
After several months of playing, our small two man modding team set about fixing the map.
We love the map. For us it is the best available map in FS22.
We have been trying for months to contact the original author NoobFragz to get the expressed right to fix the mod.
Unfortunately zero feedback.
Therefore we have taken the fate into our own hands. We still hope that NoobFragz will contact us
Also we have left the map version at 1.0.0, this is necessary to be able to play the map in the running server operation.
If you change the version number, the existing game state on Dedi servers will not work anymore.
So ideally you can just update your existing map. Please make a backup before!!!!!
The following fixes were made.
Field 41 42 had the wrong name which made it impossible to sell field 41. This has been fixed.
The snow did not work – this has been fixed.
The roads now get a slight frosty look in the winter at strong minus temperatures.
Unfortunately it is not possible to add the shaders with the even more detailed frost edges to the road from LS22 – maybe this will be possible in the future.
The yard plot holes in the map have been fixed. So the yard is not part of the background map
The right yard in the forest is unfortunately still in the background and cannot be solved at the moment.
All land prices have been adjusted to reality and real prices per hectare. 1 hectare costs 40 thousand euros.
Fix: The missing 3d model of the store and the missing textures were fixed.
Fix: The mobile store and the store now offers the possibility of repainting and selling vehicles.
Many missing file paths were fixed.
The map is now also Autodrive Ready but still without courses -> you have to drive them in yourself.
The map is courseplay ready (also in multiplayer branch on Dedi servers without problems).
Map BGAs made runnable.
The BGA’s can now additionally process sugar beets and potatoes and methane can be kept or sold.
Ls22 GrowthTimes+ 1.0.0 mod from Gniltag has been integrated on the mod.
Please have a look at the growthtimes screenshot and a
Ls22 WachstumsZeiten+.
Traffic system works with one large existing route. Several more will follow.
We hope that everything stays well and everyone is happy about the fixes.
🙁 We hereby discontinue map building for this map.
With patch 1.4 and beyond with Precission Farming the problems on the map became bigger and bigger. -> SO don’t even try with patch 1.4+ – rather play map on lower versions.
It is not recommended to play on the map long term, because the painting of the landscapes can somehow disappear from time to time. In our case it happened after 6 months with patch 1.4.
Unfortunately, we assume that the map will have to be completely rebuilt. Conversions from LS19 maps have no success in FS22 from our point of view.
We are sorry that we stopped supporting the map, but after over 600 hours of time invested in the map, it is enough to see how every patch from Giants makes the problems bigger instead of smaller, or we have to start from scratch every time.
Credits:
Alexgerman123, Gniltag, Julian, NoobFragz






How can I come in contact with the creators of this map? If any of Alexgerman123, Gniltag, Julian, NoobFragz sees this….write me to my mail “[email protected]”. Have to ask a thing.
im missing bulidings at the cow farm
Really good someone still works on this but frankly the main farm is completely messed up with all sorts of buildings clipped into eachother etc. why not leave the awesome map design NoobFragz made and concentrate on the code and gameplay issues!? Map is &%¤” up now in my opinion. Would be nice if someone fixed the original map instead of butchering all the good work design wise.
I will look at it AM Modding 😉
How do I open doors and gates?
Nice work meine freunde.
So this is it for further development of this map? I’d love someone to take over the project and actually fix the problems. First of all fix the fields and remove the ownership of the outlining unlabeled area. Makes no sense to have one farm forcefully own this and not being able to sell because of unremovable placeables. It would also be nice if someone could integrate a bale storage trigger inside the central building or in the big hall 🙂
Why is the slurry tanks gone on the farms?
Many, many thanks for fixing this incredible map. It had many bugs that made it unplayable. Good job
I cant sell products in the sellpoints as Ica and why isnt there a sawmill there u can unload an sell woodstock
Hey just noticed that the custom buildings are available as placeables, but it would be nice if they had their own icons and not the basegame ones.
Great job
Really good that someone fixed the issues of the map 🙂