BALLYSPRING MAP V1.12

BALLYSPRING MAP V1.0

A fictional Irish map with 165 fields, mainly grassland with some arable fields. There are 9 farm yards to choose from.

Features:
– Custom Animals: Bulls, Calves, Goats, Ducks and more
– Multi Terrain Angle
– Custom Traffic
– Irish Number Plates
– Custom seasonal growth plan with Cotton and Sugarcane removed
– Relight Installed
– Custom Sounds
– Custom NPC’s
– Multi Fruit
– Road Network built in Blender
– All hedges have collisions
– Removable Hedges
– Productions and sellpoints
– Precision farming ready with realistic soil map
– Most things only work once the land has been bought Animals, silos etc.

Due to the amount of animal husbandries on the map, the “More Animal Husbandries Possible (64)” mod is required.

Changelog:

1.2.0.0 (New save required)
– Initial ModHub release
– Zip name remaned to remove _pc
– Moved credits from description to contributors section
– Debranded multiple textures at request of GIANTS
– Icon image renamed
– Updated preview image
– Updated Overview image (aka PDA)
– Moved storeItems from modDesc.xml to storeItems.xml
– Made the feed troughs in the open pastures hideable by pressing O at them
– Removed Renault Master from Mobile Home as it has too many polys
– Changed icon for Tommy Shlug NPC
– Tidied up fillTypes xml
– Tidied up fruitTypes xml
– Removed grape and olive from the growth calender
– Corrected floating cottage between field 117 and 124
– Corrected rusty gate at the Dark Blue farm (Clipping into the shed)
– Added autoopen=”false” tag to the animatedObjet code for the hedges, fences and walls to prevent these from automatically hiding/uniding when “AnimatedObject Extend” mod active
– Corrected slighty floating bridge entering open pasture at starter farm
– Made placeable mods required mods for the map instead of having them built into the map at request of GIANTS
– Made the hedge collisions toggleable (Trigger at the workbench in the shop)
– Removed duplicated pine trees
– Adjusted triggers on multiple fences to prevent them conflicting with hedges / walls below them

V1.1.0.3
– Corrected floating log stacks at sawmill (New save required)
– Increased size of bale trigger at all the sell points to make it easier to sell bales (New save NOT required)
– Changed width of the pedestrian splines to help with pedestrians clipping through buildings etc. Still will happen but not as often (New save NOT required)
– Altered the mud mod info layers. Made the mud less severe (New save required)
– Corrected typo in animals xml to make use of the new feature added to Chissel’s Enhanced Animal System mod – Custom animals now do not get overridden by the EAS mod (New save NOT required)
– Modified foliage areas for the sheep pasture at yellow farm and cow pasture at dark blue farm to use entire field for grazing mod (New save required)
– Added Swiss cows and additional Brown & White variation for the Holsteins. Holsteins and Swiss cows now using base game fully grown cow model instead of same model as the heifers. (New save NOT required)

v1.1.0.2
– Changed the control for hiding the hedges, fences, walls etc. from left mouse button to the O key not to conflict with the gates (New save NOT required)
– Restructured folder structure and removed BaseDirectoryFix.lua script to avoid certain xml files getting overridden by other mods
This was causing manure to appear transparent when mods that loaded their own fillTypes xml were activated. (New save NOT required)
– Made all collectibles collectable, some of them were conflicting with removable objects triggers (New save NOT required)
– Corrected shader errors from test tool in preparation for modhub submission (New save NOT required)
– Corrected typo in placeables xml loading OakTreeHouse.xml (New save required)
– Corrected issue with not being able to feed the dog at the main farm (New save NOT required)
– Updated terrainShader.xml to be compatible with game version 1.9.1 (New save NOT required)
– Updated Garage, Mart, Potato & Pub sell points to accept bales (New save NOT required)
– Added open pig pasture in the shop (New save NOT required)
– Added size marker to open chicken pasture (New save NOT required)
– Corrected height of the navigation mesh on the large open sheep pasture (Was causing the animals to float in mid air) (New save NOT required)

1.1.0.0 (New save required)
– Fixed issue with calf igloo’s causing animal pens not to appear in the menu
– Added support for Animal Grazing mod to the open pastures
– Added new cattle breeds to chose from (Thanks to Bronkema & Chissel for the permissions)
– Fixed Silage Pits
– Fixed issue with the Horses not being rideable
– Start from Scratch mode now starts with no vehicles
– Slurry pit at main farm no longer deleted when Farm Manager or Start from Scratch mode selected
– AI worker now detects all fields
– Modified Mission Vehicles to be more suitable to the map
– Fixed multiple floating objects
– Improved Traffic Splines and Traffic Behaviour
– Decreased collision size on the traffic
– Terrain Smoothing
– Converted all the gates on the map to placeables so they can now be sold
– Converted the buildings on each yard to placeables so they can now be sold
– Converted all hedges, walls and fences to animated objects so they can now be removed
– Added more farmlands to break up the unused space in the map for expansion
– Updated soil map to give some areas that dont have silty clay
– Added Fantasy License Plate Options
– Added Collectibles
– Added support for the mud system mod
– Fixed issue when some trees were cut the game crashed
– General Improvements and Optimizations

Credits:

Irish_Conor, GlengarBoy, Dylan.C, 4D Modding, Rossco755, OxygenDavid, BulletBill, Farmer_Andy, Disturbed Simulations
If there is anyone we forgot to mention, apologies šŸ™‚
Special thanks to the Eire Agri Crew & AgriSpec for testing the map.

4.3/5 - (39 votes)

Download mod

File File size
zip FS22_ballySpring 673 MB

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wouter
wouter
10 months ago

do i receure a new save if i pick this update?

Daniƫl van Mourik
Daniƫl van Mourik
11 months ago

its bother me te gates.

can you make to versions off te map

Daniƫl van Mourik
Daniƫl van Mourik
1 year ago

beuatiful map i play te farm near te field 81 and 135
ther is a big slurry pitt how can use him

Odhran
Odhran
1 year ago

Is this coming out on consoles

Kaleb
Kaleb
Reply to  Odhran
11 months ago

no

Stephen
Stephen
1 year ago

Will this be possible console or just pc only

Kaleb
Kaleb
Reply to  Stephen
11 months ago

no

Mike McCree
Mike McCree
1 year ago

This is a really nice map. Very tight to get around in, but sweet. Thank you for this.

Martin Jensen
Martin Jensen
Reply to  Mike McCree
11 months ago

Indeed

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