
Welcome to my “New Horizon 32x” map.
It is a fictional map with 255 farmlands and 210 fields from small to very large.
So it’s perfect for any farming enthusiast with large loaders.
The map is also a multi-crop map, which means that it is possible to grow all standard crops and various additional crops as desired.
Red bed and parsnip are only available in combination with the DLC “Premium Expansion”.
You can also expect a variety of starter vehicles, 21 productions and 20 sales stations to market your products!
I have not built a farm myself because I am sure that everyone will want to design it themselves.
The map has an extensive train system. Immerse yourself in an immersive farming experience and create your own successful farm.
The map may not be perfect, but I hope you enjoy playing it.
Version 1.9.1.1 Elimination of grass errors
– Elimination of grass errors that had crept in due to the installation of the grass missions, meadows could no longer be mown with a comber and the chopped grass was no longer grass windrow but only grass, exactly the same for meadows. This was also noticeable in the silos.
– Incorrect assignment of logos when loading liquids in herbicide production has been fixed
– Collision problems with the bridge railings have been fixed
Version 1.9
-Incorrect naming of straw types at the power plant fixed
-Unloading station for train installed in Farm Silo
-Unloading trigger for Farm Silo adjusted as not all trailers were recognized
-Complete folder structure of the map revised!
-BGA xml brought into play so that electricity and methane are also produced there (to be picked up)
-Olives/stones added to Farm Silo
-Stones added to Train Wagon
-Farm Barn cellar exposed and terrain around it adjusted
-Second stone mine installed at power plant! -second train system installed, you can load the train in the stone mine and sell stones at the lime works
-Sales station grain storage added, all harvested fruits can be sold there
-Buckwheat added in flour production
-Price for air-dried hemp adjusted
-Straw storage for flax adjusted
-There is an Accu Trailer available in the shop to transport electrical loads from the BGA to your Accu Silo (available in the construction menu under Container) or to charge your Accu vehicles
-I have added two electric combine harvesters with normal capacity
-Bellos Wood Heating Plant added missing entries so that all types of hay can now be sold there
-Maker icons wood sales, Bellos Wood Heating Plant and wood train sales changed
-Iron ore, copper ore, steel, copper, slag, slag stones in sales station: selling station harbor, sales harbor, sales harbor south and sales train harbor added
-Steel, slag and slag stones in sales point Construction site 01, construction site 02 added
-an ore mine, soup factory and steel/copper factory with matching sales stations will be available as a separate mod and can be found under: FS22_Wossis_Erzmine , FS22_Wossis_Suppenfabrik , FS22_Wossis_Stahlfabrik
-at user request the position of the paper factory has been changed to make it easier to approach loading and unloading points, and invisible collisions at the entrances to the paper factory have been removed
-update 1.9 requires a new savegame if you want the new features !!!!!,
Version 1.8.1.0
– Fixed collision problem of wooden bridges
– Bridge from the large farmland to field 75 is back
– Signs relocated to fields 25,27,30,31,107 and 108
– Meadows can now be harvested with Feldhexler
– Paths in the i3d from the composter, refinery, salt factory, herbicide have been readjusted
– Farm silo bulk loading speed increased from 1.5k to 4.5k/train from 6k to 8.5k
– Fixed various folder writing errors
Version 1.8
INFO: this 64x card was declared 32x due to ignorance, existing autodrive courses do not have to be re-run.
Work Wossi:
Fixed bridge collision from small farmland to large farmland
wild boards removed from field 119 / 10
Flying signs removed from large meadow in the northwest
Large farm silo with a capacity of 5000K with train connection installed & small farm silo removed
Train can be rented at the Farmsilo
Serpentine at Oil Mühle built at the request of the user
Pallet storage error fixed
Floating boards over river at space 162 removed
underground concrete blocks under field 32 / 68 / 112 removed
Adjusted collision mask of all roads to 400 df
Stones, boards and gravel can be sold at construction site 1 & 2
Gravel can be produced in my stone washing plant (FS22_Wossis_Stone_WashPlant)
Limeworks built on plateau at field 120
Train carriage capacity increased to 250K
Removed grass deposits for hops and tobacco (cause of the error)
-Fixed heap formation when laying grass swaths
-new fleet with different license plates (user request)
Working Aussie dad:
Starthof Built and required mods linked.
