NORDGRAD MAP V2.0.0.4

NORDGRAD MAP V1.0

Welcome to Nordgrad.
An industrialized region with a huge number of various production points, spacious lush forests, as well as mining in realistic scale quarries.
Fertile lands cover a large portion of the terrain where any farmer would feel at home.
A place with a broad and competitive market that provides incredible financial opportunities.
Thank you for visiting our corner of the world, I hope you’re here to stay I wish you all a pleasant game!

important! Delete the old version of the Nordgrad map, as well as your saves. Otherwise, the map will not work properly-or it will not work at all!
– 66 fields
– More than 52,000 trees
– A wide variety of woodlands
– Tangled forest roads
– 3 BGA sites
– 6 career
– 6 cities
– 1 village
– 2 trains with large trains
– Seaport
– 2 logistics centers
– coal, iron ore, sand, clay and more
– Oil production and processing
– 37 factories
– 157 new pallets of products
– 9 oil rigs

Changelog:

– version 2.0.4.0
– Delete the old version of the map from the mods folder and put the new version of the map 2.0.4.0 there. This update does not affect your progress on the map in your save!
– global rebalance of the map economy
– the wind affects the amount of electricity generated by the windmill
– the sun affects the amount of electricity generated by solar panels
– added the correct description and measurements of electricity, wind flow, and sunlight
– added a factory in the construction mode-Gas production
– added a factory in the construction mode-production of wooden pallets
– added a factory in the construction mode-cardboard production
– added a factory in the construction mode-paper production
– added a factory in construction mode-water supply
– added a plant in the construction mode-biogas plant
– added a factory in the construction mode-Woodworking plant
– added a factory in the construction-Refinery mode
– new corn texture
– fixed triggers for unloading crude oil and petroleum products at the seaport
– fixed the starting fields that are given in the easy game mode. AI didn’t see them
– the fence on the site can now be removed in the construction mode
– removed all objects in the form of tire tracks near silos
– diesel fuel sales points at gas stations have been removed
– other changes and corrections on the map

– version 2.0.3.0
– Delete the old version of the map from the mods folder and put the new version of the map 2.0.3.0 there. This update does not affect your progress on the map in your save!
– replacement of the entire forest on the map (changed to the standard one) . In standard trees, the drawing and weight of trees have been additionally changed downwards
– changes in the price file for the purchase and sale of many products and extracted resources
– fixed the situation with the execution of contracts, now the unloading of resources will be more random (not only in the seaport)
– changes in the production and consumption chains of resources
– removed objects in the form of tire tracks on the road because of which the harvester saw an obstacle in field number 9
– removed all collisions in road signs
– additionally removed collisions in power lines that cross the roadway
– the height of product storage hangars and product sales points hangars has been increased
– the height of the hangars of the points of sale of products has been increased
– the amount of electricity produced in solar panels , wind turbines and thermal power plants has been increased
– reduced the volume of sound effects in all factories
– fixed the trigger for unloading cotton (Fabric production)
– fixed a trigger in the seaport (loading point for naval ships) . Now it does not require unloading of cotton.
– fixed a trigger in the seaport (loading point for naval ships) . The sale price has been reduced from 1.1 to 1.0
– fixed unloading and unloading triggers: Production of flour confectionery products
– fixed unloading and unloading triggers : Grain complex
– fixed unloading and unloading triggers: Alcoholic beverage production
– fixed unloading and unloading triggers: Juice and beverage production
– fixed unloading and unloading triggers: Fertilizer production
– fixed unloading and unloading triggers : Dairy production
– fixed unloading and unloading triggers : Fabric production
– Fixed unloading and unloading triggers : Factory Case
– fixed unloading and unloading triggers : Production of products made of wooden slats
– fixed unloading and unloading triggers : Crude oil refining plant
– fixed unloading and unloading triggers : Furniture Factory
– fixed unloading and unloading triggers : Clothing production
– fixed unloading and unloading triggers: Sugar beet processing plant
– fixed unloading and unloading triggers : Potato processing plant
– fixed unloading and unloading triggers : John Deere tractor production
– fixed unloading and unloading triggers: Coal and iron ore production
– fixed unloading and unloading triggers : Meat processing plant
– fixed unloading and unloading triggers : Pulp Mill
– fixed unloading and unloading triggers : Gypsum loading station
– fixed the trigger for unloading cotton (Fabric production)
– other minor corrections on the map

