
If you’re tired of harvesting any crops with any combine at 10 kph, this mod is for you.
The goal of this mod is to provide a new experience when using combine harvesters in the game to be closer to real life harvesting.
New features:
– Capability to activate combine and cutter independently as IRL
– Harvesting speed limit based on material quantity gathered, crop type, combine performance (based on power) and crop moisture depending on time of the day
– Display several data in HUD when harvesting: material capacity (T/h), combine load (%), instant yield (T/ha)
Changelog:
Credits:
yumi






125% yield wheat, not uphill, Case 9250 (“9250 Series, Custom Modding”), 634hp, base game 3050 Terraflex 41ft.
Simply starting the thresher (header lifted, not turned on) has power pegged at 200%. Engaging & lowering head, speed 1mp with power bouncing between 200% and 400%. Disabling power limit does not change this.
Potential mod conflict? Using READynamicDirt, REAcog, REAimplements. I suspect implements might be to blame.
I was doing a contract, in 35% yield oats, using the provided NH CH7.70 (9300L tank) with the provided header, superflex 25 feet, and this mod was telling me, in 35% yield oats, with a 25ft header, I was exceeding the capacity of the combine. FOR REAL?!?! I was being limited to 3-5kph…a veritable crawl. I like the separate initiation of the combine parts, but I don’t think it’s doing the math right.
e://My Games/FarmingSimulator2022/mods/FS22_CombineXP/src/xpCombine.lua:420: bad argument #1 to ‘min’ (number expected, got nil)