Vehicle folder cleaned
New multi-fruit harvester
Drunk coffee.
Additional cutting units for Ropa Tiger (Unreal (when things have to go quickly) 12m, 25m & 50 m
Additional vehicles installed: fertilizer spreaders, loading wagons, transfer wagons, etc. With unrealistic sufficient capacity and choice of colors to match the map.
Working width of the Strautmann loading wagon increased to 6m (for extreme swaths)
New map vehicles are written into the orders.
Energy Drink.
Quarry Elaborated (have fun shoveling)
Various fields are easily adapted to the natural shape.
Order system revised, now all order vehicles are available again!
Party benches on 173 Removed.
Slept.
Fixed typo in xml
Moddesc Cleaned up
Objects that blocked the helper on field 196,94,168 Removed!!!
Lime production adjusted.
drank coffee.
Pallets can now be purchased with liquid lime, compost & road salt as a simple pallet with 1050-100000 liters.
Autodrive courses will be added after release!
Growth and harvest times calendar adapted for summer and winter wheat/barley.
Shop Image / Brand Edited and made clearer with a frame!
Version 1.7
-Ground angles increased to 32
-Train has now received four liquid wagons with a capacity of 200k each, six grain/woodchips, four sugarbeet with a capacity of 120k, three timber and three vehicle wagons
-Train silo for liquids and gases with a capacity of 1000k
-Hops, tobacco, hemp and peanuts can no longer be harvested with the grain cutter
-Readjusted unloading speed of the Pacesetter trailer
– various bugs fixed
-Main street at the train silo had to be rebuilt due to the length of the train in order not to hinder traffic when loading the train (adjusted basic AD course) I will also provide
-Improved animations for hemp tobacco hops with the maize header
-needs new savegame
Version 1.6
-All water areas revised (Farmer now swims and no longer runs around on the bottom, the vehicles break down when they go into the water).
Version 1.5
– Markericon train rentals revised
– Fixed fluid storage error
– Purchasable diesel pallet can now also be used to fill the vehicles
– Def can now be sold when selling fuel port
– Fixed bridge collision error at salt factory to large island
– Fixed bridge collision error at harbor north to small island
– Train has got four more wagons, in order to be able to use them a new save game is required otherwise not!
V1.2
Added purchasable palettes
-Seedlings with a capacity of 120
-Diesel range
-Def Palette
-Sprinkling salt pallet (can be sold)
-Compost pallet
-Liquid lime (can be sold)
Sales stations revised
Added produced products in sales stations
on field 199 fence fields removed
Peanut factory log error fixed
Now moon straw and rapeseed straw are also produced and can be sold at the power plant and bale sale
Prices of some products adjusted
Road salt is now also produced in salt production
there are five new freely placeable productions
-Seed production
-lime production
-Fertilizer production
-herbicide production
-Composter
There are three freely placeable camps
-Gas and liquid storage (can also be used as a gas station)
-Pallet storage for all products
-Straw/hay…..stock
Shop display was moved to the outdoor area
Added harvest header (peanuts) for Ropa Tiger6
Refinery overhauled
Tank tailers for gases and liquids available in the shop as well as syringes and tax (thanks to Aussiepappa)
There will also be AD courses afterwards!
A new save game is required for update 1.2!
Version 1.1
– Removed floating trees
– Harvester for beetroot, parsnips, carrots, onions, red cabbage and white cabbage added to the game
– Harvesters for hemp, tobacco and lavender added to the game
Credits:
wossi1975
DOWNLOAD FS22_New_Horizon_64x.zip
Download mod
| File | File size |
|---|---|
FS22_New_Horizon_64x
|
2 GB |
autodrive
|
10 MB |






is this map compatible with maize plus?
Love the map, are you going to covert it to 25?
