With this script, gates and doors open automatically as soon as you drive into the trigger.
After leaving the trigger, the gate closes again,
Mods do not have to be specially adjusted for the script to work.
If you have an AnimatedObject where the script should not work, then enter the following in the AnimatedObject’s:
<controls … autoopen=”false”/>
Have fun with it
Credits:
Zombold, DerElky, San
The most pointless mod I’ve ever seen
Is there a Discord or GitHub where I can ask for help?
How can I increase the trigger range? Can anyone help me with the .lua file?
I have the same problem。
You have to modify files using giants editor, find trigger and set higher scale.