MOUNTAIN HILL 2022 – 4-FACH V6.1.0.6

MOUNTAIN HILL 2022 MULTIFRUIT V1.0

I present you my 4-fold MountainHill2022
The map was completely revised from LS19.
On buildings of LS19 would be added everywhere snow roofs.

Decoration is dependent on time, weather conditions and season.
Sun umbrellas, laundry, pool water is gone in the winter, but there are in winter road stamps.
What else, that you will see for yourself.

What you do not own, you can not use (pastures, cattle yard, contractors, etc)

NEW FRUITS:
Rye, millet, triticale, spelt, onion, carrots

NEW PRODUCTION FOODS:
Hay pellets, straw pellets, wood pellets, molasses and compost.
Compost can also be used to fertilize fields.

The map is completely driven in with AutoDrive.
Main roads, secondary roads, field roads, dirt roads, forests, sales points, productions

Changelog:

Version 6.1.0.6
– Added bale trigger for compost anywhere compost can be dumped
No new savegame is needed!

Version 6.1.0.5
– Fruit destruction installed, except poplar and earth fruits
– Straw bales can now be wrapped and you get compost after fermentation (get this mod “FS22_automaticUnloadForBaleWrapper”, otherwise straw will always be wrapped into compost!)
– Rye revised (visibility)
– Poppy reworked (visibility and texture)
– Corn texture changed
– Removed PlaceableHusbandryAnimals.lua, automatic reproduction on animals now works
– Hop trimmer/defoliator variable adjusted (now cuts more beautifully)

What’s new in version 6.1.0.0
– Water prices adjusted
– Trees, chaff and pig feed visible in-game in the shop
– Integrated Map Ropa revised
– Added trigger for the HOT cargo system for all productions with pallet output
– Removed or moved disturbing trees
– All forests reworked (previously 38000 trees, now 18800 trees)
– Water storage has been integrated into the map shop
– Poplar (poplar) can be harvested on the map with standard forage harvester and forage harvester header
– The Quasar HS16, Krone Collect 900_3 and Claas Orbis900 have been added to FM Modding Tools for harvesting sugar cane
– New SoilMap created (effective on restart or delete everything from PrecisionFarming in the savegame) –> And thanks to “quad_rowdy” for creating the SoilMap
– Fields 1, 5, 36, 49 and 56 are no longer meadows. (only effective with a new savegame)
– Added internal hop harvester selection capacity
– The JohnDeere cotton, hemp and tobacco harvester has been temporarily disabled because it stopped working properly due to the Giants update
– Increased ModDesk to version 77

A new savegame is not absolutely necessary!

Version 6.0.7.0
– Fixed error with empty pallet sales points
– Added new placeable orchards (pears, apples, cherries, plums, lemons, peaches, plums and oranges)
these orchards do not produce in winter and do not use water when it rains
– Added points of sale for the new fruit (Conoco shop, restaurant, supermarket and warehouse)
– Changed productions so that the FillType that is available the most is consumed first.
– Water will cost you a little of your fortune
From version 6.x.x.x to version 6.0.7.0 NO new savegame is required.

Version 6.0.6.1
Typo fixed in the following productions:
– Oil factory (diesel)
– sawmill (empty pallets)
– Greenhouses (tomatoes and cucumbers)
– Vegetable factory (white cabbage)
– BGA (Sugarbeet_Cut Booster)
– fertilizer factory (amount of lime)
There is no need to start a new savegame

Version 6.0.6.0
– Added straw and manure to the chicken coop at the mountain farmer’s farm
– Added Mist to the sheepfolds at the mountain farmer’s farm
– Removed duplicate in the translation files
– Manure and manure increased for pigs
– Increased feed capacity (straw, water, fodder) in Berghof chickens
– Cow pasture animals increased to 100 pieces
– Manure adjusted for the chickens and ducks
– All productions revised and optimized
– You can now sell empty pallets at the Raiffeisen, Lagerhaus and Conoco shop
– Price changes for Cotton, Hemp and Tobacco
– Cigar prices increased
– Snow has been removed from fertilizer factory
– Oil factory produces more diesel

Version 6.0.5.0
– The Animal.xml has been adjusted again (is no longer overwritten by the animal system)
– More animals fit in the stables again
– The extended animal system must now be present (will be prompted at startup and installed automatically)
– Sheep need straw again and manure is produced
– Chickens and ducks now also need straw and also produce manure.
– The storage radius has been extended for sheep and chickens. If the manure heap is placed like this (image 1), one is enough for sheep and chickens
– Horses can be fed carrots as a small boost.
– The pigs also like red and white cabbage

A NOTICE
But it could be that some animals are missing from male cows and ducks.
There is no need to start a new savegame

