SOMEWHERE IN THURINGIA III V2.1.0.2

SOMEWHERE IN THURINGIA III V1.0

Somewhere in Thuringia III – Welcome to Ilm Valley.

Original replica of the Thuringian area in the Ilm valley around the small village Dienstedt.
Real elevation model, available Google Maps data and buildings, streets etc. modeled from scratch according to the area.

You can expect:
– 4 farms + 1 ground with chicken fattening
– 2 farms of it with prepared BGP
– 231 purchasable areas
– 152 fields (0,7-32ha acreage)
– Purchase points for manure, slurry, seed, fertilizer and lime
– 6 Production (quarry, mineral fertilizer/seed, sawmill, carpentry, flour mill, bakery)
– 7 Sales outlets (all production sites + restaurant)
– Complete real signage for orientation
– Growth plan adapted to the area (no olives, cotton and sugar cane)
– Weather data of the region (averaged, German Weather Service)
– Adapted soil type map for Precision Farming DLC
– Full Maize Plus compatibility
– Modified light model installed in the map (FS22_Relight)

Start is on a beautiful farm of medium size, in the heart of Dienstedt.
For full use of the farm, the appropriate farm land must be purchased.
(In MP, this farm SHOULD always be farm 1.)

All other farms can be used after acquiring the respective farm land.
(In MP here the order after farm 1 does not matter.)

All buildings from the starting farm, the Contracting company farm and the horse farm can be sold completely (including decoration) to build a completely own farm.
The small, on the slope, pig farm, can not be completely demolished.

Important note!
– Observe the necessary mods
– Manure plates at the stables have to be placed by yourself. (Otherwise not recognized by the base game)
– Bale missions in MP that go to one of the BGAs require a front loader and Contracting company rights of the corresponding farm, if it should not be owned.

Changelog:

Changelog v2.1.0.2 Skript fix ModDependencyChecker

Changelog v2.1.0.1 (service fix)
– fixed loading script cowbarn, no longer missing store/placeable items when savegame is broken or faulty xml is detected in other mods

Changelog v2.1.0.0 (final version)
– QoL script added, more Trees (>1M) and husbandries/pastures (30 max) possible
– farmland 176, sheep pasture added (only with new savegame)
– map sounds reworked
– missing Precision Farming values added
– missing growth stage maize fixed
– restaurant sell trigger, indoor mask added, sell trigger adjusted
– Difficulty “Farmmanager”, remaining Tenwinkel weight fixed
– missing “Digestate” fillType for loadingStation liquid manure storage added
– some unused objects deleted, some hidden collisions removed

Changelog v2.0.0.2 (Update provided by ModHub Team):
– Increased modDesc version
– Fixed terrainShader

Changelog v2.0.0.1
– Hotfix missing Goeweil bales

Changelog v2.0.0.0
Bugfixes:
– complete reworked map.i3d
– harvest missions fixed. yield should now be more then enough
– mowing meadow no windrow, fixed
– invisible edge selling station woodchips, fixed
– stone/weed display doubled, fixed
– misplaced fence animal dealer, removed
– missing indoor areas several locations, added
– last 2 collectibles not collectable, fixed
– farmland 153, small shelters not sellable, fixed
– seed/fertilizer production loading station trigger, adjusted

Changes:
– replaced double wedge silo farmland 153 (LU Dienstedt)
with 2 single wedge silos to fit the new BunkerSetU.
– seed/fertilizer production, separated storages for seed and fertilizer
to prevent stuck of production if storage is fully filled with input products.
– slightly adjusted position of drive-trough silo and manure heap farm 1
– hot air ballons, less visible, different times
– car dealer sign switched to german name for better region fitting
– AI-vehicles sign plates changed to regional signs
– car dealer spawn places modified, prevents loaned mission vehicles not spawned if main place is blocked
– paintable ground textures, raised 8 –> 38
– ground angles, raised 8 –> 32
– heightypes limit, raised 64 –> 256
– paintable deco objects (bushes, meadow…), raised 4 –> 10
– meadow now also seedable, instead of only ordinary grass (slightly higher outcome then grass)
– side fence at chicken fattening sellable for extending the area
– fence behind gas station and side fence sawmill sellable (extending sawmill area)
– lime texture attenuated

Additions:
– 3 different meadow types now available
– car maintainance available at farm 1
– several locations are now buyable farmlands
– 3 separate cow pastures (do not produce milk, manure and liquid manure)
– spanish translation (made by caterpillardock)

!Attention!
For all those who already play the map and want to update, a new savegame is strictly mandatory!
It’s not possible to convert the old savegame to Mapversion 2.0.0.0. This will lead to unexpected errors and
weird behaviors when playing. Due to mayor changes in the i3d file, the new savegame isn’t avoidable!

Credits:

Kastor [d-s-agrarservice]

4.7/5 - (12 votes)

Download mod

File File size
zip FS22_Somewhere_in_Thuringia_III 282 MB

You may also like...

Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x