List of changes in version 2.0.0.0: – added additional crops: buckwheat, mustard, peas, flax, alfalfa – additional crops are configured for the mod – precision agriculture. The seeding rates and fertilizer rates for each additional plant have been adjusted. crops – products were added: buckwheat, mustard powder, pea groats, linseed oil, starch – the weather on the map was improved, winter was made more frosty – a working train was added for selling grain crops at a higher price – a stable for 8 heads was added in the village of Berezovka – prices for horses have been reworked, now ranging from 30 to 60 thousand – a small barn for 5 heads has been added in the village of Baldeikino, in the main yard, where there are also chickens and sheep – feed production has been improved, now there is more choice from which to prepare feed – added another grocery store in the village of “Novoye Baldeikino” – auto traffic was updated – two small fields were added – all “junk” was removed from the map, only “default” decorations were left – most objects were updated, approximately 80-85% of objects. Objects are mainly from “default” maps and from “modhub” – the location of trees and bushes on the map has been reworked. More variety has been added, the total number of trees has been reduced compared to the previous version of the map – some objects have been made completely “demolishable”, namely: the workshop, and both garages at the main base; production of seeds/fertilizers/feed; creamery; sawmill; furniture factory; grain elevator, weighing station, and both garages on the second base; houses with “interior” in the villages of “Baldeikino” and “New Baldeikino”; hayloft; potato and beet storage; small greenhouses; both sheepfolds; stable; sugar factory; pigsty; big barn. – The map has been optimized as much as possible. Since now the map has clearly become “heavier”, most of the “collisions” were removed, “occluder meshes” were added to the buildings, and now there are three garages on the map in which equipment is “unloaded” from the map. The archive with the map has also been put in order. Notes! In order to demolish an object, you need to buy a plot with it. When demolishing objects, you cannot reinstall them; you can only reinstall them – a hayloft, root crop storage, small greenhouses. Naturally, you need to start a new game, because many changes relative to the old version.
List of changes in version 1.0.0.1
– fixed trigger for selling cotton
– fixed warnings on pallets with smoked fish/meat
– fixed plain feed in a large sheepfold – made hay storage and greenhouses near the house tradable
– made storage of root crops tradable
– added new colorings to the “landscape editor” ”
– the size of unloading triggers in root crop storages has been increased
– added to the main workshop at the base, the ability to repaint and sell equipment
– in the warehouse, near the animal reseller, added slabs through the railway path, for ease of exit
– slightly increased the yield of beans and sunflowers
– added the ability sowing of spring wheat and barley
– a small number of decorative trees have been added (mainly along the edges of the map and they will be displayed correctly only after starting a new game)
– crops have been removed from the “bakery plant” sales point: sunflower, canola, soybeans – the spawn location of equipment near the store has been adjusted
– added more animals to the smokehouse
– increased the “triggers” at the automatically opening gates on the map
– moved the posts next to the road near the third field
– slightly increased the productivity of the fish farm
– adjusted the “route splines for the hireling”
– increased the “triggers” at the water towers
– removed some “trash” at the barn
There is no need to start a new game!
Important! If you had a contract for sunflowers, canola, soybeans at the “Bread Factory” sales point, then first complete the contract and then update the card.
wont load onto choices of maps to load for new game