Changelog 1.3.0.0:
– fixed the collision in the miding area that was preventing manure from being tippied into the area
– slightly improved AI in the starting farm grass fields
Changelog 1.2.3.0:
– All existing buildings at the main farm have been replaced with new buildings made in blender
– New better nav mesh created in the cattlesheds
– New save required
Changelog 1.1.3.0:
– Added a Horse pasture
– Increased capacity of the SideShed from 32 to 57 cows
– Fixed slurry and manure visability when being sprayed onto fields
– Feeding cows silage now gives 90% and adding potatoes or sugar beets to the feed will give an extra 10% (tmr)
– New save only required for Horse pasture
Changelog 1.1.2.0:
– Removed 40 ground textures from the map to enable loading on 1st generation consoles
– Totaly rebuilt the 3 cattlesheds at the main farm in blender
– Rebuilt the calving shed, farmshop store and farmshop in blender
– Removed a collision at the pond
– Now start the game with a green feeding wagon
– Lag has been grately reduced at the main farm
– New saved required
Changelog 1.1.1.0:
– Removed outer map border to stop crashing issue on 1st generation consoles
– lowered the clip distance on several items in and around the cattlesheds to reduce lag
– Added rolling door onto the milking parlour
– Changed the food intake for cattle, cattle can now be fed silage and grass fed cows have a better yield result for milking reasons
– New save not required but for rolling door to show in game then a new save is required
Changelog 1.1.0.0:
– New calving shed
– New up to date parlour
– New grass and meadow textures with longer grass
– New ground textures throughout the map
– Moved the milk collection point at the rear pasture
– New farmhouse model
– smaller cattle nav meshs to reduce lag
– New wider planks on Newcattleshed to reduce lag
– lots of extra detail
– 4 new types of hedge to reduce lag
– New house building models
– Village has had a new makeover
– Sign posts added throughout the map
– Manure spawn point for Sideshed moved
– 2 new map borders to give a more natural feel
– On a new save 1st cut silage is already cut and covered in the silage clamp, you also start with hay and straw bales leaving less work to do on day one
– Gate collision fixes
– Outer land is now free to purchase
– Prices have been increased for the Pemberton Farm shop
– Ground textures completely remade on the second farm called HomeFarm
– You now own the horse manure pit at HomeFarm and it already contains manure
– New roof designs on buildings in the farmshop area to reduce lag
– Dividing wall removed from the shed opposite the New cattlesheds
– Extra road markings added
– New save required
frick u
Thanks for your hard work ☺️ I have be wait for it