ALTKIRCH IM ELSASS V2.0.1.2

ALTKIRCH IM ELSASS V1.0

Welcome to the Altkirch in Alsace.
As many already know the Altkirch from LS19, it now also appears in LS22.
The map includes a lot of productions and a lot of fields.

What was installed:
Precision Farming
Maize plus (only partly installed because I’m at the limit with the crops)

Changelog:

A NEW savegame is required for all changes to take effect!
– Version 2.0.1.2
– minor bugs fixed
– For tarte flambée production, washed potatoes added as additional input
– For potato pancake production, potatoes replaced with washed potatoes
– Airport removed
– Crude oil production set up
– Crude oil created as input for diesel production at refinery
– Meadow created between circus and heating plant
– Energy divided between solar energy, wind energy, BGA energy and green electricity
– Energy storage made accessible
– Bridge at the butcher replaced

– Version 2.0.1.1
– Index error cowshed cattle farm fixed
– Meadows created where you can now fertilize. To use these you need a new savegame, where you can import farmlands.xml placeable.xml farm.xml careersavegame.xml and vehicle.xml from the savegame
– Info message due to autoload info trigger fixed

– Version 2.0.1.0
– Carrots fixed when harvesting and harvesting time
– Display color changed for mineral feed production on the main farm
– Display on the main farm silo for feed and mixed feed corrected
– Display text changed from sugar beet shreds to sugar beet shreds
– Cow pasture created on the main farm
– Manure, liquid manure and fermentation residue silo fixed
– Productions on all animal farms now require additional electricity
– Wind turbine set up as production => 3 pieces are entered on the main farm via the placeable.xml
– Energy storage – Building created (can be placed in the shop under productions)
– Revamp requirement increased to version 1.5.0.3

– Version 2.0.0.9
– Display on the grass silo Schafshof fixed
– Door and gates on fertilizer production fixed
– Removal effects of mineral fertilizer on fertilizer production fixed

– Version 2.0.0.8
– Trees moved in some places near the road
– Waterworks sales point fixed

Version 2.0.0.7
– AI blocker at traffic lights reduced
– Note about butcher ==> FS22_EnhancedAnimalSystem <== is not required and puts the butcher out of action when the mod is active - Beetroot and parsnips added to Erdfruchtlager Haupthof, Rinderhof, Schweinehof and Mayer AG - Train at the waterworks fixed - Trees moved in some places near the road Version 2.0.0.6 - Silo at the main farm expanded -> sorghum millet
– Large display board for silos at the main farm newly built
– Waste added as output for some productions
– Silo at the chicken farm expanded and fixed
– ChangeInitialStart script removed
– Collisions at traffic lights adjusted for AD
– Sheep farm and sheep pasture animals in the stables increased
– Farm lighting created at the egg farm
– Silage additive production added for mineral feed production
– Fermenter main farm (removal trigger incorrect position) fixed
– Unloading trigger at Agrola gas station fixed
– Unloading trigger at chicken coop at the chicken farm enlarged
– Translation for pellet production fixed
– Silo at the sheep farm => displays fixed
– Water trigger at the pig sty/pig farm enlarged

Version 2.0.0.5
– Greenhouse for strawberries (placeable) added
– Strawberries added as input to dairy and pastry shop
– Added strawberry milk and strawberry cake as new filltypes
– Water filter for waterworks installed as input
– Paper production expanded => Now also produces water filters
– New double garage built in the main courtyard
– Spinning mill placed a new building
– Distillery placed a new building
– Adjustments to Premium Expansion DLC
– Fixed water for animals
-Fixed fish food pallet
– Road system rebuilt including splines
– Ground adjustments due to new roads
– Adaptations to straw recovery
– Trigger fixed at river water stations => AD did not draw river water independently
– Added parsnips and beetroot
– Delicatessen production expanded by 6 production lines
– increased revamp version to 1.4.3.0