Version 6.0.4.0
– Adjusted TerrainShader to Giants Patch 1.9.1.0
– Adjusted production speeds (pellets, brewery, sugar factory, BGA)
– Reduced the number of pieces in all animal stables, adjusted the amount of feed (due to the expanded animal system)
– Removed straw from the sheep (also because of the extended animal system)
– moved a few trees

A NOTICE
Please sell all animals before update because the number of pieces has been greatly reduced.
The prerequisite for the map is GiantsPatch 1.9.1.0

Version 6.0.3.0
– Cucumber, Tomato, Strawberry and Lettuce pallet capacity increased to 1000
– Petrol station at Raiffeisen scaled a little higher
– Disturbing trees moved or deleted
– Pallet output (number) doubled for all productions
– GÖWEIL Pack (dlc) Ready
– Added MAIZE_OIL to the “fillTypeCategory” product (e.g. for FS22_SmallPalletStorage from Achimobil)
– Terrain changes made at the cattle yard (separate exit only effective on restart)
– Corrected snow storms near the dairy
– BGA silage consumption (cycles) increased
– BGA drive-through silos can be sold
– Pallet price halved via RevAmp
– Increased storage capacity for animal feed (straw, silage, etc.)
– Various small fixes and adjustments
– The fence at the Lohnihof can be removed with a farmhouse (with the existing savegame there is a one-time error because of the animated object)
– Added beets and potatoes to “AUGERWAGON” in the map_fillTypes
– Ropa harvesters got a small update to make them unload better.

Version 6.0.2
– The sound of the map has been readjusted (no more woodpecker etc.)
– Cucumbers that can be sold now also grow near the greenhouses
– Manure can now also be delivered to the greenhouses as a small booster
– New to the oil refinery is the production of corn oil, which can be sold at points of sale.
– corrected a few blemishes…
– fixed some production speeds
– Molasses can be sold in the Warehouse (Liquid).
– Start month was changed to February
A new savegame is NOT required.

Version 6.0.1
– The drive-through halls and garages on the farms can now all be sold (if you own farmland)
– had to remove the integrated dynamic mission vehicle script. Mod is now loaded automatically via MofHub and the special vehicles of the map remain
New savegame NOT MANDATORY required.
In the new savegame, search for “garageSmall.xml” in the Placeable.xml, copy the path and search for it again in the old savegame at placeable.xml and replace the path

What’s new in version 6.0.0.0
– Secondary road replaced by main road from the crossing via Lohnihof to the settlement
– Side street replaced by main street from crossing to cattle yard
– Purchased productions (via icon) can be sold again in the shop construction menu. (from revamp version 1.4.0.0 the products in production are also credited)
– The starting yard and other yards can be sold despite the placeable building.
– In multiplayer, productions can be sold and another player can then buy them. (from revamp version 1.4.0.0 the products in production are also credited)
– In multiplayer, farms can be bought and sold in any order.
– Added kennels to the farms
– Reworked the light in the shop
– Farmlands revised due to buying and selling productions and farms
– Vegetable production built (red cabbage, white cabbage, corn, carrots and water = vegetable cans / boosters = pallets)
– Slightly increased amount of reading stones
– Goat milk trigger fixed at the mountain farmer’s farm (was too deep in the ground)
– Changed distance-diffuse of poppies
– Bridge created at field 89 to the main road
– You can now also sell greenhouses at the nursery
– Changed field path at field 81
– PDA completely revised
– Stockyard is now a separate farm with farmhouse and halls
– Field dimensions revised
– Drive-through silos slightly shifted at BGA
– There are now 3 farms to choose from at MountainHill2022
– Changed start options for singleplayer and multiplayer
Simple: Start “March”, 8:00 a.m., money €1,000,000, debt €0, property “Hof Bergbauer”, field 13, field 14
Medium: start “March”, 8 a.m., money €2,500,000, debt €200,000, property “nothing”, fields “none”
Difficult: start “March”, 08:00, money €1,500,000, debt €500,000, property “nothing”, fields “none”
A NEW savegame is required from version 5.0.0.0 to version 6.0.0.0.

Version 5.0.3.3
– Goat milk trigger fixed
– In the sheep and cow barn, the foliage was reworked again because of animal grazing
– Moved the action trigger (unload logs) to the driver’s side at the sawmill
– Added translations: Italian (Thanks Olli), Russian (Thanks ArtV)
You don’t need a new savegame

Version 5.0.3.2
– Fixed bugs with the sheep and goats. Wool and goat’s milk are produced again
– All stables where animals eat grass have had their foliage adjusted.
– AnimalGrazing is now properly supported and animals will eat the painted grass.

