
Random World Events brings dynamic, unpredictable challenges and opportunities to your Farming Simulator 22 world!
Experience a living, breathing agricultural environment where unexpected events can change your farming strategy in an instant.
Will you face a sudden tax bill or receive a government subsidy? Will your vehicles experience unexpected issues or enjoy efficiency bonuses? Only time will tell!
This mod adds realistic events that affect your economy, vehicles, fields, and time management, creating a more immersive and challenging farming experience. Perfect for players who want more variety and unpredictability in their farming life!
This mod is designed to:
– Add variety without breaking game balance
– Encourage financial planning and risk management
– Create memorable moments and stories
– Work with all maps and other mods
– Scale with farm size and progression
Average Impact:
– Net positive over long play sessions
– About 5-10% variation in income/expenses
– Fully customizable to your preference
Future updates:
– More event types and categories
– Visual effects for certain events
– Event scheduling (seasonal events)
– More granular controls per event type
=== [TROUBLESHOOTING] ===
Mod Not Working?
– Ensure it’s enabled in your mod list
– Check console for error messages
– Type `events status` to verify it’s loaded
– Try `events reload` to refresh settings
Too Many/Less Events?
– Adjust frequency (1=rare, 10=constant)
– Change cooldown time between events
– Disable specific event types you don’t like
Event Too Strong/Weak?
– Adjust intensity (1=mild, 5=extreme)
– Disable specific events using console
– Use `events skip` to end current event
Saving Issues?
– Settings save automatically to XML file
– Located in: Documents/My Games/FarmingSimulator2022/modSettings/
– Manual backup recommended for server use
Changelog: +
V1.3.0.5
– Added 10 new economic events
– Added 10 new supernatural events
– Fixed event state cleanup
– Fixed duration handling for supernatural events
V1.3.0.0
– Fixed bug with testing event
– Added 40 new events
– Added console commands*
– Fixed console command function signatures
– Improved console feedback for active events, cooldowns, and triggers
– Fixed “attempt to index nil” errors in console
– Removed duplicated code
– Improved error handling for event loading
– Minor bug fixes in GUI
– Added more debug logging**
*New added commands:
> rwe status
> rwe end
> rwe debug
> rwe list
**If you dont like console being spammed, just toggle debug setting [off] via `F3`
V1.2.0.0
– Settings are properly saved after changes made in settings menu
– Fixed incorrect file loading paths using FS22-compliant methods
– Fixed duplicate physics code scattered across multiple files
– Fixed weather events toggle (disabled until implementation)
– Fixed GUI frame class loading errors
– Improved code organization with modular architecture
– Improved error handling and logging system
– Improved physics system with terrain response integration
– Improved event loading with dynamic module system
– Added 5 modular event files for better maintainability
– Added dynamic module loading system
– Added event count tracking and display
– Added PhysicsUtils module for consolidated physics functionality
V1.1.0.1
– Changed `F9` to `F3` due to overlapping input from 3rd party mods
V1.1.0.0
– Rewrote the entire mod codebase (again) for better structure and maintainability
– Added a brand new settings screen*
– Added a dedicated `events` settings section
– Added a new `physics` settings section
– Improved and refactored the random event system
– Optimized and cleaned up large parts of the code
– Improved XML save/load handling for all settings
– Added delayed startup logging and in-game load notification
– Temporarily removed console/debug commands
*I tried for almost 3 days now to figure out how we can implement the settings
into the settings page when you are in the pause menu…
However i failed. So now we have a dedicated page where you can change almost everything.
V1.0.5.0
– Rewrote the entire code
– Updated notification style
– Improved `nil` error handling
– Added many new events
– Cleaned and optimized code
– Fixed minor bug from initial release
– Updated console commands
Credits:
tisonK
hey man this is a really cool idea, been wanting something like this for a while. cant wait to try it out!