BETTER CONTRACTS V1.2.8.9

BETTER CONTRACTS V1.2.0.2

“Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?” “How much liquid fertilizer will I need for this job?” If you ever asked yourself questions like these, this mod will help to find the answers. It improves the contract system, both in singleplayer and multiplayer.
– The maximum number of contracts and the amount generated per cycle is automatically adjusted to the number of fields on the map.
– You can immediately generate new contracts through the “New Contracts” button, or delete all of them with the “Clear Contracts” button.
– You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire.
– You can activate more than three contracts at a time.
– The mod adds new vehicle combos for contracts, for the mission generator to chose from.
– With the “Details” button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.

Disclaimer: All values shown in details display are ESTIMATES. You should not take them absolutely, but rather as an indication of what contracts to prefer among others.

Changelog: +

Credits:

Mmtrx

4.5/5 - (33 votes)

Download mod

File File size
zip FS22_BetterContracts_1_2_8_9 136 KB
zip FS22_BetterContracts_1_2_8_8 134 KB
zip FS22_BetterContracts 133 KB

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FarmSimAddict
FarmSimAddict
1 year ago

I’ve played multiple maps now where the contract being offered is to plow a field that hasn’t been harvested but is clearly ready to harvest. Stand in the field, it’s ready to be harvested. More and more I’m convinced it’s this mod, not the map maker. If it’s the mod then the bug needs to be fixed. The two maps where I’ve seen it happen recently… Back Roads County 4x, Gatehead Farm 22. I regularly play Gnadenthal (4x) and I’ve never seen this issue. So…there’s a conflict going on. An unharvested field in a ready-to-harvest state, should never have a plowing contract generated for it.

Last edited 1 year ago by FarmSimAddict
SmokeFarts
SmokeFarts
Reply to  FarmSimAddict
1 year ago

I’ve had this same thing happen on vanilla maps without this mod installed. It’s not from this mod.

Azbo
Azbo
1 year ago

This mod isn’t working for me and I can’t find anybody that has experienced the same problems. It doesn’t show any contracts on the list until you disable that group of contracts and then enable them again and then you can click on them and accept but you cant do anything else it doesn’t show you what you have accepted or give you the option to collect the money when it has been completed. I’ve messed around with the setting and nothing. I’ve reloaded the game several times nothing. Is there any known mod conflicts???

Ian
Ian
1 year ago

been playing on iowa plains view map and when i got a barley contract on field 23 it wouldn’t let me turn in at the grain selling station like i was suppose to. or anywhere for that matter. wonder if it is the mod or a conflict with the mod.

Adam
Adam
1 year ago

Love this mod on my SP games, but tried to load it to a dedicated server and couldn’t find it. Would love to figure out how to add it.

Sean
Sean
4 years ago

is there any way to get this mod with the cap of contracts its annoying for multiplayer

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