The following has been changed in version 5.0.3.1
– Now either sunflower or rapeseed for diesel production
– Added mineral feed to the cows again
– Basic feed now works again for pigs
– Carrots added to horse feed as a booster
– Pigs can now also be fed with red and white cabbage
– The sheep need grass and hay to get 100% effectiveness
– Added Triticale to seed production
You don’t need a new savegame

Version 5.0.3.0
Patch 1.8.2.0 is required for this version
– Giants animal stables revised:
– Pigs with water triggers
– Horses with water and straw triggers
– Sheep with water and straw triggers and goat milk
– Cowshed with water trigger
– Chicken coop with water trigger
– Sheep and Goat Stables now also consume straw

Version 5.0.2.0
– Map was chased and cleaned up by Giants’ TestRunner
– When harvesting wheat, barley, etc., there was a crap texture on the ground… Fixed
– corrected minor blemishes
– Installed New Animals by Susi & Wingi. (Please read the note in the description)
– Added goat milk to the map
– Goat Cheese can be produced at the Dairy
– Added points of sale for goat milk and goat cheese
– Fixed light in the shop.

Changelog 5.0.1.1
Adaptation to LS Update 1.8.1.0
For PF fertilize with compost removed for the time being. (Map did not start anymore)

Here is my MountainHill2022 version 5.0.1.1
From version 5.0.1.0 to 5.0.1.1 you do NOT need a new savegame.
– DO NOT rename the V5 to V3 or V4, otherwise there will be endless errors!!!
– Do not take over the grle and gdm files from the old V4 savegame, otherwise there will be endless errors!!!!
– You may adopt the vehicles.xml, placeables.xml and farmland.xml from the V4 savegame!!

5.0.1.0
– Adjusted ball trigger at lelyVectorGarage
– Purchase prices adjusted due to revamp
– Ball trigger composter lengthened
– At sawmill ne collision at kl. Fixed cottage
– Snow storms at entrances or exits shifted
– Changed production quantity of empty pallets
– Added compost fertilization to Precision Farming
– Land price changed at Kuhweide
– Slightly increased yield for red cabbage, white cabbage, onions and carrots.

With version 5.0.0.0 you need a NEW savegame.
– DO NOT rename the V5 to V3 or V4, otherwise there will be endless errors!!!
– Do not take over the grle and gdm files from the old V4 savegame, otherwise there will be endless errors!!!!
– You may adopt the vehicles.xml, placeables.xml and farmland.xml from the V4 savegame!!

Version 4.0.1.0
– Fixed small bug in pallet production
– Power poles relocated at sawmill
– Background mountains and map edge made visible again
– Adjusted production speed for empty pallets, paper and brewery

4.0.0.0
– Added missionsVehicle.xml for multi-fruit missions
– Added a multisilo at the Farmerhof for all types of fruit (can be bought and sold)
– Ropa and Grimmepack integrated into the map vehicles (only one cutter required for turnips, potatoes, onions, carrots, red and white cabbage)
– The fruits of red and white cabbage have been reduced in size
– Changed the texture of onions and carrots
– Added hops as a new fruit (vine stocks available in the vine shop) (incl. harvester and trimmer)
– Brewery added as a new production
– Added fertilizer crafting (mineral and liquid fertilizer) to lime production
– Fixed blemishes on the terrain (adjusted bumps and slopes)
– Farmlands changed and new ones added
– Adjusted production speeds
– Fixed deco grass at field edges
– Sawmill now also produces empty pallets
– Empty pallets can be delivered as a booster in all productions with pallet output
– Added paper factory as a new production
– Removed Millet from the FruitTypes

You need A NEW SAVEGAME for this version.

3.0.1.4
– fixed bug greenhouses (fertilizer)
– Error manure and compost storage fixed
– Greenhouses (nursery) now placeable (shop)
– All silos, workshop, farm petrol station can now also be placed (Shop –> Silos)

3.0.0.0
– Yield millet adjusted
– FillVolume increased again for productions
– Yield adjusted for white and red cabbage
– Meadow grass improved at field edges
– Texture improved for white and red cabbage
– Growth density adjusted for white cabbage, red cabbage, onions and carrots
– Fixed a few small bugs
– Added Forgotten Collis
– Map’s own SoilMap for PF refined again
– Adjusted for multifruit growth phases
– Added multifruit poppy
– Added poppies in outlets
– Added poppy seeds in production bakery
– Added Millet in Grain Mill
– Field borders revised (grass)
– Forest completely replaced with new spruce trees (now harvester-ready)
– Added Forest Floor (Deco Foliage)
– Added tobacco and adjusted growth
– Added hemp and adjusted growth
– Added Quaderbale488 and Roundbale235 for tobacco and hemp
– Adjusted and integrated harvesters (Case and JohnDeere).
– Added points of sale for tobacco and hemp
– Added Hemp Oil crafting at Oil Refinery
– Created new palette for hemp oil
– Added tobacco factory (cigars and cigarettes)
– Lime production created and sales points set up
– Created seed production and set up sales outlets
– Provide all productions with product signs
– Created new palettes for cigars and cigarettes
– REVAMP integrated for productions
– JohnDeere cotton harvester adapted for round bale storage (better storage)
– Colli fixed at some fences
– Changed the volume of the manure and compost storage at the Lohnihof

