COMBINE XPERIENCE V1.0.0.3

COMBINE XPERIENCE V1.0

If you’re tired of harvesting any crops with any combine at 10 kph, this mod is for you.
The goal of this mod is to provide a new experience when using combine harvesters in the game to be closer to real life harvesting.

New features:
– Capability to activate combine and cutter independently as IRL
– Harvesting speed limit based on material quantity gathered, crop type, combine performance (based on power) and crop moisture depending on time of the day
– Display several data in HUD when harvesting: material capacity (T/h), combine load (%), instant yield (T/ha)

Changelog: +

Credits:

yumi

3.1/5 - (14 votes)

Download mod

File File size
zip FS22_CombineXP 36 KB

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Farmercard
Farmercard
1 year ago

125% yield wheat, not uphill, Case 9250 (“9250 Series, Custom Modding”), 634hp, base game 3050 Terraflex 41ft.

Simply starting the thresher (header lifted, not turned on) has power pegged at 200%. Engaging & lowering head, speed 1mp with power bouncing between 200% and 400%. Disabling power limit does not change this.

Potential mod conflict? Using READynamicDirt, REAcog, REAimplements. I suspect implements might be to blame.

IkeLeland
IkeLeland
1 year ago

I was doing a contract, in 35% yield oats, using the provided NH CH7.70 (9300L tank) with the provided header, superflex 25 feet, and this mod was telling me, in 35% yield oats, with a 25ft header, I was exceeding the capacity of the combine. FOR REAL?!?! I was being limited to 3-5kph…a veritable crawl. I like the separate initiation of the combine parts, but I don’t think it’s doing the math right.

domkowiak0809
domkowiak0809
3 years ago

e://My Games/FarmingSimulator2022/mods/FS22_CombineXP/src/xpCombine.lua:420: bad argument #1 to ‘min’ (number expected, got nil)

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