Headland management for tractors, field sprayers, mowers and harvesters.
With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.
The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.
Included functions:
– Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
– Raise lowered implements and lower them again
– Turn plough, single-stage or two-stage (via centre position)
– Raise and change ridge markers
– Control crab steering
– Disengage and re-engage power take-off(s) and hydraulics
– Beep when headland management is activated
If VCA Mod (FS22_VehicleControlAddon) is present:
– Deactivate and reactivate GPS track guidance
– Disengage and re-engage active differential locks
– Trigger VCA’s turn function
If Guidance Steering (FS22_guidanceSteering) is present:
– Deactivate and reactivate GPS guidance
– Headland automatic: Activate headland management automatically when headland is reached
Prepared and provided with one of the following updates when SpeedControl Mod (FS22_zzzSpeedControl)
– Speed adjustment also possible by changing the cruise control level
V2.3.3.1
– Goeweil-Fix
V2.3.3.0
– Contour guidance: The distance to the edge of the field can now also be freely selected as an option, track guidance further optimised
– Support for the SDF Pack of the Farming Duds added
– Incompatibility with FS22_realismAddon_rpmAnimSpeed (Modelleicher) fixed
V2.3.2.0
– Contour guidance: Setting of manual working width added
V2.3.1.0
– Contour guide: Parameters optimized
– Contour guidance: The parameters of the contour guidance can now be changed via the console and are saved in the modSettings directory
– Vehicle measurement: Determination of vehicle width improved (erroneous measurement due to ridgemarkers eliminated)
V2.2.0.0:
– Support for Mod SpeedControl added
– Support for Mod EnhancedVehicle added
– Configuration enabled for slurry vehicles
– Added option to hide keybinding info in F1 menu
V2.1.0.2:
– Fix for update 1.4/1.4.1 to prevent lua callstacks
V2.1.0.1:
– Local save and restore in connection with Manual Attach now affects the respective player only and not works globally
– Configuration of cruise control setting in headland-mode corrected
V2.1.0.0:
– Improved timing of the individual work steps
– Improved control of potato harvesters and similar vehicles
– Lifting option added: first front implements, then rear implements
– Headland automatic control now independent of Guidance Steering
– Optional automatic return to field mode after turn
– On/off switch added (lShift+lAlt+X)
– Option to temporary disable headland automatic by key (no key preassigned, could be set arbitrarily in the key settings)
– Revised status display in vehicle HUD
– Vehicle measurement to adapt front/back nodes, if implement is being attached or detached
– Enable manual override of trigger controlled actions
– Save and restore configuration locally for type of implement
– Headland management available in mission vehicles
V2.2.1.2:
– Added category FM_VEHICLES to supported vehicle categories
Credits:
put the old one back,the update dont work
Alex Kourilchik