
Welcome to Gnadenthal, located in Manitoba, Canada. The map is based off the real town of Gnadenthal and the fields around it, but quite a bit of things were changed to improve gameplay. This map is 4x and has:
– Over 100 realistically sized fields.
– Contracts on all the fields.
– Two farms.
– Nearly 50 houses with individual farmlands and sleeping points.
– Three selling points. Blumengart Grain, Blumengart Exports and the animal dealer.
– Two rivers, in which you can refill your trailers with water.
This map is perfect for running big scale farming operations.
Hope you enjoy it!
Changelog 1.6.0.0
– Manitoban license plates.
– Swather pack and Pickup header mods are no longer mandatory.
– New crops. Buckwheat, Lavender and Poppy.
– Removed custom weather due to it being buggy.
– Baseball net is now a placeable.
Changelog 1.5.3.0:
– Increased Heighttypes, and the map now supports Maizeplus.
– Mixerwagon now accepts Alfalfa and Clover hay, Alfalfa and Clover silage, Lentils, Triticale, Rye, Spelt.
– Added more paintable foliage.
– Fixed Alfalfa and Clover (Fresh and hay) being unsellable.
– Adjusted the refill point for seeds, solid fertilizer, lime and roadsalt.
– Reworked all roadsigns and collectible textures.
– Made it possible to sell manure, digestate and slurry at the animal dealer.
Changelog 1.5.2.0:
– Preplaced grain mill now accepts Millet, Spelt, Rye, Triticale to produce flour, it is also now a placeable.
– Preplaced oil mill now can produce Mustard Oil, it is also now a placeable.
– New modified spinnery placeable, accepts flax.
– Added a water filling point near the Blumengart grain sellpoint area.
– Flax is now swathable.
– Fixed traffic bug under F48.
Changelog 1.5.1.0:
– Added 18 additional paintable ground types.
– Added localisation to the new crop types.
– Added a new mod icon.
– Adjusted AI drive paths.
– Updated the river texture.
– Updated Precision Farming soilmap.
– Removed Relight lighting modification due to shadow issues.
Changelog 1.5.0.1:
– Fixed the Blumengart sellpoint.
– Fixed the bale trigger for Exports sellpoint.
– Potentially fixed the error for dedicated servers. (‘mapCA/map.i3d.terrain.lod.type.cache’ is too big. Size 32 MB (max 10 MB))
Changelog 1.5.0.0:
– New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet.
– Custom weather and growth calendar.
– Support for swathing.
– Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint.
– Slightly lowered the price of Lime from the buying point.
– Made the sellpoint trigger larger at Blumengart Grain.
– Removed collisions from all the signs.
– Fixed invisible tree above F67.68.
– Fixed invisible tree above F37, by the single shed.
Changelog 1.4.0.0:
– New lighting by Suchscream called Relight.
– Fences in Blumengart are now sellable.
– The Dairy and the Bakery are now buyable only by land.
– Removed four fields, previously known as F70,71,72,73.
– Fixed grass going through some sheds.
– Fixed a collectible being inaccessible near the pressure washer.
– Fixed the New Farmer difficulty potato field having the wrong ground texture.
Changelog 1.3.0.0:
– All sellpoints now accept modded fillTypes.
– Expanded the AI drive paths.
– Fixed the double grain elevator in the farm north of the vehicle shop.
– Fixed textures flickering inside the vehicle shop.
– Fixed invisible trees between F14,17 and F15,18.
Changelog 1.2.0.0:
– Added more roads around the fields.
– Added some missing grass around the map.
– Added placeable farmhouses with sleeping and wardrobe triggers.
– Added placeable decorations.
– Updated the mod icon.
– Fixed some houses facing the wrong way.
– Fixed the invisible shed near the animal dealer.
– Fixed Blumengart exports not accepting cotton and woodchip bales.
– Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size.
New savegame not required, but recommended, as you will not see some of the changes.
Changelog 1.1.0.0:
– Added 100 collectibles.
– Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy).
– Added the option to sell houses, they also now have a wardrobe trigger.
– Added refill points for seed, liquid and solid fertilizer, lime, herbicide and salt.
– Added the stone crusher.
– Added a sellpoint for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain sellpoint.
– Added another farm north of the shop.
– Added Methane and Electricity recharge points.
– Fixed the 31% fertilizer bug, which also made some contracts fail.
– Fixed the invisible trees near F53.
– Fixed the plowed texture on a ready to harvest field 51.
– Fixed grass going through some of the preplaced sheds.
Credits:
Iron Thunder
Download mod
| File | File size |
|---|---|
FS22_Gnadenthal
|
262 MB |






I like the map alot. Few things bug me though, the Bakery seems to not be working, can’t sell eggs. There’s a dairy building close to the center of the map with a milk icon on it but it does nothing for me. It would be nice to sprinkle some additional sellpoints and building around the map.
Will you be making this map for 25? I’ve been looking forward to playing it on console . Also would love to see one from the rosetown,kronsthal area 🙂 since my farm is there haha
I love this map. LOVE IT. However there’s one thing that ruins the entire map. The bar pits along every road. They completely destroy the ENTIRE map. The bar pits cause issues with harvesting, weeding, planting, cultivating, plowing, etc. WHY are they so deep? Why have them at all?
Take it from me….. in real life, they are that deep… I was stuck in there 2 weeks ago just West of Gnadenthal…. Lol
Hello my friend, I like your map very much
But I have some questions
Please contact me,I will be very grateful to you
Can’t make a bale with a moving baler.
Can’t make a bale with a bale wrapper.
Bale creation doesn’t work even if you change the XML description.
It doesn’t work even if you turn off snow and weeds in-game.
Thank you for this map. I live around this area. And the map is very nicely done. Nice to see a map for my area that I live
I found only two things that irritate me, the first one is the ditches next to the fields, or rather troublesome depressions next to each of them, and the expensive thing is the poles on the baseball field, which I cannot remove completely, only the collision can be removed. Apart from that, the map is a plus
Can you add a few more selling points in the middle? The three selling points are a little less.
Love the map.
Bale weights are off though, by roughly a factor of 10. My trailer of 105 small square straw bales were weighing in at 33 tons.
love this map
Hello and thank you for thus map. Love how large and flat the fields are. Just had an issue selling a trailer load of grain at 40% at the end of harvesting. Could only sell 20% and had to sell the rest at a mod selling point in order to empty the trailer.
would love to see this map have multi fruits. carrot, cabbage, oinion and strawberries that you can plant in the fields.
Hello, Love the map, love the size, is there an issue with selling Eggs? Cant seem to make it work even with a purchased selling point
Never mind, Figured it out. Had a problem with a different mod that blocked the selling of eggs.
Hello. It is a awesome map. I
ve playing for some time and now Im planting Cotton but I cannot sell it.I go to the highlighted place and it says “sell wood” only. Is this a bug or I`m doing something wrong?
Wish your building were available as a separate download. Love the BIGness of everything.
Thanks for all your hard work on this map. I enjoy using larger equipment, so this is perfect.