How can we remove the Cow Barn Large at My farm to locate it elsewhere
this is the best map that there is. Great job thanks for taking the time to do it iI know it took alot time time to do it, thanks again. keep up the wonderful job
1st off, love the map. sometimes it feels too big, but then you sell the crops and then you make bank so yay there… Where in the world do you sell tobacco? I’ve tried at Sale Station Country Trade, Sale Station Port, Sale Sation Port South, and the Sinas’ Farmer’s Market and none of them will take it
/49P
it is august 20.2024.I d/l’d this map this,did not add but just 1 mod…and it loaded in easy after about 3 or 4 minutes…I have a decent, but not new ,fast desktop w/3.2 and 32 ram including 4 gb of ram on video card…it is a very nice map that took a lot of work,,,the 1st thing I did was sell all machinery and restart map….that took what very little hesitation of response I had out of it…I would suggest to author,as maybe a simple,partial fix to any lag is spread any machinery furnished in easy mode around the map, so all machinery is not in 1 area…I am using mods take from several sites, and they work quite well…these are tried before mods that work quite well(TY to all the authors for mods…give the map a chance…it is quite nice..I think you did a decent job on this map…good job the the author.
I suggest changing this map to 16X because it is too laggy. I also suggest changing the icons of various fruits
@wossi1975 the map won’t start, an error pops up, trying to unpack it to check the files also doesn’t work because a problem with unpacking the vehicle directory pops up. And the creator has comments somewhere. Now I know why such maps aren’t allowed by GIANTS because they’re made for shit.
toot
In this version The KroneBIGX and all the same machine can’t cut the grass, in any way.
New_Horizon.xml error
我加载到百分之15过不去
我也是。你解决了没有
There are a lot of problems with this map, the AI worker can’t drive the car anywhere, he can’t identify the location
Try this autodrive course, almost 100% complete and up to date
https://drive.google.com/drive/folders/1RVHWJLI9sMzUsib4ZMcdeoBrQEjhogDx?usp=drive_link
Will this work for 1.8 and earlier? I also can’t get 1.9 to work even after downloading the latest a few times. 15% and no map thumbnail
Yes, but the terrain was changed at the central train and a few other places will not completely match. use the AutoDrive_config .9.0.1.zip in same folder instead it is from 1.8 map version
Sorry, thank you for your reply!!
I mean without using AD, for example: if I am in a field and send an AI worker to drive to the vehicle store, he cannot reach it
Só falta colocar tráfego nele todo para ficar ótimo.
Hello, i’ve dowload 1.9 but there is some problem becuse can’t open .zip file
thanks
Not sure why you need to open the zip file. You just need to move it to the mods folder. Tried to open the zip file works as well. Maybe you had internet connection problems and did not download a full file.
I dont know, i’ve download to other site and work…..
Love the map. This will be my 3rd update since starting with it. I just hope that my growing seasons do not reset like the last update. I had winter crops on several of the southern fields that stopped growing when I used the last map update (ended up having to plow all the fields, wait an entire growing season, then replant to get them to grow correctly).
Downloaded the update – cannot load existing 32x map game into this map. Looks like I may need to restart from the beginning.
I love this map, have lot of spece, but when I cut grass, have lot of heap formation and can’t load in the grass trolley never load, the same if I transform grass in hay never happened….. And the same when harvest the wheat I can collect the straw but remain a lot of heap of straw in the field….. Thanks for your job!!!!
Hello, version is 1.8.2.0 is Right!!!…..now never problem!!! Very good!!!!
@wossi1975 is there somewhere we can communicate with you?
yes, email [email protected]
anyone communicate with me….
starting BGA says in recipe that it makes electric, gas and digestate. outgoing products only show digestate so how are we meant to start productions if cant get electric to them? only other factory on the map that makes electric requires staff which in turn requires other products and electric. please help me get out this loop
First off…..love the map. I have a question where do you create the hemp oil?
At the oil mill
At the Spinnery you can deliver hemp windrow for fabric making
This map is way beyond my dream map. I wanted a crazy number of crops on a GINORMOUS map with way too many fields. You delivered. And provided trains. And seaports. And canal boats. Thank you from the bottom of my selfish heart, wanting others to make maps that I can play on 😁.
