehicle to follow, if there are more in the vicinity, press the ‘Initiate / Choose other’ action again before the 3 seconds timeout.
– To stop following, press the ‘Stop AI Worker’ (default: H).
– When in a vehicle, its own distance and side-offset to a leader, can be modified using actions ‘Change distance’ (default: RCTRL + W/S) and ‘Change side offset’ (default: RCTRL + A/D).

– When being in a vehicle that has followers, use action ‘Follower, Choose other’ (default: RSHIFT + RCTRL + F) to specify what follower is selected for instructions about distance and side offset.
– Use actions ‘Follower, Distance’ (default: RSHIFT + RCTRL + W/S) and ‘Follower, Side offset’ (default: RSHIFT + RCTRL + A/D) for changing the selected follower’s distance and side offset.

– It is possible to “place a marker on the trail”, that instructs followers to ignore their side offset, or use the opposite side offset. For that use the action ‘Marker for Switch side offset’ (default: RSHIFT + RCTRL + X). Please be aware of, that the current choice of marker is only visible in the F1-menu of actions.

Known issues:
– Some vehicles have a collision-box detection that is much larger and wider than what is visible (even when folded), and therefore will not be able to work correctly with “Follow Me”. They will often state ‘near collision’ due to their invisible collision-box’s size.

Changelog:

Change-log 1.3.0.0
– Added pause/resume ability (issue #56).
– Adjustment to balers when nearly full and nothing is picked up, to not slow down (issue #60).
– Modified distance intervals, so the further away the follower is the larger the change (issue #62).
– Fix for combine stopping unexpectedly when no crops available to harvest (issue #59).
– Fix for non-empty slurry barrels being turned on when activating ‘Follow Me’.
– Fix for self-proprelled slurry spreaders being unable to deactivate ‘Follow Me’.
– Fix for follower with offset, getting “confused” following a leader driving backwards then forwards for turning.

Credits:

Decker_MMIV

4.2/5 - (22 votes)

Download mod

File File size
zip FS22_FollowMe 51 KB

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JG
JG
7 months ago

when i try to upload the file to my game server on Verygames server it says Uploaded file is corrupted Quite strange as it works relatively fine when i play single player do anyone have a solution

Just a guy
Just a guy
Reply to  JG
7 months ago

Do you see the pictures? Scroll down just a bit and read the first 2 words again.

poisonousmarow (mike)
poisonousmarow (mike)
11 months ago

cant get follow me to work in fs22 multiplayer. ive downloaded it. its in the mods directory but not in the game cheers any help would be grateful

Last edited 11 months ago by poisonousmarow (mike)
ProCrazzy
ProCrazzy
1 year ago

Hello,

How to follower stopped error fix ?

Solved: Enter FS22_FollowMe.zip >>>> src >>>> FollowVehicle.lua (open notepad or notepad++) search (crtl+f) FollowVehicle.MAX_TRAIL_ENTRIES = 150 this is a 150 meter trail u know.. change f.ckin more 9999 or f.ckin trilion.. and save. drop same folder and enter the game… enjoy.

Thanks.

Zeyneddin
Zeyneddin
1 year ago

The mod needs improvement. Because at the end of the field, the pursuit stops. Thanks

ProCrazzy
ProCrazzy
Reply to  Zeyneddin
1 year ago

Ez problem solved bruh.

FS22_FollowMe.zip >>>> src >>>> FollowVehicle.lua (open notepad or notepad++) search (crtl+f) FollowVehicle.MAX_TRAIL_ENTRIES = 150 this is a “150” meter trail u know.

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