SVK Gorbani is a large 8x map made on real terrain.
Most of the buildings are located in a real place, but objects and productions have been added to diversify the gameplay. The map is currently under development.
I post my work to understand if the card is good and if it is needed, if there will be a demand for it.
Map includes:
– 2 detailed mechanized yards for parking vehicles.
– 143 fields from 0.1 ha to 235 ha (hay contracts are under development and will be available in future map updates).
– 181 purchased plots.
– 3 purchased forest plots.
– 2 gas stations.
– 1 farm 50% completed (3 more in development).
– 8 points of sale (in development).
– Support for DLC Precision Farming.
– Contracts work.
– Changed economy.
– Sawmill.
– Livestock dealer.
V1.0.1.1
– fix flying objects on the map.
– Significant optimization, reducing the distance of drawing objects, including large forests.
– fix contracts for harvesting, now 100% of the contract is fulfilled.
– Added collectibles.
– fixing a bug on the grain dryer
– fixed mustard and corn loading issue in house bunker.
– Fixed an issue where it was impossible to pour mustard on the ground.
– Adjusted production, capacity, production cost and production time (seed plant, grain refinery, bakery, oil plant)
– fixed firewood production (pallets did not appear)
– fixed fuel unloading trigger
– increased feed loading trigger for biogas feed robot
New save not required
V1.0.1
Changes:
The oil plant was relocated, and a fodder production plant was installed in its place.
The economy corrected under Ukrainian.
– Changed lighting;
– Fixed problem with plowing, lime, liquid and solid fertilizer, herbicide.
During the recording of the autodrive courses, many problems were found and corrected due to the relief and the proximity of the trees to the fields
Added
– A starting house that has bees, chickens, greenhouses, some sheep, and a small wood production. The house has a cellar and a grain storage bin. Sleep trigger.
Everything is modest and cozy.
– New crops: rye, buckwheat, peas, mustard, clover, alfalfa.
– Street and business lighting has been added to the entire map.
– Replaced the road from the texture to the model.
– A lot of details have been added to brigade yards and enterprises.
– Production of feed for pigs, monomix and mineral feed.
– Station for the purchase of lime, manure, silage;
– Station weighing;
– Added 2 new villages.
– Added a gas station where you will need to refuel / load fuel and carry fuel to a gas station that is on one of the two bases.
Added gate animation to many garages.
Added biogas.
Added 2 new farms.
Added more non-default paints in scheduler mode.
V1.0.0.3
Fixed a bug in the field generation script,
Fixed crooked mowing of straw grass.
Fixed “flat straw”
Fixed air grain hovering effect.
Bump fix on margins 57 and others reported!)
Moved trees away from fields
Fixed a non-working oil refinery purchase trigger
Fixed hanging loading markers at the oil refinery and mill.
Added productions:
– Grain cleaning
– Dairy
Added traffic of pedestrians and cars.
Changed the texture of grass and trees.
Changed lighting.
Added a huge village to the bottom of the map.
V1.0.0.2
– Correction of sharp uneven terrain
– Fixed hanging objects
– Added contracts for hay
Added:
– Mill (Production)
– Creamery (Production)
– Sugar Factory (Production)
– Bakery (Production)
– Seed Plant (Production)
– Grain Cleaning (Production)
– Sawmill (Production)
Added points of sale for potatoes, beetroot and forest
Added new areas of the forest.
Credits:
Artanis
doesn’t work with 1.9.x.x … UPDATE ?
The silage sales price is to low.
čus vladimír
aber die hat Fehler 297 auf Server 😱
the map is good so far but need a lot of work.
the PDA need a rework its realy inaccurate
the small fields around the 58-63 area need to beregistered they causing some heavy lags and FPS drops
the map itself need to be slimed down … less trees ,decoratives , bushes