Welcome to Altenthal
But first a few words about me, this is my FIRST map for the LS.
I have been building with Blender for about a year now, and have been working on the map for 1.5 years, not everything on the map will be perfect but I think it’s pretty good as it is, but…
Altenthal – this is a fictional map with numerous possibilities divided into 3 villages.
The map offers 76 fields, 6 of which are meadows, ranging in size from 1ha to 12ha, as well as 3 medium-sized forest areas, as well as 13 sales points and 3 gas stations.
It has 21 built-in custom productions with an interconnected branch of industry, with around 120 new fill types, almost every fill type can be processed at least once…
At the heart of the map is the main farm (completely sellable) including a side farm, which offers everything, pig sty, cow shed, a small chicken coop,
farm silo including shed, bale storage and various feed mixing systems.
All stables are for manual mucking out.
In addition, there are two cow pastures and a sheep pasture in the immediate vicinity.
There is also a chicken farm (sellable) with two large stables on the map.
We also have a fruit and vegetable farm where we grow apples, pears, cherries, blackberries, peppers, watermelons and much more.
Data on Altenthal:
– 76 fields, 6 of which are meadows
– There is an inn, a fire department, a church…
– 21 productions such as: Bakeries, sawmill, BGA, oil mill, cardboard factory, jam factory, slaughterhouse, etc.,
– Multi-fruit: triticale, spelt, rye, millet, lentils, field grass
– Corn straw on the map
– 13 sales points
– Animals from the Bergmann farm installed (approval is available)
– Adapted ambient sounds
– More ground angles (32)
– Changed fruit textures
– Precision Farming Ready
– Changed feeding
– AI traffic/pedestrian installed, helper AI installed
– ManureSystem completely installed in stables, productions and purchase/sales points
– Changed lime and fertilizer textures
– All ground layers of the map can also be painted
– Premium DLC Ready
– Placeable bale storage for hay, straw, corn straw, silage are also available in the shop…
V1.3
Changes/Fixes
– Dwarves are buggy, the last one cannot be collected, fixed.
– Displays on the cold storage room numbers have been changed to black instead of white.
– Storage display grass changed to grass.
– Dealer spawn point changed back to how it was on 1.1
– Feed capacity on the cow pasture and in the cowshed increased.
– Sorghum texture revised, stalks were green after threshing.
– Pizzeria steaks replaced with ham.
– Chicken coop pallet spawn area extended by a 2nd row.
– Field grass LOD revised.
– Poplar reactivated.
– Rolling gate for the Colli country trade moved.
– Bigbags improved
– Seedmaker display seed substrate changed to vegetable substrate.
– Logo of the Muggensturm dairy revised.
– Oat flakes palette revised.
– New language added ESP
– Methane can be distributed again in the BGA..
– Bale trigger for wood chip bales installed in cardboard production.
– Tofu price increased, the price-performance ratio was not right.
– Grain & oilseed prices were increased, they were a bargain if you bought them.
– Horse paddock feed tarpaulin added, and all capacities increased.
– Cultivator texture changed to standard.
– Fruit plantation fixed, the trees kept disappearing..
– Unloading speed on the Beetmaster turned faster.
– FertiMaster display fixed, you couldn’t see anything at night.
– Water trigger of the earthenware washing system moved a little to the right, which interfered with the soil trigger.
– Grain crushing line covered and input, conversion and output adjusted.
– Dairies renamed so that they can be more easily distinguished.
– Fruit plantation production costs changed to €0.
New features
– Fermenter now also takes bales & gives out silage bales, and the cycle has been adjusted.
– Ham & salami sandwiches can now be made in the pastry shop.
– Corn straw can now be used as bedding in all stables.
– Honey can now also be stored in the warehouse at the vegetable farm.
– Potato washing system changed to earthen fruit washing system, carrots and beetroot can now also be washed, there is now also a lever for a switchable floor trigger, and all fruits can also be stored as a pallet
– The inn in the village can now be entered.
– Beetmaster and Pigfoodmaster have also received a lever for the switchable floor trigger.
Version 1.2.0.0
NO NEW SAVEGAME IS REQUIRED
Changes/Fixes
Stubble destruction (triticale, spelt, rye) does not work properly
Muesli pallets have errors
The gate at the horse pasture has a colli attached to it that moves with it
Eggs/chickens fixed
Chicken feed big bag fixed
Feed mixer loads faster
Grain mill sound turned down
Tapered potato washing system timing of conveyor belt improved
Grain mill, wheat can now be processed into grits
Fertilizer, seed prices at original
Unloading trigger for liquids increased (fermenter, fertilizer production,)
Sales trigger at the livestock dealer increased
Some sales prices adjusted
Smoking chamber, hall, shelter lights fixed. Greenhouses additional water trigger installed outside
FertiMaster big bag trigger slightly revised (big bag must always be slightly above the grid otherwise it will not empty)
Corn stubble destruction fixed
Adjustments to Fruit.xml and Growth.xml
Gates now close more slowly
Feed mixer recipe (cows) adjusted
Animal feeding revised
Slurry problem at the BGA revised
Straw tarpaulin pigsty & cowshed revised
Lime silo trigger set to the right place
Snow problem on the farm fixed
180 square bales could not be pressed fixed
Pallet output trigger in the vegetable store moved
Cowshed manure trigger moved forward so that the manure no longer spawns so far back, you can push the manure into the milk chamber
Shelter on the farm was not sellable
Corn straw texture revised
Slaughterhouse missing entry BoughtwithFarmland
Calves gave milk was changed
Lentil sowing time and harvest time changed
Field grass Seed consumption was too high
If you wanted to load mixed feed and there was manure in the manure tray, manure was loaded into the tipper, this has been revised
Fertimaster & Seedmaster sound turned down
Dairy renamed Dairy Sales
Sales points revised so that the Forage Contracts mod works without problems
Machine hall revised, roller door disappeared into the ceiling
Cardboard factory adjusted, some boxes slide under the machine
The trigger was not in the right place in the chicken feed silo
In the hall with the potato washing system, TipColli was added so that potatoes no longer slip through the wall. (Requires a NEW savegame to work)
Compost had no point of sale
Spawn point at the dealer changed so that the vehicles spawn at the front and not at the back
Wall at the chicken farm revised
Innovations
Bale storage for clover hay installed in the machine hall
All bale storage now has the same capacity
Some cycles and outputs adjusted
Storage for loose bulk goods (straw/corn straw/grass/hay) added in the hall where the potato washing plant is located
Hall with the potato washing plant visually revised
Collectibles installed on the map!!
Straw is now required on the horse pasture, horses now also give manure.
Compost storage & BGA input increased to 500,000 l
Pig feed now goes into the farm silo
Version 1.1.1.0
– Bug fixes display large bale storage
Credits:
(TWFT) Hahner
Cette paraissait bien, et finalement c’est nul. Plus 1000000 L par jour pour nourrir les vaches, comment fait t on pour récolter autant de nourriture pour nourrir les animaux. c’est ridicule. et j’ai pas essayer les porcs qui doivent demander autant. je désinstalle cette map il y en a tellement d’autre plus intéressante. Pourquoi avoir pris cette décision pour créer une telle quantité de nourriture je comprend pas ………
Can you make a version that doesn’t require maize plus.
Because it doesn’t seem to work
I do like the map alot!!
But when i install maize plus mod the map is not starting at all.
Mods required werent included with map