Welcome to the aft diek
PLEASE READ CAREFULLY!!
It is a fictitious 4 x card based on the Lower Saxony 22.
The map has 184 fields, several forests, 14 farms with a farmhouse and
2 farms without a farmhouse.
There are also a number of forest pitches for the tree pushers.
4 biogas plants.
128 high types
You start in the single player as a small contractor (you don’t own any land) only farm and lots of machines.
On the map you have to economize !!
Everything on the map except productions is purchased through farmland.
Animals also have a use on the map, you can bring pretty much anything to the butcher shop.
If you want to manage productions, you should rent them, otherwise the building will be deleted from the map when you sell it.
Biogas plants must include one for bale missions !!!
All buildings that you want to demolish have a negative effect, it is displayed in single player and not in multiplayer, but
it is still deducted. This was done because we mappers don’t want to bother creating the yards for nothing.
There are some silos that are marked with the NDS logo, you can drive in clover and alfalfa and make silage from them.
Unfortunately, this does not yet work with MAIZEPLUS.
However, you can use clover hay and alfalfa hay with Maizeplus.
You can play this card with and without MAIZEPLUS.
You need this ModPack. The rest of the mods are loaded from the Modhub when you start the game for the first time.
My colleague has of course already run in Autodrive, see AutoDrive
Please note the readme in the zip!
We assume no liability for mods that cause warnings and errors!
PLEASE READ CAREFULLY
1). Density of plants decreased a bit because of performance
2). Removed chicken coops on courtyard 7, installed cattle barn and pigsty
3). A pair of trees jutting out into the street are staggered
4). Grass bushes and weeds removed from the roads
5). Set on a bridge walkway
6). Removed invisible collisions
7). Traffic lights installed at the three major intersections
8th). Added barrels for transporting goat milk
9). Deco trees thinned out
10). Reduced clip distances for tree decorations and buildings
11). Speed cameras installed for every km/h that is too fast, 1 euro
12). Fruit destruction 2.0 only for rapeseed, corn, sunflower, grass, field grass because of the FPS
13). Removed damaged i3ds, replaced some buildings
14). Map cleaned up Removed redundant files
15). Swapped silos at Höfe 5, 9, 11 and the BGA Kirchdorf
16). Adjusted starting fleet slightly
17). Adjusted seed and harvest time window (e.g. spring barley, winter barley)
NDS – Modding
LS – Schleswig Holstein
Danke noch an alle Modder deren Gebäude ich verbaut habe.
Danke an Farmer Marco ( FM Modding ) für den Stall .
Does not load past 85%