– version 2.0.0.2
– removed all traffic lights, barriers and speed radars from the map

– v2.0.0.1
– IMPORTANT! Delete the old version of the map Nordgrad, as well as your saves. Otherwise the map will not work properly or will not work at all!
– added icons to all factories
– removed two pipes under field number 64
– fixed : terrain under the barn on one of the farm plots
– fixed : the top layer of the two fields that are given to the company at the start, now they contain wheat (ready for harvesting)
– reduced selling price : coal, sand, clay, asphalt, gravel, iron ore, rubber, stone powder
– fixed sales triggers in seaport
– fixed : for network play: logistic centers, barns, etc. can now be used by all players from any farm
– fixed : buildings and decoration objects in the pulp mill that were in the air
– fixed : Fabric production-trigger for receiving cotton is in the correct location
– price change when buying factories and other things
– price change when buying quarries
– fixed : removed static machines in the port that were interfering with traffic
– fixed : mp3 audio file format to ogg format
– added new custom sounds to the map
– fixed : farmer’s barns work correctly, when you sell them, the decor next to them is sold.
– added speed radars
– traffic lights now work
– removed collisions on power lines that cross roads
– added power plant on the map
– added possibility to build wind generators and solar panels (electricity production)
– added new products: coke
– added AI splines for helpers on the whole map
– fixed : field numbering
– fixed : unload trigger in seaport (grain). Long trailers for multiple compartments can now unload without problems

Credits:

WarBossBY

4.8/5 - (36 votes)

Download mod

File File size
zip FS22_Nordgrad 1 GB

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Sarah H
Sarah H
1 month ago

For the love of God can someone tell me where to find Gypsum.

Alex
Alex
1 month ago

..Great Map..have to test new Version…is any complete autodrive in english available..
Thank you WarBossBY ! Thumbs up

ArgusN.G
ArgusN.G
1 month ago

The developer broke his map 🙁
conflicts with all mods

ArgusN.G
ArgusN.G
Reply to  ArgusN.G
1 month ago

Got it, map fire

AntzA
AntzA
1 month ago
The train is stuck at the port. Blocking the road.
WarrenZA
WarrenZA
2 months ago

Does this map work with precision farming and caurseplay cause i cant even hire a worker it just says cant find field

WarrenZA
WarrenZA
2 months ago

Glad i found the map agian, lost it somehow and couldn’t remember the name

paul bailey
paul bailey
2 months ago

there needs to open end of the motorway so you can turn and go to other direction

#

Richard
Richard
3 months ago
Will we get an update yet??
PropaineX
PropaineX
4 months ago

Selling to Sea Port: Wood Chips isn’t working. There’s no way to overload to the ship.

blaine
blaine
4 months ago

how do you get coal on the map

Jeff_Maddox
Jeff_Maddox
Reply to  blaine
4 months ago

go to the right quarry there you can get coal

Jeff_Maddox
Jeff_Maddox
4 months ago

i cant get the map to work on a server because it tells me that there are missing datas but if i host it directly it works does some one know what to do

TheJimReaper
TheJimReaper
4 months ago

Map looks awesome, there is so much to do on it. Unfortunately I can not get the AI’s to work on any of the fields! It just keeps saying ‘No Field Found’ each time I try to use one! Any help would be appreciated. Thanks

ryan
ryan
Reply to  TheJimReaper
4 months ago

you might have to plow the field once. once you have done that the AI should work i had to do that on another map and it worked

WarrenZA
WarrenZA
Reply to  TheJimReaper
2 months ago

Try caurseplay

Cognitty
Cognitty
4 months ago

На этой карте отсутствует трава как ресурс! Косилка косит газон но собирать нечего. Проверенно всеми дефолтными косилками

WolfLowe
WolfLowe
5 months ago

добры ден карта често абновлеица ? и да баги пафиксили. Баги свезанэ с палеми ( извест/ спашка/ култивацыа кароче гавере полеи паказываетца не в зонах палеи
и да сновым годом

phantomfj78
phantomfj78
6 months ago

Is there a fix to be able to sell crops on the train ive tried every spot i can find but it just takes me around the map and cant sell anything

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