PALLET AUTOLOAD SPECIALIZATION V1.12.0.1

PALLET AUTOLOAD SPECIALIZATION V1.0

Base Mod for using Mods with Pallet Autoload Specialization
An example of how to use in your own mod you will find in the Strautmann SEK 802 Pallet Autoload.
Currently only default Euro pallets, liquidTanks, bigbag pallets and Cotton Square Bales are possible, more will follow.

How to use:
Drive next to the pallets and then with R you can load one pallet after the other.
Make sure you have selected the correct pallet type.
The pallets are then as loaded by hand on the loading area.
Fasten with straps before you drive, otherwise it fell of.
You can choose the unloading side and unload it.

Changelog:

Version 1.12.0.1
Incorrect info trigger collision masks and incorrect light trigger RigidBodyTypes are now corrected with log messages.
If the autoloader writes a message to the log about corrected triggers, this is not an error in the autoload mod.
What is wrong in the model of the previous XML file is corrected here.
Please send complaints to the modder of the specified model.

1.12.0.0
– Improved load detection with Course Play
– Tensioning strap setting is now also taken into account when manually ending the loading process
– Dependence on itself removed, so that it can be deleted again on the Dedi
– Liquid tanks are now no longer stackable, regardless of the available loading height
– Readout error of Lua rounded for better loading result
– Vegetable pallet added if Premium DLC is available
– M+ feed pallets defined as oversized

1.11.0.0
– Improved translations in different languages
– Added LoadHeightOffset for pallets whose origin is not under the pallet
– By configurable key (default CTRL+ALT+Y) the load can be selected automatically based on what is in load range
– A selection of loadable objects is displayed in the purchase menu.
– When loading on an AL, the loaded objects are taken out of the loading list for the other ALs (fix for Giants Trigger error).

1.10.0.0
– Improved loading behaviour. Everything is held virtually as long as the loading process is active, which should improve loading in the field.
– Vehicles equipped with the autoloader now have stronger straps.
– Bales are now only recognised if they are registered
– Revision of pickup collisions for AI traffic. (If bigbags were activated, load has to be approached again)
– Problem with too fast loading at the new object storages fixed with adding adelay on load
– Bales and pallets are only loaded when they are no longer attached to another Attacher

Version 1.9.0.0
– Added Romanian translation
– usePalletWeightReduction fixed
– Loading area can now have different sizes per load

Version 1.8.7.2
– Enabled collision for joint when loading based on the ratchet straps from patch 1.8
– Worked around unload lua error and added log entries. When the warning occurs, the entire log should be posted to the autoloader’s Discord channel.
– Platinum DLC palette sizes can now also be used for other palettes when the Platinum DLC is active

1.8.7.1
– Renamed modIcon.dds to icon_mod.dds because of change of Giants Guidelines

Version 1.8.7.0
– Palette from Pump&Hoses added as a separate load
– Platinum DCL pallets with LS22 standard Euro pallet size can now also be loaded as such
– Inserted special sizes of the Platinum DCL pallets as a separate load
– 120 bale stacks can now be loaded as 240 bales
– Cotton square bales can now be loaded (base game bales will cause log warnings with ratchet straps, just don’t ratchet them)
– The pallet weight is now restored correctly when unloading
– In the case of round bales, only a square check is carried out to determine whether there is space, because the engine cannot do this round and rotating the test area itself depending on the cardinal point does not work

Version 1.8.6.0
– Fixed Lua error when triggers do not correctly report the deletion of a loading object
– Expanding the longitudinal pattern to load additional objects across behind if there is enough space
– Bale identification simplification for better mod compatibility
– Added second keybinding to toggle backwards through load type list (default: Shift + Y)

Version 1.8.5.1
Unfortunately, an error in the icon and since many people get annoyed by this, if there is something in the log about errors because of icons, a corrected version

Version 1.8.5.0
– Extension of the selectable cargo can now be done with mods via script.
– Improved mod icon
– Pallets are now also recognized if they are not directly of the “pallet” type.

Version 1.8.4.1
– Added usePalletWeightReduction configuration to reduce the weight of loaded pallets. Default true
– Changelog cleaned up

Version 1.8.3.1
– Title in BR contained lower case conjunctions and I had to make a new version now. It’s so silly, but that’s their politics

Version 1.8.3.0
– Better way for AD to detect bale loading status
– Added BR translation

Version 1.8.2.0
– Added new functions for reading out the bale status
– Bales are no longer pulled out of the bale chamber or wrapper

Version 1.8.1.0
– SV translations by piplarsson
– Cotton bales simplified in the detection
– Correction for square bales with small loading areas
– Deregistered event listener for non-AL configuration to improve performance
– Only show shifting of the dumping area in the F1 menu if markings are visible.