Version 2.0.0.0
Fixed road junction at tailor shop
Colli dungheap gardening fixed
Fixed levy wool warehouse
Added red cabbage
Added white cabbage
Adjusted textures and growth for red and white cabbage
Added 4 water extraction points (Cattle Farm, Farmerhof, Cattle Trader and Conoco Tanke)
Added custom SoilMap for Precision Farming
Fixed bug Farmland
Fixed bale trigger bug

Credits:

MountainHill2022: FM-Modding (LS-Farmer Marco)
Zuckerfabrick: El Cid
Molkerei: LS19 Giants
Getreidelager aus Giants
SeedTower: Der Hopfenbauer
SĂ€gewerk: Susi und Wingi
Lagerhaus: aus LS15
Halle Komposter und Holzhacker: Lancyboi
Textur Karotten und Zwiebel: NeilloxGaming

3.4/5 - (82 votes)

Download mod

File File size
zip FS22_FM_Map_MountainHill2022_V6 1 GB
zip MountainHill2022_AutoDrive_config 361 KB

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Sean Wolf
Sean Wolf
4 months ago

don’t know if anyone else has the issue with this map, but after quitting game and loading save up on this map…pressing wasd the keys seem to stick/lag in game like my character keeps going after letting go of the key…same thing happens in menu map if i can hit esc

HyDrOpOnIc1987
HyDrOpOnIc1987
4 months ago

Hi, I loved the other iterations BUT I am unable to get contacts running. they disappear immediately when I try and refresh the list. it starts empty, i refresh and for a split second they’re there, then they all leave lol Not sure what is causing this, I tried with and without Better Contracts to see if it was an issue with between those mods, same problem even without BC.

Regula Holenstein
Regula Holenstein
5 months ago

Hello, wonderful horses, unfortunately the cows do not produce milk, they have 100% productivity, hay, grass TMR straw and water, just does not work, manure and manure produce them, only milk does not, everything else works wonderfully.

Aris
Aris
9 months ago

I can’t figure out where to sell bales for my contracts. They all point to a place called “land trader” but there’s nothing there that allows trade for bales. It’s the same for Dinkel (asks to sell at land-trader place, but it’s in fact the celery factory, where I sell my oats for the contract). The names of the entire map look very messy and rushed, to say the least.

FoamingPipeSnake
FoamingPipeSnake
10 months ago

I’m trying to understand the Vegetable Factory. It looks like the value of the inputs (Cabbages, Carrot, Corn, Pallets) is much higher than the value of the outputs.

White Cabbage (80L) + Red Cabbage (75L) + Carrots (50L) + Corn (35L) + Pallets (2L) = 20L Canned Vegetables.

In inputs are (at their lowest market value) are worth at least x2 the value of the outputs.

Last edited 10 months ago by FoamingPipeSnake
FoamingPipeSnake
FoamingPipeSnake
10 months ago

This is a terrific multiplayer map. Enjoying it very much, thank you.

Michal
Michal
10 months ago

Why there is no option to sell wood, I mean whole pieces? 🙁

FoamingPipeSnake
FoamingPipeSnake
Reply to  Michal
10 months ago

You can sell logs at the saw-mill in the lower right corner.

Warren
Warren
1 year ago

Love the map the only problem I got is, i cant harvest the hemp none of my headers is capable of harvesting it

Miky
Miky
1 year ago

Infusing goat milk does not work

Steve
Steve
1 year ago

Hallo, ich möchte mich zunĂ€chst fĂŒr die Arbeit bedanken, die Sie an der Karte geleistet haben. GUT ERLEDIGT

Wir haben ein kleines Problem mit der Gewinnung von Ziegenmilch, es gibt ein Problem mit dem Trigger…

Könntest du etwas tun?

Dan
Dan
1 year ago

there is a error then trying to ride horses. the screen just goes black. and and error accure in the console.

Learjet900
Learjet900
1 year ago

dedicated server wont start. giving error

2022-07-18 03:14 Error: Could not start dedicated server with current mod setup because some dependencies are missing!

will
will
1 year ago

Point de vente impossible de les replacer et impossible de les revendre pareil pour les usines en multijoueur cela n’est pas du tout jouable dommage

Nutfarmer
Nutfarmer
1 year ago

No sell points and unable to purchase production points. Cool looking map but unplayable.

marcel
marcel
1 year ago

hallo my name is Marcel and i have tested this map this morning and i notest that the triggers to buy the productions on the map don’t work

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