POUANCE MULTIFRUIT V3.1.0.0 FINAL VERSION

POUANCE MAP V1.0

It is my 1st map that I publish and it also has some special features.
It is based on the original map Haut Beyleron and has 39 fields. Four of them are in your possession at the new farmer level. Two of these must
but first be plowed. The fields are marked out and are intended to pass the time a little.
Then there are fields that are occupied with missions in order to be able to earn additional money and, in turn, some that come at a lower price
can be bought. But here, too, “do it yourself” is the order of the day…
All productions are installed on the map plus additional ones with new products.
All common animals are installed in the large yard, with increased animal capacities. A little further from the farm there is a logistics warehouse where your
who can deliver pallets of manufactured products. However, the delivery takes place without a pallet. I therefore hope that the early morning comes into play soon
and then optically rounds off the whole thing again.
Each product can thus be stored in the warehouse provided for this purpose.
You read there is something to discover in Provence Pouancé.
I recommend doing a small round trip in advance so that you don’t plow too quickly and then start all over again :).
The map ran error-free with me and fluently in the SP. MP she is not tested.
I hope that this is the case for you too and I wish you a lot of fun discovering and playing.

As a mod I recommend you:
for field creation:
Plow by Tonimods under Toni Pflug
Plow from Team FBM under Köckerling

Vehicles:
Krone swap bodies set under swap bodies
as well as liquid tank under tanker addon

Building:
Composite halls with the texture (fits better optically) under Halls
Texture under Texture
If you want to play without these mods, vehicles or halls with corresponding warnings are missing in the log at the beginning, which are gone after restarting the savegame.
You will also receive the config for AutoDrive, but it is not complete yet, but the most important things are already in there.
Please note that due to the narrowness, the rides are run in with a tractor and a Rudolph TDK 301RP.
Further updates are planned.
Have fun with it

Changelog:

Pouance final version
The map has grown for almost 4 months and now has the status – final version!
In the future only errors will be corrected, but the map will not be further developed or changed.
A restart is required to have all the new and improved features.
If you have any questions, just ask and if you don’t like playing it, you don’t need to load it.
I had fun and I hope you like it
Have fun
bartgoor / Bretty’s Farm

Changelog & bug fix
-Outside storage now also accepts liquids from the train
-New tank wagon added (my thanks for the release to TRLP Markus -Team Rheinland Pfalz-)
-North sales station renamed to North Zug sales station
-Error deliveries (everything to be delivered to VK Nord) fixed
-New vehicles added, modified vehicles have their own category
-Feed capacities cowshed robot increased
-Terrain adjustments
-Update of the new fruits to fix known bugs, missions can now only be completed with your own vehicles, no rental vehicles
-Added train shopping station
-Farm silo removed in the yard, there is now only one extraction point, the silo itself is the former southern railway station at the logistics center
-Small initial stock of fruits in “New Farmer” mode

V3.0
What has changed:
The city has spruced itself up a bit and become a bit more modern. The industry has settled and also
the train builders were active and built 2 train lines. There is no longer a range out here, which means you have rented the train until you return it.
In my test, it turned out that it then stops accordingly.
The biggest innovation, however, is that multi-fruits are installed. Because of that, it’s only a beta for the time being, since here
another update is to come.
Were installed: carrots, onions, hops, white and red cabbage, rye, poppy seeds, lucerne and clover. Therefore, some productions
added or expanded.
All fields are now occupied by missions and the number has decreased, now 23 fields with the corresponding size.
In order to have the map complete at the start, it is no longer necessary to load external mods.
If you find errors, post them here in the forum, as of now no log error is displayed (but there may be some with regard to the fruits).

Pouance 2.1.0
in this update small changes and bugs were fixed:
-Removed the white line in the shop when buying a car
-Adjusted the path of images so that some palettes no longer throw errors
-Production treatment plant adjusted
-Smoothie factory can now be bought again
– Fertilizer factory production adjusted, stones were reduced
-Adjusted street signs and lanterns

Version 2.0.0.
TextureWith this update I make my conversion part 2 available for download.
What has changed:
More productions have been added. My thanks go to switty and Donny Bresko, who gave me the permission to permanently install their products. As a result, some
Added fruits. Have fun discovering 🙂
A little tip, in the middle greenhouse you can only harvest what is exclusively for sale.
The starting fields (4 in number) have now all been processed, so that plowing is no longer necessary. There are also more fields with field missions, but some have remained pure farmland and are therefore cheaper to buy than the others.
Furthermore, some bugs were fixed and the terrain was changed here and there.
In the north there is a large area for other placeable productions from the shop or mods.
Field 11 is intended for the cultivation of grapes and olives, or in the walled-in area near the jam factory and the apple tree.
In addition, thanks to the Achimobil script, the logistics warehouse was converted so that the goods are now also issued in the form of pallets.
In order to transport the methane and the electricity from the energy plant, the FST990 is available as a conversion in the shop, as well as some slightly modified vehicles.
Unfortunately, the laminated binder halls from Vertex Dezign have to be loaded as a mod, since the modders generally do not give permission for permanent installation here. Here is the link for them
Halls laminated beams and the ones here for the texture.
That’s not all, of course, but you’ll find out.
Already established AD courses are included, a complete course will follow in the next few days.
Have fun with it
bartgoor
PS A savegame must be started because of the many changes.

Version 1.0.1
The following errors have been fixed:
Added missing collision in logistic warehouse
Fixed french fries palette path error
No new savegame required

Credits:

bartgoor

2.2/5 - (5 votes)

Download mod

File File size
zip FS22_Pouance 774 MB

You may also like...

Subscribe
Notify of
guest
5 Comments
Newest
Oldest Most Voted
Inline Feedbacks
View all comments
Liloubébé
Liloubébé
2 years ago

can’t download, fails, i tried 5 times

Rene Kenter
Rene Kenter
2 years ago

I really like the map but it crashes on me at exact midnight.
Hope you can fix this. Cause now i can’t continue past the first day.

Zeyneddin
Zeyneddin
2 years ago

I wish you continued success. I really like the map. I really liked the fact that the biggest animal houses are on the map and the map layout.

william parris
william parris
2 years ago

are the two plows that are recommended on this website as I am unable to find them

5
0
Would love your thoughts, please comment.x
()
x