Production Revamp V1.4.3.0

Production Revamp V1.0

Revamp reworks the internal production system, expands it and adds various functions. Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions.

A selection of features:

Automatically available for all productions:
* Automatic word wrap on the recipe display for incomming and outgoing products (4 ingredients per line, 2 per line for boosters).
* A colored display of the recipes makes it easier to see why a production is not producing: white – available, red – not available but required, orange – not available and not required.
* Possibility to buy goods in the production menu for a production for double the market price.
* Priority system: Incoming goods can now be set to different priorities via the production menu and will be distributed based on these priorities. The following applies: Priority 1 is most important and will get the goods first until the warehouse is full. Priority 2 only afterwards, etc. Inputs can also be deactivated, in which case they will not receive any deliveries.
* Only active productionlines can be supplied via the distribute mode.
* New output mode available: Sell Directly, Distribute, Storeing (Previously Keep) and Spawning (New). If a production is set to storing, it does not automatically spawn pallets.
* Added manual pallet & bale spawner – All productions with pallet spawner can also spawn pallets & bales manually – via the menu or a trigger.
* Production delivery costs are now reported separately (previously part of production costs).
* Productions that are mission objectives can accept unlimited goods from missions until the mission is completed. Mission goods no longer end up in the production itself during missions.
* Display of maximum storage capacities.
* Alphabetical sorting of the productions.
* In the case of productions, it is displayed whether they are running in parallel (II) or distributed (Y).

Must be actively added to the productions:

* Recipes can be created with several equal ingredients in groups (maximum 5).
* Multiple production lines that previously had to be created separately can be combined into one production line.
* Ability to add one or more optional boosters that increase Outgoing Production.
* Boosters can be disabled or reversed for individual goods.
* Display of the real current production depending on the booster. The current booster value is shown in orange brackets after the amount.
* Ability to create recipes via FillTypeCategories.

* Possibility to add displays on productions that can show the current level in the storage. Also possible with pure storages.
* Possibility to display objects depending on the fill level, e.g. pallets in a production warehouse. Also possible with pure storages.
* Storages can also be provided with a spawn script that can be used to spawn bales and pallets.

Other features:
* New FillTypes can be entered via Revamp at existing sales points without actively changing the existing sales points. A separate point of sale is no longer required.
* Hidden productions with autostart function.
* Various setting options for the above functions.
* All fully multiplayer compatible.

A full list of options, installation help and support is available from the Documentation:
This is just the script, the script alone does not change any production recipes! These must be created separately.


* Fixed a Bug with Game Version

* Fixed a Bug with manually spawning logs

* Bugfix with Pump and Hoses Version 1.3

* Fill level objects can now use multiple filltypes or filltype categories as a sum
* Possibility to use any number of opening hours

* Bugfix ingame help of other mods should work correctly again

* Bugfix with boostMode
* Write error in StoreItemScript considered
* Bugfix with production cycles display

Version 1.4
* Correction of recipe and fill level indicators for extra wide monitors.
* Purchase price adjustment works now also with fillable purchase silos
* StoreItems via the revamp functions have mod titles again
* Lumber trigger now adjusts its text without reloading, between selling and storing

* rename mod icon to match new guidlines
* replace Ampersand sign in XML texts for better display

* Compatibility with Silverrun Forest/Platinum Shipyard and Coaster

* Bugfix autostart and weather dependent productions/filltypes
* preselected priorities
* buyfactor can be changed
* production mode monthly
* modes for mix-groups
* displays can change color depending from filllevel
* production modes can be used together
* silage bales from m+ are now spawned with foil

* Fix with new productions and Pumps N’ Hoses DLC

* Swap dialogues now with 1/10 steps
* When swapping out seedlings, all tree species available in the standard seedling palette can be selected.
* Fix for interaction with Pumps N’ Hoses DLC

* Fixed object fill level with one object
* Optimized distribution calculation
* Fixed bug with the new production modes

Version 1.3
* Translations outsourced to separate files and new translations: Swedish and Russian.
* Silo/Production spawn can now choose to spawn as bales, pallets or logs depending on what is available on the map. The selection is only displayed if there are several options.
* “Store wood” is now displayed for a silo/production instead of “Sell wood”.
* Added game settings
* Correction of the purchase prices based on the economy settings (can be deactivated in the settings)
* The selling price factor for direct sales from productions can be set
* Changed bales from mods can now also be spawned
* Bales are now displayed sorted by size when swapping out
* Added conditional outputs
* Production dependent on temperature, wind, sun, rain, season and opening hours
* Enables fill levels depending on temperature, sun, rain and wind
* Made color of silage bales selectable
* Made production lines that are inactive/active hideable
* Added ingame help

Version 1.2
* Added new translations: Spanish, Italian and French
* Built-in priority system
* Buy function built in
* Installed production spawner script
* Sellpoint script installed
* Line break implemented
* Colored recipes
* Maximum storage quantities & sorting of productions
* FillTypeCategories support
* Added display and object display
* Warehouse spawn script installed

Bugfix with Unloadingstation without a FillType Entry

* Bugfix for prio sync on dedicated server

* Fixed Bug with Capacities with FillTypeCategories in recipes

* Added option to set productions to auto-deliver(for hidden productions)

* Fix for AutoDeliver & Storing for productions preplaced on maps
* Fixed broken pallet-limit

* Fix for Spawning not saving anymore

* Fix for intelligent Distributing, Produktions should no longer distribute to themself



5/5 - (13 votes)

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File File size
zip FS22_A_ProductionRevamp 475 KB

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10 months ago

This Update don`t fund the Game. Its starting with Error – Production Revamp is not install – but the mod is correctly in the mods-folder

Сергей Ишков
Сергей Ишков
10 months ago

I found your card , I really liked it . but I play by myself , alone . I didn ‘t like that there is no way to play with vanilla recipes . just add buildings, with vanilla recipes , and let everyone make a choice .

1 year ago

This has locked my production menu on the butcher. I cannot scroll the menu

1 year ago

no work game block loading 87%

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