Version 1.8.0.1
– Fixed unloading position on dedicated server
– Improved RU translations of Nagor

Version 1.8.0.0
– Code optimizations and use of Giants timer due to crash
– Unloading area can be moved (resets when unloading)
– Markers are automatically displayed when moving and selecting a page and only then can the page be changed
– Markers are automatically hidden when unloading
– Blocking vehicle unload triggers on the truck bed to reduce side effects from the broken Giants trigger
– New loading pattern when more can fit on the surface by loading one lengthwise and the rest sideways
– Added 120 square bales. Be careful, they are not very stable due to their size
– Connection to CP revised
– maxObjects and height can now be defined per load by the modder if they deviate from the default

Version 1.7.3.0
– Fixed Lua trigger error caused by update 1.4
– Tension belt trigger revised

Version 1.7.2.0
– Watch list of the loading places is now also reset when switching off
– Autoloaders can no longer take the pallets from another autoloader’s bed (multiple trailers)
– Implemented onAIFieldWorker events
– Lashing straps now have a delay between loosening and tightening to improve server sync with patch 1.4. On the server 1.5 seconds in single player 0.2 seconds. Feedback on this is welcome.
– Pallets that have fallen or been taken down by hand are now not moved again when unloading

1.7.1.0
– Automatic tension belts on dedi server activated again regarding the settings the modder of the vehicle has defined.
– Automatic tension belts can now be activated/deactivated per vehicle by [lctrl]+[J]. This is stored per vehicle.
– Optimized searching valid load place by remembering invalid load places as long as the loader is active.
– add unloading side backwards for all vehicles by default. Position can configured by the modder.
– Changed priorities of the key binding to have important entries better visible in the F1 Help.

1.7.0.0
– Changed activation to LS standard for loading wagon [B] and always activatable.
– Text of unloading page in F1 on Dedi fixed.
– Support of Multifruit Pack bales incl. lavender round bales (loadable as cotton round bales)
– Load only selectable when load mode is deactivated
– Automatic tightening straps on dedicated server disabled due to engine sync errors

Version 1.6.2.0
– Optimized external access options
– Square bale loading behavior optimized

Version 1.6.1.1
– Sync Fix for Server

Version 1.6.1.0
– Possibility for external mods to access the functions created
– Selected cargo is now shown as extra text in the help menu
– Palette sizes adapted to average values of new mods
– Automatic ratchet straps re-enabled on Dedi Server. Until Giants has patched this mod is necessary.
– Modders can now also make their own palettes loadable through the folder structure. Details on the wiki.

Version 1.6.0.0
– Modification of the communication with the Dedi server to improve performance.
– Loading mode now remains active until the trailer is full or it is switched off. Tension belts are tightened in between if the trailer supports this.
– Vehicle scheme shows when charging is enabled.
– Display of the maximum capacity when selecting the load.
– Automatic ratchet straps disabled on Dedi server due to patch 1.3 bug

Version 1.5.0.0
– Added big bags
– Improved translations
– Automatically tighten the tension belts. Must be activated by the trailer modder (useTensionBelts=”true”)
– Improved bale loading on the move
– Support of Mod “Package Of Premium Pallets And Sacks”
– Support of Mod “HoT Pommes Factory”
– Added square bales 180/220/240

Changelog 1.4.2.0
– 125cm wood chips bales added

Version 1.4.1.0
– Corrected liquid tank size for better loading
– Round bale loading optimized
– Added icons for modders in mod
– Translation in CZ

Version 1.4.0.0
– Standard round bales 125/150/180 can now be loaded. Must be activated by the trailer modder.
Remember that with R the autoload puts everything within reach on the loading platform and then switches off again. Apart from that, the bales are only on the loading area, so they can slip away if you don’t strap them tight.

Version 1.3.0.0
– Changes to mod icon and description for ModHub release
– ES added
– Loading and unloading areas can now be displayed. Default [LCTRL] + [U]
– Loading is only shown in F1 when there is something to load in order not to block refueling of a truck
– Controls are only visible when the autoloader is active to fix issues with multiple autoloaders connected

Version 1.2.2.0
– Translation into PL by Mayek
– Default gamepad buttons preassigned

Version 1.2.1.0
– Improved translations RU by Nagor
– Translation into IT by Markus33 [ITA]
– Translations in FR stolen from illegal new release of my mod by BOB51160
– Fixed lua bug when selling after unloading
– Created your own mod icon.

Version 1.2.0.0
– Added missing translations for shop.
– Changeover to your own bindings to minimize double assignments.
– Seedling pallets can now be loaded with Euro pallets.
– New loading type for overloaded Euro pallets such as those from KsAG or Schaumann (lower loading capacity).
– Loading behavior converted to automatic loading of all pallets within reach. One time [R] and everything is charged.
– Pioneer’s pallet now falls under Overloaded Euro pallets.