Just a qyick note to say love the map, but there are a few issues. The biggest one for me, is the bridge near field 59 leading across the river to field 109, if you diver across you just fall through! if this could be put right in the next update it would be really apreciated. Thanks for all your hard work on this epic map.
As of May 31 seems fine.
i just placed a bridge on top of the deck
O único problema desse mapa é que não consigo adicionar o tráfego nele todo, demora para salvar. Já tentei editar, mas não salva.
YES Please ADD auto drive to the map
really like this map so I did a dog breakfast of Auto Drive for it. It will get you around the whole map but may need some correcting as you go. It is not AutoDrive Guy quality, but it works.
https://drive.google.com/drive/folders/1RVHWJLI9sMzUsib4ZMcdeoBrQEjhogDx?usp=drive_link
@Grumpy Farm Sim really like this map so I did a dog breakfast of Auto Drive for it. It will get you around the whole map but may need some correcting as you go. It is not AutoDrive Guy quality, but it works.
https://drive.google.com/drive/folders/1RVHWJLI9sMzUsib4ZMcdeoBrQEjhogDx?usp=drive_link
Great map! Looking at the map is a little deceptive to actual size of the fields (which is not a bad thing IMHO). I love this map for the big field farming challenges.
Unfortunately, there are some VERY large rocks in field 196 and some large rocks blocking the road on field 211. Definitely having issues (as others) with FPS at times (depending on where I am on the map).
As of May 31 seems all clear
As of May 31 seems fine.
infelizmente culturas como cevada e trigo estão ficando maduras em época de plantio. O calendário não está sincronizado. A cevada, por exemplo, ficou pronta para colher dois meses depois da época de colheita e cerca de uma hora depois (relogio do jogo) já murchou.
Hi, Very good job Wossi1975, the is very good, but sometime I have a low FPS, my Nvidia 4080S, some time sleep and dont wake up I have FPS like10!!!! Someone know the reasons or some triks?
Version 1.60 is more better for FPS
@wossi1975 thank you for all your hard work.
I really like this map so I did a dog breakfast of Auto Drive for it. It will get you around the whole map but may need some correcting as you go. It is not AutoDrive Guy quality, but it works.
https://drive.google.com/drive/folders/1RVHWJLI9sMzUsib4ZMcdeoBrQEjhogDx?usp=drive_link
Grumpy_Farm-Sim
My first video of New Horizon as I experiment with HDR and capture software, https://youtu.be/3WDoJXQkpGQ
Just wanted to thank you for the Autodrive course you did. Yes, it’s basic. But you saved me untold hours making my own, and mine would have been less pretty or thorough. Huge map. I appreciate the time it took you to do such a good job on it.
YES Please ADD auto drive to the map
amei esse mapa, as culturas, td porem tem uma area q tem contrato mais n tem acesso a ela, fiz uma estrada na montanha para ir ate la, mais o mapa por ser muito grande esta dando varios bugs, seria possivel diminuir ele um pouco para obter melhor resultado? acho q 8x seria o ideal ou ate 16x, mais tirando isso mapa otimooo. mais infelismente n da para jogar ele como esta
The requirements to make maintenance make no sense what so ever. Please look at this and I hope it gets changed. Other than that great map.
Autodrive for this pleaseeeeee
Wow! I really like this map. I like that I can raise the river bottom so I can launch and use boat mods on this map. not finding many maps that I can use, or setup for boats on it, especially one this Big, lol Thanks!
When I cut down a tree in the forest area all of the trees in that row disapear..anyone else have this problem?
yes same problem. and my game crash after a while
The map is beautiful and was really enjoying playing on it til it spazed out, froze up the fertilizer and froze all animations plus, the harvesting contracts are gone. 50 fields were ready to harvest but no contracts available. please update and optimize the map. im running an Nvidia 3090 with 32 gb ram. no reason at all that i cant run the map. have tried playing it twice with different download locations and the same result both times.
I downloaded the map and tried to play it. But even though my computer is fine. There was extreme freezing in the game. And it overloads the computer.