After several months of playing, our small two man modding team set about fixing the map.
We love the map. For us it is the best available map in FS22.
We have been trying for months to contact the original author NoobFragz to get the expressed right to fix the mod.
Unfortunately zero feedback.
Therefore we have taken the fate into our own hands. We still hope that NoobFragz will contact us
Also we have left the map version at 1.0.0, this is necessary to be able to play the map in the running server operation.
If you change the version number, the existing game state on Dedi servers will not work anymore.
So ideally you can just update your existing map. Please make a backup before!!!!!
The following fixes were made.
Field 41 42 had the wrong name which made it impossible to sell field 41. This has been fixed.
The snow did not work – this has been fixed.
The roads now get a slight frosty look in the winter at strong minus temperatures.
Unfortunately it is not possible to add the shaders with the even more detailed frost edges to the road from LS22 – maybe this will be possible in the future.
The yard plot holes in the map have been fixed. So the yard is not part of the background map
The right yard in the forest is unfortunately still in the background and cannot be solved at the moment.
All land prices have been adjusted to reality and real prices per hectare. 1 hectare costs 40 thousand euros.
Fix: The missing 3d model of the store and the missing textures were fixed.
Fix: The mobile store and the store now offers the possibility of repainting and selling vehicles.
Many missing file paths were fixed.
The map is now also Autodrive Ready but still without courses -> you have to drive them in yourself.
The map is courseplay ready (also in multiplayer branch on Dedi servers without problems).
Map BGAs made runnable.
The BGA’s can now additionally process sugar beets and potatoes and methane can be kept or sold.
Ls22 GrowthTimes+ 1.0.0 mod from Gniltag has been integrated on the mod.
Please have a look at the growthtimes screenshot and a
Ls22 WachstumsZeiten+.
Traffic system works with one large existing route. Several more will follow.
We hope that everything stays well and everyone is happy about the fixes.

🙁 We hereby discontinue map building for this map.
With patch 1.4 and beyond with Precission Farming the problems on the map became bigger and bigger. -> SO don’t even try with patch 1.4+ – rather play map on lower versions.
It is not recommended to play on the map long term, because the painting of the landscapes can somehow disappear from time to time. In our case it happened after 6 months with patch 1.4.
Unfortunately, we assume that the map will have to be completely rebuilt. Conversions from LS19 maps have no success in FS22 from our point of view.
We are sorry that we stopped supporting the map, but after over 600 hours of time invested in the map, it is enough to see how every patch from Giants makes the problems bigger instead of smaller, or we have to start from scratch every time.


Replaced City Gross Supermarket
Added Flour Mill
Added Garden Center
Added new products (flour/bread/yeast)
Fixed building images not showing in Store

Cleaned up field edges
Moved trees that were on fields
Added new cereal types (Muesli, Conrflakes and Honey Cheerios)
Added Apple and Pear Orchard (trees can be purchased)
Added Cider Factory
Changed both BGA’s (originals were creating some script errors)
Changed cow farms for in-game versions
Adjusted machine halls and added some new types

Cleaned up field edges
Moved trees that were on fields
Added new cereal types (Muesli, Conrflakes and Honey Cheerios)
Added Apple and Pear Orchard (trees can be purchased)
Added Cider Factory
Changed both BGA’s (originals were creating some script errors)
Changed cow farms for in-game versions
Adjusted machine halls and added some new types

– Hotfix upload – liming and plowing and mulching was no longer possible in version 1.5+ to 1.7. We are sorry for a bug that we thought we fixed, because it worked offline multiplayer but not on dedicated servers:

Giants detects the fertilization level over every second pixel of the infolayer. We increased all infolayers to 8K, double the map size, because it solved the double fertilization problem. Unfortunately, functions like plowing and mulching are only allowed to be half the size because they also only have one level.
Due to the map scaling of FS19, the limed field area will now be shifted again, of course, but your actions on the field will be saved again.

To save your savegame you have to do the following:
-> start the game -> start a new singleplayer game with the map. -> save the map -> open the savegame folder and copy the infoLayer_plowLevel.grle , infoLayer_rollerLevel.grle, infoLayer_stubbleShredLevel.grle, and if necessary the infoLayer_sprayLevel.grle (only if you updated from 1.5/1.7 to 1.7.5) to your old savegame state.
start the game as usual. If you have your savegame state, on the Dedi server want to update. you must download this first and follow the steps above exactly the same. Then zip the savegame and upload it to the dediserver. Restart the server afterwards.

– was changed:
GRLE Size reset from 8192 to 4096 for infoLayer_plowLevel.grle , infoLayer_rollerLevel.grle, infoLayer_stubbleShredLevel.grle
2 trees without texture were removed/hidden.
Village in the middle of the map has new buildings prefabs.

