The map from the heart of Germany in Thuringia.
With 30 fields from 1ha to 25ha in size.
Feed factory:
Hay drying installed (grass and alfalfa)
Silage production (grass and alfalfa)
Production field order:
Compost (compost with fertilizer function)
Fruits added:
Rye ( RYE )
Spelld ( SPELT )
Triticale ( TRITICALE )
Millet ( MILLET )
Alfalfa (ALFALFA)
Alfalfa fresh ( ALFALFA_WINDROW )
Lucerne Hay ( DRYALFALFA_WINDROW )
Carrots ( CARROT )
Onion ( ONION )
Hops ( HOPS )
Cabbage ( CABBAGE )
Harvest vehicles added for:
Onion
carrots
cabbage
Not far from the Wartburg in Eisenach, look out you might see the castle 😉 .
With 30 fields of 1ha to 25ha in size, you have a lot to manage on this map.
Two free spaces for your placeable mods are available.
The field shapes are not square or rectangular but still helper friendly 😉 .
Forest for the foresters is blocked (the trees should be enough) 😉 .
Bales are accepted in the cowshed.
Have fun with my map Moorgrund.
What is installed on the map.
Productions:
oil production
bakery
Feed factory (mixed ration cows)
Production field cultivation (seeds, fertilizer, lime)
flour factory (flour pallets, pig feed)
Sugar factory (sugar pallets, beet pulp)
sawmill (wooden pallets)
Sales station:
Aldi (all goods)
market (all goods)
Kiosk (greenhouse goods)
Grain AG (grain and bales)
Raiffeisen (cereals, root crops, bales)
Animal traders (animals, bales, grain)
gravel pit (field stones)
sawmill (logs)
Hof purchase station:
water
seed
liquid fertilizer
fertilizer
herbicides
lime
road salt
straw
mineral feed
pig feed
beet pulp
Storage in the courtyard silo:
Grain
root crops
straw
mineral feed
hay
Danger!! Version 1.0.0.4 is with manual gates and barriers!
Version 2.0.0.2 is with Automatic Gates and Barriers!
I have now fixed the error with update 1.0.0.4!
Map update version 1.0.0.3:
Removed flying decals on Sugar Factory
BGA pushed back a bit
BGA silos newly installed
Field 30 is now a cow pasture (can also be sold)
Corrected labeling on the purchase silos
Purchase silos installed for field cultivation (flour factory, Raiffeisen, food factory, grain AG)
Some fields smoothed
Fixed potato harvester (rrXL9)
Beet harvester fixed (rrXL9)
Map update version 2.0.0.2:
Removed collision at the Raiffeisen soil fruit
Trees moved to field edges
Field 9, 16, 19, 22 leveled the ground
Trees installed along the streets
Map border more trees installed
Changed greenhouse seed and fertilizer triggers for pallets and hangers
Map ground angle increased
Cowshed feed capacity adjusted
Bakery removed (carried over to new production
Kieswerk purchase station for stones installed
Added farm purchase station wheat for (chickens) and compost for (greenhouses).
Added Map PDA background image
Map update version 1.0.0.1
Labeling Hof liquid fertilizer changed
Decal changed by feed factory
Road through growing grass near Aldi, Getreide AG and BGA roundabout
Vehicle dealer Turned the spur of the vehicles by 180° and built a new driveway and added a repair trigger
Field 9 smoothed and field entrances inserted
Production levels adjusted (missions could not be completed)
Hof vehicle painter trigger added
Increased barrier triggers
Scale installed on the BGA
Sugar factory driveways enlarged
Installed compost with fertilizer function
Shop category vehicles and attachments Moorgrund added (harvest vehicles and compost spreaders)
Credits:
Chris Rock
Good and nice map, but I have a question:
How I can disable to automatically open/close gates…? I try to use Animated Object Extend mod, and not fortunatelly. I don’t want to edit map i3d.
heya this map is very nice build!!
Please make english maps!!!!
Wow stunning map