Version 1.0.1.0
– Fixed a bug for cotton round bales on Dedi
– Small adjustment to the loading / unloading behavior to counteract the incorrect display by the Giants Engine on the Dedi

Credits:

Achimobil

4.1/5 - (74 votes)

Download mod

File File size
zip FS22_aPalletAutoLoader 51 KB

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Strat
Strat
3 months ago

I’m trying to update it to the newer version but I get a message saying I can’t remove it as other mods depend on it..What other mods? How can I update it??

abc
abc
8 months ago

为什么下载安装后在游戏中无法识别 是版本的原因吗 请求一个大上帝的答案

Krapmeister
Krapmeister
8 months ago

Would be great if you had the option of chosing what type of goods to load instead of it picking up everything in range

Moon
Moon
1 year ago

Not sure if there’s an update, but it’s not working with the current gamepass version of the game. R does nothing, but a manually loaded trailer can still be unloaded with I into the unloading zone. Kinda defeats the purpose if I have to manually load pallets anyway.

triph4z3
triph4z3
1 year ago

Doesn’t work on 1.9v

Bob
Bob
1 year ago

Is there an update for 1.9 Patch? Mod is not working.

kafuu chino
kafuu chino
1 year ago

Hello, I met a problem after updating the mod, I couldn’t load the liquid fertilizer, I don’t know anything else

Shawn
Shawn
1 year ago

My autoload trucks quit working all of them, all the sudden won’t load .They were fine a few days ago now won’t load anything.Any answers to this anyone? Thanks

Frédéric
Frédéric
1 year ago

salue

Brandi Reaves
Brandi Reaves
1 year ago

I am having some trouble with my autoload trailers. When I play on Frankenmuth the trailers will load up but when I go to the sell points my trailer of eggs will not unload or disappear. Please help me anyway you can.

fleet
fleet
1 year ago

good mod and has been doing well, but as of lately, it seems like it stops the autoload now after a short while of having it on and picking pallets up

Erabior
Erabior
1 year ago

Any way to make the packing better? Im loading lettuce into the largest trailer and its only loading 2 rows when the trailer can fit 3 rows.

FarmerCat
FarmerCat
2 years ago

Just wondering whether you are able to add a option to have another hotkey to unload 1 pallet/bale at a time.

This makes it useful when picking up bales, and unloading them onto the silage baler 1 by 1.

Heigen
Heigen
2 years ago

When I install in my server it just installs version 1.5 and not 1.7. the 1.5 version makes issues in the server.

ryan
ryan
Reply to  Heigen
2 years ago

doing the same thing for me

Zeyneddin
Zeyneddin
2 years ago

The 1.6.1.1 update is great. I am writing to thank you. Because the rights of those who work are not paid.

Jason Sharpe
Jason Sharpe
2 years ago

When I try to unload bales from trailers. They just remain on the trailer and I have to take them off manually. Pallets and Wood seem to unload properly. But I have had no luck with any sort of bale type just to unload them. The option pops up “unload” and then again I click it. Then it says “reset”. I don’t know what I am doing wrong.

ced
ced
2 years ago

Bonjour , il y as un soucis dans le lien de DL on est sur la version 1.6 sur le site mais le fichier DL est en 1.4.2.0 d’après gportal.

Max
Max
2 years ago

It’s not working on the new gameupdate 1.3
Only the old game version 1.2.0.2 can be used if you want to use this mod.
Hopefully the new version will come quickly.

Freek
Freek
Reply to  Max
2 years ago

Yep somthing its not good after new gameupdate Load palets its ok but unload not posible

JC
JC
Reply to  Freek
2 years ago

any new info?

Jens
Jens
2 years ago

Realy hope you will add support for the 120 bales from the smallbale stacker 🙂

Sokonomi
Sokonomi
2 years ago

I cant get this to work

Ewluka
Ewluka
2 years ago

The file attached downloads old 1.2.2 version instead of 1.3

Jamer
Jamer
Reply to  Ewluka
2 years ago

Wrong Version this is 1.2.2 not 1.4.1

Adrian
Adrian
2 years ago

Hello! I still don’t understand what does this mod do.
can someone please explain to me?

DNinja
DNinja
Reply to  Adrian
2 years ago

If a trailer supports Auto load, this script implements the functions. auto load is used to “Auto Load” Pallets, bales, crates, etc onto a truck with one click.

Adrian
Adrian
Reply to  DNinja
2 years ago

What do you mean by “a trailer supports autoload”? How do I know that?
I already have trailer mods with autoload included, but I do not understand what does this mod do extra.
Sorry for questioning but I am genuinely interested in how I can use this mod.

Trigger
Trigger
2 years ago

with the 1.2 version: i create a multiplayer host, and my friends, just cant enter cause of this mod…even when they have it.
the mod just turns red on their mod list to join, and arent able to join my host, whend i have it installed. what should we do, to be able to play with it?

asgael
asgael
2 years ago

solved. reinstall the game and now if it works.

Anonymous
Anonymous
2 years ago

With the specialization mod and the new trailer (1.0.0) it doesn’t work for me

asgael
asgael
2 years ago

I can’t get the mod to work for me with any trailer compatible with it. In F1 I do not see any key referring to the mod.

Gary
Gary
2 years ago

I dont find a command to unload

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