NORDGRAD MAP V2.0.0.5

NORDGRAD MAP V1.0

Welcome to Nordgrad.
An industrialized region with a huge number of various production points, spacious lush forests, as well as mining in realistic scale quarries.
Fertile lands cover a large portion of the terrain where any farmer would feel at home.
A place with a broad and competitive market that provides incredible financial opportunities.
Thank you for visiting our corner of the world, I hope you’re here to stay I wish you all a pleasant game!

important! Delete the old version of the Nordgrad map, as well as your saves. Otherwise, the map will not work properly-or it will not work at all!
– 66 fields
– More than 52,000 trees
– A wide variety of woodlands
– Tangled forest roads
– 3 BGA sites
– 6 career
– 6 cities
– 1 village
– 2 trains with large trains
– Seaport
– 2 logistics centers
– coal, iron ore, sand, clay and more
– Oil production and processing
– 37 factories
– 157 new pallets of products
– 9 oil rigs

Changelog:

Changes and improvements version 2.0.5.0
– Delete the old version of the map from the mods folder and put the new version of the map 2.0.5.0 there. This update does not affect your progress on the map in your save!
– additional rebalancing of the card’s economy
– large plants such as an oil refinery, mining, etc. are now operating at full production capacity. You can run all production lines at the same time without losing production capacity on each line
– fixed a problem with meadow grass near roads and so on. Now it is being fermented and working properly
– the second-level spruce was replaced with a 4th-level spruce from fs 17
– changes to the storage hangars for the production of boards and other products
– added an additional passage in the seaport from the side of the sawmill
– added additional travel at other factories
– Some road signs have been removed
– ore reception points have been redesigned at large factories. This improves the operation of the avtodrive mod, it is also easier for the player to navigate the gameplay
– fixed the gypsum loading trigger at the seaport
– new icons

– Woodworking plant :
– Reduced prices: A wide board, a stack of boards and bars, a board for export (remains the most profitable, because “for export”), a bar 100×100, a Board 4 meters, a Board 6 meters.
– Pallet capacities have been changed: A stack of boards and bars(3000), a 100×100 bar(2000), a 4 m board(2000), a 6 m board(3000)
The number of cycles has been changed downwards.
-Removed the lines of the board of great length (because it is visually not long), Three-meter slats (these are boards of 3 meters, superfluous)

– Seed production :
– All lines are reduced to one with the possibility of automatic selection of the consumed resource.
– The cost is adjusted for all resources.
– Reduced storage capacity of electricity, fertilizers and herbicides.

– Weaving factory :
– Gas and Water lines have been removed. There is no need.
– The output of Liquid fertilizer has been removed

– Paper mill :
– Increased the weight of the paper roll to 1300 kg and the capacity to 2800
– Pallets have been removed from recipes of paper, cardboard and paper in rolls. The tree is delivered to production. They will produce as much as they need.
– Wood chips are removed from the recipes. According to the technology, roundwood comes to the factories. Additional wood chips go as a boost 30%
– Increased prices: Paper – 3500, Cardboard – 2900, Paper in rolls – 3200. The prices are taken from DLS Platinum. Cellulose is the least profitable product, because it is an intermediate product in production.
– Production of coal and iron ore :
– The cast iron has been removed. Moved to a metallurgical plant.
– The price of Coal in bags has been reduced to 1250. Gas and fuel oil have been removed from the recipe.
– Reduced the price of coal powder to 190

– Metallurgical plant :
– Added cast iron. The capacity of the container with cast iron has been increased to 3000, the weight to 23000. Added spawn of cast iron containers next to empty containers.
– Increased the price of Steel to 3000, Cast iron to 2800, Metal sheets to 3200. The prices are taken from DLS Platinum.
– The line for the production of aluminum wires has been changed. The recipe includes an aluminum pig. It is necessary to place the icon above the pallet acceptance trigger for aluminum ingots.
– Removed the lines of Empty Barrels 2, 3 as unnecessary.