– Removed 247 unused files. About 200 mb cleared (247 files from 2422 files).
All remaining files (2,175 files) are required for the map. We will try to optimize this much further.
– WorldBorder on field 54 fixed. -> you dont need a new savegame – thanks goes out to Giants.
– Invisible collision objects (2 forklifts) on the former dairy site in the east deactivated.
– major Performance improvements
The map still gives 2 warnings, these are due to the file size of the road textures. We hope to replace the road textures or roads sometime soon.

Huge update – where do I start – solved several issues. These main points have been edited:
– Fertilizer levels finally work like in the standard game. You can now run 2 fertilizer levels. MANY MANY THANKS TO: MonkeyWalk -> infoLayer_plowLevel, infoLayer_rollerLevel, infoLayer_sprayLevel, infoLayer_stubbleShredLevel, infoLayer_limeLevel was added this was missing in version 1.
-> Very important for map upgraders: If you want to upgrade your existing game to map version 1.5, you must first create and save an empty game. The savegame will then contain the files mentioned above with the extension .grle. You must copy these files into your old savegame. Then save the game as usual ->
If you want to upgrade a DEDI server session to 1.5, you have to do the same as for single player. BUT: your savegame must be loaded once in an offline multiplayer session by the administrator after copying it – i.e. the ingame multiplayer-> then save with admin rights and upload the savegame to the DEDI server together with the new map. -> make a backup beforehand.
Street textures have been adjusted to transition to the lighter HDR texture of FS22.
Added more traffic.
the non-functioning silos on the map have been removed from the placeable file – can still be purchased but are no longer pre-placed on the yards at launch.
Added Dirt as Height Type – Map made Terrafarm 4.0 Ready.
Over 60 errors and missing textures were fixed. 7 map errors still included.
Cowshed triggers have been adjusted where possible.
Fixed issues with the shop.
Glitchi objects and performance eater objects have been hidden.
Color grading and position of the sun has been moved and adjusted to a mean European azimuth.
performance improvements. However, due to the size of the card, it is imperative to have a good SSD with the game data stored on it. ALSO don’t forget to use NVIDIA DLSS or DLAA or ATI Super Resolution to improve the graphics load of the graphics card without quality loss.
Map is patch 1.3 ready and should now also run with precision farming when it is released.
Map authors have been added and updated.
Map edge collision on field 54 not yet fixed -> we are still waiting for a new patch – otherwise the map cannot be upgraded if we move the collision wall.

Important before there is flame again: No objects were deleted on the map and only hidden or carried out in the placeable to keep the map upgradeable. Realism players hate having to create a new savegame state after 6 months without reaping the first harvest.
In our tests, we were able to fell 600 to 2000 trees without any loss of performance thanks to the Nvidia RTX 2060+ and Nvidia DLSS feature. ATI’s Super Resolution should also be able to easily handle these amounts of data.
We will continue to update the map. Certainly precision farming could require an update. This will be entered as usual, insofar as this is technically possible.
The pictures below show field 24 ingame straightened with Terrafarm and newly heaped up or freshly planted with new trees. There used to be around 2,000 trees on this edge area.
Added screenshots of all used and tested mods to update file attachments. -> All these mods work perfectly on the map.
Enjoy the card and until then.


Alexgerman123, Gniltag, Julian, NoobFragz

3.8/5 - (13 votes)

Download mod

File File size
zip FS22_Swedish_Landscape 1 GB

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7 months ago

Really good that someone fixed the issues of the map 🙂

7 months ago

Great job

7 months ago

Hey just noticed that the custom buildings are available as placeables, but it would be nice if they had their own icons and not the basegame ones.

7 months ago

I cant sell products in the sellpoints as Ica and why isnt there a sawmill there u can unload an sell woodstock

6 months ago

Many, many thanks for fixing this incredible map. It had many bugs that made it unplayable. Good job

5 months ago

Why is the slurry tanks gone on the farms?

Jerker Gustafsson
Jerker Gustafsson
3 months ago

So this is it for further development of this map? I’d love someone to take over the project and actually fix the problems. First of all fix the fields and remove the ownership of the outlining unlabeled area. Makes no sense to have one farm forcefully own this and not being able to sell because of unremovable placeables. It would also be nice if someone could integrate a bale storage trigger inside the central building or in the big hall 🙂

Barbe rousse
Barbe rousse
3 months ago

Nice work meine freunde.

1 month ago

How do I open doors and gates?

Jerker Gustafsson
Jerker Gustafsson
22 days ago

Really good someone still works on this but frankly the main farm is completely messed up with all sorts of buildings clipped into eachother etc. why not leave the awesome map design NoobFragz made and concentrate on the code and gameplay issues!? Map is &%¤” up now in my opinion. Would be nice if someone fixed the original map instead of butchering all the good work design wise.

Andreas Main
Andreas Main
Reply to  Jerker Gustafsson
16 days ago

I will look at it AM Modding 😉

1 day ago

im missing bulidings at the cow farm

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