Some loads will be blown away by heavy winds when transported in open trailers or other vehicles.
The strength of this effect depends on the kind of load as well as on the fill level of the respective vehicle. Closing the cover of trailes avoids the effect of losing loads.
Important note: This is still work in progress! I’m thankful for any feedback about bugs, errors or improvement suggestions.
Version 0.0.7.1
– bugfix with vehicles that may change configuration to not supported variants. Caused mod to be stuck on this vehicle
Version 0.0.7.0
– moved tilt losses mechanic into separate mod “FS22_TiltLosses”
– bugfix of crashing with particles on vehicles with fill units that have a capacity of 0
– bugfix: vehicles with multiple fill units now shows particles for every fill unit
Version 0.0.6.0
– introduced tilting losses of vehicles
– bugfix in particle system to prevent crashes on swap-body vehicles
Version 0.0.5.1
– bugfix in particle system initialization introduced by V0.0.5.0
Version 0.0.5.0
first implementation of particle system for blowing effect. See mod description for limitations
Version 0.0.4.1
bugfix of addSpecialization function in RegisterSpecialization.lua (line 80)
Version 0.0.4.0
– added some more description text
– added possibility to determine the minimum required speed above which loads will be blown away by the modDesc.xml
– added a global blow factor which is multiplied with the internal calculation results of the blow rates. It can be adjusted via the modDesc.xml. Standard is 1.0 which is equal to 100%. Setting this value to zero will effectively turn off the mod. Higher values increase the strength of the blwoing effect.
– script now includes the possibility to exclude vehicles based on the user config from modDesc.xml
Credits:
Script: Sushifresser
Idee / Konzept: Sushifresser, Bikercelle
Tester: aelxr, Bikercelle
Very cool mod!