– Distillery :
– In all recipes with barrels, Wooden pallets have been replaced with Wooden barrels
– Ethanol boost has been added to all alcohol recipes. There is a boost of cane molasses on the whiskey.
– Vodka recipes are both made from wheat.
– Strawberry liqueur: increased consumption of strawberries and sugar
– Wine: increased consumption of grapes and sugar, removed gas (wine is not heated)
– Beer: hops and barley are equalized. Increased water and gas (beer is brewing)
– Added a marker for barrels

– Polymer processing :
– Removed lines with options for barrels and containers.
– Added processing lines of 2 and 3 types of barrels/containers to the 1st type. (next, I will create processing lines at all factories with recipes that are cleaned)
– Gas has been removed from the Antifreeze line

– Potato :
– Removed the lines of Potatoes in grids, Clean potatoes, Potatoes of the highest grade, Cards.gratin, Fried potatoes, Chips with pepper, Potato pancakes, – Baked potatoes, potato salad, Croquettes.
– Added a pig Feed production line with beet molasses boost.
– Vegetable fat increased the price to 1200
– Potato soup price is reduced to 750.
– Meat processing plant :
– Mix recipes are made.
– Gas and Water lines have been removed. Only cutting, freezing(Electricity), packaging (cardboard and pallets)

– Greenhouses :
– Reduced volumes (Only 6 greenhouses with strawberries were enough for the LVZ, now 15 are needed)
– Pepper: price reduced to 750
– Onion: price reduced to 450

– Wood pellets :
– Removed unnecessary lines
– Added pallet and plywood lines

– Case :
– Cultivator: increased the volume of the pallet to 6000, reduced the price per 1000 liters to 5800
– Seeder: increased pallet capacity to 6000, reduced price to 10800
– Tractors and Combines: The pallet volume has been increased to 10,000, and the price has been reduced 10 times, respectively. The recipe now has large pallets.

– Dairy products :
– Cheese, butter and chocolate are given to standard recipes.
– Sour cream price changed 1600, Kefir – 1200, Cottage cheese 1650, Bottled milk 1300.
– The paper has been replaced with rolled paper.
– The amount of output manure has been reduced.

– Grain complex :
– Added flour and cornmeal lines.
– Added palletSpawners for flour pallets
– Added an unloadTrigger for wooden pallets
– Price correction.
– Bottom line: The grain complex is now also a mill. The player has a choice of what to make flour from. Flour is produced from refined grains faster and more efficiently and more profitably. But for good profitability, you need to put an electricity source next to it, because the delivery of electricity increases the cost of production. The mode of operation of the “One line” has been left, because the mill cannot grind different grains at the same time.

– Confectionery production :
– Doughnuts increased price
– Added chocolate input with marker
– Lines of flour and crushed corn have been removed

– Sugar beet processing :
– The plant was renamed the “Big Sugar Factory”
– Molasses is divided into beet and cane. Beetroot liquid, cane in cubes.
– Added Molasses production lines (beetroot and cane)
– Added sugar cane input with marker.
– Visual trigger borders (warningStripes) have been added to all sellingStation
– Bottom line: The expansion of production makes the plant relevant for purchase. Beet molasses is used as a boost in the production of pig feed, and cane molasses is used as a boost in the production of alcohol.

– Manufacture of clothing :
– All recipes have been removed, except Clothes, Gloves, Overalls
– The fabric in rolls is removed in the Input (it is also standard in rolls)
– Added boosters with markers.

– Manufacture of wood products :
– Removed recipes for the drawer 2, a box for seedlings, a wooden barrel

– Furniture factory :
– Paper has been removed from recipes
– Incoming messages are divided into 2 triggers
– A stack of boards and bars has been added to the entrance, Large-length boards (outdated) have been replaced with a Wide board.

– John Deere :
– The prices and capacities of pallets have been changed by analogy with the Case factory

– Production of fertilizers :
– A mix recipe has been made.

– Production of bearings :
– Reduced performance. Profitability has been recalculated.