Version 2.0.0.4
– Added manure to the chicken coop at the egg farm
– Illuminated courtyard lamp installed at the Eierhof
– ManureHeap registered at Eierhof (placeable.xml)
– Mineral feed production installed on the main farm (placeable.xml)
– Silillant added as a booster in fermenters
– Error: TransformGroup Kabel230Volt (node id 160072) has a zero scale => Fixed
– Fixed trigger marker at river water pumping station
– Shelter at Rinderhof and at Holzkerle sawmill renewed
– Light installed on both sawmills
– Enlarged the feed trigger at the sheep pen at the sheep farm
– Added greenhouse for tree seedlings. Produces pallets of 40 seedlings that can also be sold at points of sale.
– The original Giants seedling pallets cannot be sold!!
– Diesel and fuel inserted at points of sale
– Fixed tobacco and carrot growth without season
– Spinning yield of fabric and workwear increased
– Metal production installed (placeable.xml)
– Wooden barrel production installed by Schreiner
– Wooden barrel is now required at the rum factory and winery

Version 2.0.0.3
– Fixed horses (when riding came black screen
– Fixed placeable gas station
– Fixed issue with snow and snowblower
– Added mineral feed production
– Fixed compost as fertilizer on the field
– Increased the feed trigger in the barn at the Eierhof
– revamp version increased to 1.4.0.0

Version 2.0.0.2
A NEW savegame is required
– Fixed collision in multi production
– Fertilizer production herbicide trigger fixed
– Adjusted butcher trigger for animals and adjusted consumption
– Collision at Aspach supermarket (ice cream truck) Placed correctly
– Removed bump at field 52
– Fixed texture error with information signs
– Expanded silo displays and fill types at Rinderhof, Schweinehof, Obsthof and Gemüsehof
– BGA4 renewed
– Various bugs fixed
– Added ball storage at Rinderhof and Schweinehof
– Added ball storage placeable for cotton and sheep’s wool
– Added courtyard lighting at Schafshof
– Fixed bug when mowing green areas ( after mowing the plow status appeared)
– New ICE installed
– Changed train at the waterworks (inclination from the mountain)
– Fixed the trigger for fuel at the peat plant
– Added Methane as a booster at Refinery
– New texture for dirt roads
– Added Danish translation

Version 2.0.0.1
– Fixed rice at harvest time
– Bridges rebuilt for AD
– Fixed crap at Kuhstall Haupthof and Rinderhof
– Various minor bugs fixed

Version 2.0.0.0
– Added silos at Schafshof and Wasserwerk (placeables)
– Fixed texture error with information signs
– Removed productions from mission objectives
– Ground textures changed
– Removed the grass under the garage by the sheep paddock
– Added missing fruit to Seasons
– Millet crop removed and tobacco installed
– BGA’s modified
– Added icons for water and fuel
– Water as an additional input for Beetmaster
– Productions adapted to the new revamp versio
– Forest rebuilt
– Farmlands Remade
– Installed new animals from Susi25 and Wingi
– Installed own animal stables with water
– Giants animal stables installed with water
– Various adaptations of productions
– Traffic light script installed by Achimobil => currently still slight problems with AD. Achimobil and AD are working on that
– Butcher switched to Revamp
– All flaps at the power plant and silos close at 11 p.m. every day
– Splines renewed at roundabout => AI traffic stopped constantly
– Ore production added for DLC

Credits:

RU Modding, Ifko, AndreasK85, FM Modding, Bauer Horst

3.3/5 - (19 votes)

Download mod

File File size
zip FS22_Altkirch 2 GB

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steffen
steffen
3 months ago

there are problems with unloading wood pellets at the grian mill and bakery

Garry
Garry
6 months ago

I have revisited this map in the hope the issue with the traffic lights had been addressed, as I read in the changelog 2.0.0.6 “Collisions at traffic lights adjusted for AD.” I now understand the obstruction occurs when the lights are on RED and removed when GREEN, this might not bother some players, but unfortunately for me, this makes the map unplayable, this is disappointing as I still believe that the map could be a very good one. If the obstruction was removed allowing your vehicles to come to a nice smooth stop rather than crashing into some invisible barrier, it would make this an excellent map.

Garry
Garry
6 months ago

This is a very nice map, one can see a lot of time and work has been spend in converting this card from FS19, unfortunately not without its issue, mainly, at every Traffic Light there is an invisible obstruction making it almost impossible to navigate around the map, specially if you want to use Autodrive, the other downside is the prices of farms, over 4 million for one far in my opinion far too much. If these issues were sorted out, I think I would give it a much better rating than the 2 star I have.
Thanks for all the time and hard work that has gone into this map and hopefully with some small changes, it will get the 5 star rating.

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