– Yeast production :
– Reduced performance

– Beverage production :
– Reduced performance

– version 2.0.4.0
– Delete the old version of the map from the mods folder and put the new version of the map 2.0.4.0 there. This update does not affect your progress on the map in your save!
– global rebalance of the map economy
– the wind affects the amount of electricity generated by the windmill
– the sun affects the amount of electricity generated by solar panels
– added the correct description and measurements of electricity, wind flow, and sunlight
– added a factory in the construction mode-Gas production
– added a factory in the construction mode-production of wooden pallets
– added a factory in the construction mode-cardboard production
– added a factory in the construction mode-paper production
– added a factory in construction mode-water supply
– added a plant in the construction mode-biogas plant
– added a factory in the construction mode-Woodworking plant
– added a factory in the construction-Refinery mode
– new corn texture
– fixed triggers for unloading crude oil and petroleum products at the seaport
– fixed the starting fields that are given in the easy game mode. AI didn’t see them
– the fence on the site can now be removed in the construction mode
– removed all objects in the form of tire tracks near silos
– diesel fuel sales points at gas stations have been removed
– other changes and corrections on the map

– version 2.0.3.0
– Delete the old version of the map from the mods folder and put the new version of the map 2.0.3.0 there. This update does not affect your progress on the map in your save!
– replacement of the entire forest on the map (changed to the standard one) . In standard trees, the drawing and weight of trees have been additionally changed downwards
– changes in the price file for the purchase and sale of many products and extracted resources
– fixed the situation with the execution of contracts, now the unloading of resources will be more random (not only in the seaport)
– changes in the production and consumption chains of resources
– removed objects in the form of tire tracks on the road because of which the harvester saw an obstacle in field number 9
– removed all collisions in road signs
– additionally removed collisions in power lines that cross the roadway
– the height of product storage hangars and product sales points hangars has been increased
– the height of the hangars of the points of sale of products has been increased
– the amount of electricity produced in solar panels , wind turbines and thermal power plants has been increased
– reduced the volume of sound effects in all factories
– fixed the trigger for unloading cotton (Fabric production)
– fixed a trigger in the seaport (loading point for naval ships) . Now it does not require unloading of cotton.
– fixed a trigger in the seaport (loading point for naval ships) . The sale price has been reduced from 1.1 to 1.0
– fixed unloading and unloading triggers: Production of flour confectionery products
– fixed unloading and unloading triggers : Grain complex
– fixed unloading and unloading triggers: Alcoholic beverage production
– fixed unloading and unloading triggers: Juice and beverage production
– fixed unloading and unloading triggers: Fertilizer production
– fixed unloading and unloading triggers : Dairy production
– fixed unloading and unloading triggers : Fabric production
– Fixed unloading and unloading triggers : Factory Case
– fixed unloading and unloading triggers : Production of products made of wooden slats
– fixed unloading and unloading triggers : Crude oil refining plant
– fixed unloading and unloading triggers : Furniture Factory
– fixed unloading and unloading triggers : Clothing production
– fixed unloading and unloading triggers: Sugar beet processing plant
– fixed unloading and unloading triggers : Potato processing plant
– fixed unloading and unloading triggers : John Deere tractor production
– fixed unloading and unloading triggers: Coal and iron ore production
– fixed unloading and unloading triggers : Meat processing plant
– fixed unloading and unloading triggers : Pulp Mill
– fixed unloading and unloading triggers : Gypsum loading station
– fixed the trigger for unloading cotton (Fabric production)
– other minor corrections on the map

– version 2.0.0.2
– removed all traffic lights, barriers and speed radars from the map

– v2.0.0.1
– IMPORTANT! Delete the old version of the map Nordgrad, as well as your saves. Otherwise the map will not work properly or will not work at all!
– added icons to all factories
– removed two pipes under field number 64
– fixed : terrain under the barn on one of the farm plots
– fixed : the top layer of the two fields that are given to the company at the start, now they contain wheat (ready for harvesting)
– reduced selling price : coal, sand, clay, asphalt, gravel, iron ore, rubber, stone powder
– fixed sales triggers in seaport
– fixed : for network play: logistic centers, barns, etc. can now be used by all players from any farm
– fixed : buildings and decoration objects in the pulp mill that were in the air
– fixed : Fabric production-trigger for receiving cotton is in the correct location
– price change when buying factories and other things
– price change when buying quarries
– fixed : removed static machines in the port that were interfering with traffic
– fixed : mp3 audio file format to ogg format
– added new custom sounds to the map
– fixed : farmer’s barns work correctly, when you sell them, the decor next to them is sold.
– added speed radars
– traffic lights now work
– removed collisions on power lines that cross roads
– added power plant on the map
– added possibility to build wind generators and solar panels (electricity production)
– added new products: coke
– added AI splines for helpers on the whole map
– fixed : field numbering
– fixed : unload trigger in seaport (grain). Long trailers for multiple compartments can now unload without problems

Credits:

WarBossBY

DOWNLOAD FS22_Nordgrad.zip

4.8/5 - (38 votes)

Download mod

File File size
zip FS22_Nordgrad 1 GB

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Kmiktze
Kmiktze
2 months ago

Please add a way to sell iron ore in the same way as you can sell coal and other stuff at the Seaport. Once you buy the Coal and Iron production plant you have no way to sell iron ore again. Also there are still some outdated production lines remained in the factories. Is there a way to remove them completely ? Please help and fix. The map is great. Thank you.

Last edited 2 months ago by Kmiktze
Erik Waine
Erik Waine
2 months ago

this map is 4x?

Nunya
Nunya
3 months ago

Love this map but no english autodrive is killing it for me

Richard
Richard
3 months ago

Downloaded newest version, come to find out there is no icon to load electricity at the plant. You can fill the plant with everything it needs, just can’t load electricity. That is the only problem i have found so far.

paul bailey
paul bailey
5 months ago

can you remove fire station then we can place so you out working fire station on please

Marcel Coiatelli
Marcel Coiatelli
5 months ago

bonjour la communauté fs22 pouvez vous me dire ou je peux trouver la station de chargement de platre svp j’ai tout fais pour la trouver mais je ne la trouve pas merci pour la réponse car sans le platre je ne peux plus avancer dans la carte norgrad v.2.0.4.0 merci la communauté fs22

kimball logging
kimball logging
5 months ago

can we have the old trees back?

Sarah H
Sarah H
7 months ago

For the love of God can someone tell me where to find Gypsum.

Alex
Alex
8 months ago

..Great Map..have to test new Version…is any complete autodrive in english available..
Thank you WarBossBY ! Thumbs up

ArgusN.G
ArgusN.G
8 months ago

The developer broke his map 🙁
conflicts with all mods

ArgusN.G
ArgusN.G
Reply to  ArgusN.G
7 months ago

Got it, map fire

AntzA
AntzA
8 months ago
The train is stuck at the port. Blocking the road.
WarrenZA
WarrenZA
8 months ago

Does this map work with precision farming and caurseplay cause i cant even hire a worker it just says cant find field

WarrenZA
WarrenZA
8 months ago

Glad i found the map agian, lost it somehow and couldn’t remember the name

paul bailey
paul bailey
8 months ago

there needs to open end of the motorway so you can turn and go to other direction

#

Richard
Richard
10 months ago
Will we get an update yet??
PropaineX
PropaineX
10 months ago

Selling to Sea Port: Wood Chips isn’t working. There’s no way to overload to the ship.

blaine
blaine
10 months ago

how do you get coal on the map

Jeff_Maddox
Jeff_Maddox
Reply to  blaine
10 months ago

go to the right quarry there you can get coal

Jeff_Maddox
Jeff_Maddox
10 months ago

i cant get the map to work on a server because it tells me that there are missing datas but if i host it directly it works does some one know what to do

TheJimReaper
TheJimReaper
11 months ago

Map looks awesome, there is so much to do on it. Unfortunately I can not get the AI’s to work on any of the fields! It just keeps saying ‘No Field Found’ each time I try to use one! Any help would be appreciated. Thanks

ryan
ryan
Reply to  TheJimReaper
11 months ago

you might have to plow the field once. once you have done that the AI should work i had to do that on another map and it worked

WarrenZA
WarrenZA
Reply to  TheJimReaper
8 months ago

Try caurseplay

Cognitty
Cognitty
11 months ago

На этой карте отсутствует трава как ресурс! Косилка косит газон но собирать нечего. Проверенно всеми дефолтными косилками

WolfLowe
WolfLowe
1 year ago

добры ден карта често абновлеица ? и да баги пафиксили. Баги свезанэ с палеми ( извест/ спашка/ култивацыа кароче гавере полеи паказываетца не в зонах палеи
и да сновым годом

phantomfj78
phantomfj78
1 year ago

Is there a fix to be able to sell crops on the train ive tried every spot i can find but it just takes me around the map and cant sell anything

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