DEPARTEMENT HAUT BEYLERON 4X MAP V0.2

DEPARTEMENT HAUT BEYLERON 4X MAP V0.1.6.4 BETA

You like the original Haut Beyleron but it’s too small for you, then the department (county) Haut Beyleron might be right for you. Great for multiplayer.

With the department (district) Haut Beyleron you get a 4-way map that has its origins in the Haut Beyleron, so it’s not just a conversion of the map but an extension of the original Giants FR map.
The map has been expanded in the style of the original map and now simply offers more areas for agriculture etc. to make it more interesting for multiplayer. So my recommendation is clear, the map is less made for single players without CP and AD.
The map now has 99 fields (the largest has 50 ha), a Lohner main courtyard and 4 standard courtyards in the corners and also 4 BGA’s. There are also productions installed on the map that are visually larger on the one hand, but also have more bars (and cost). There is a large cow and sheep pasture for those of you who enjoy raising cattle. The top left fields are for grapes and the top right for olives (but don’t have to). Since the card is still in beta status, my clear recommendation is not to build anything further on it, because productions are still being added and existing products are being expanded. I installed a 4x fermenter/grass dryer at the hardware store, so 4 different players or farms can buy and use them here. No products can be sold in the productions, there are corresponding triggers for this, most of which have already been visually identified. There should also be no orders where stuff has to be carted into productions.
In the main courtyard there is a straw and fodder store that naturally accepts bales, but they have to be placed on the conveyor belt (so don’t be surprised, it has to be like this). Since there is enough to do on the map, there is no multifruit. If you want more fruits, you have to install them yourself. But also here the hint, only do that when the final is out!

At this point it should be said that a lot of small things are still missing, such as decoration, delineators and lighting in and on the productions. So there will be at least weekly updates until the final. If something needs to be changed in the savegame, there are of course instructions for this.
Autodrive courses are 95% complete and will be shipped later, so don’t worry. I think now on the WE there will still be. We have of course tested the map, but errors can certainly creep in here and there.

Changelog:

V0.2
– additional barrier at the feed store to prevent balls from being pushed over it (available from version 0.2.0.0)
– Repositioned pallet spawner for pallets at Schafstall Nord (available from 0.2.0.0)
– Water tanks repositioned at the north cow pasture (available from version 0.2.0.0)
– Fixed trigger on jam production (available from version 0.2.0.0)
– Ground smoothed at Kuhweide Nord (available from version 0.2.0.0)
– Garage moved to the north cow pasture (available from version 0.2.0.0, only for new savegames)
– added more empty pallets to productions (available from version 0.2.0.0)
– div cleanup ( available from version 0.2.0.0 )
– Changed consumption for some productions (available from version 0.2.0.0)
– Added FR translation ( available from 0.2.0.0 )

-> Changes to the placeables.xml necessary: ​​no
-> Replacing the terrain.heightmap.png necessary: ​​yes
-> Delete the splitShapes.gmss necessary: ​​no (Caution, the trees will be reset)
-> Delete the 3 cache files necessary: ​​recommended

What will be in the next updates:
– Conversion of remaining productions to the consumption of empty pallets
– Adding more products in food production
– Balancing demand and consumption in the productions
– more details
– Lighting and decoration on productions
– miscellaneous and troubleshooting

If you update from version 0.1.6.9 beta to version 0.2.0.0 it is an adjustment of the placeables.xml
optional (only if you want to move the garage, info on Discord how to do that).

This is how you update from 0.1.6.9 to 0.2.0.0
– Quit your game and make a backup of your current savegame
– exchange the terrain.heightmap.png in your savegame with the supplied file (ground is adjusted)
– deletes the 3 cache files (OPTIONAL! Ground textures are redrawn this way)
– Satartet the game and use the landscaping tool to remove the grass at the north sheep pasture on the shifted pallet spawner
– Have fun

Changes for Update 0.1.6.8 Beta:
– Apple palettes are performance-heavy (fixed in update 0.1.6.8)
– Hotel lighting on the building defective (fixed in update 0.1.6.8)
– Pallet spawner at the chicken coop too small for 8 pallets (fixed in update 0.1.6.8)
– Feed trigger on the chicken coop too small or not in a good position (fixed in update 0.1.6.8)
– Empty pallets cannot be bought (fixed in update 0.1.6.8 – Empty pallets can be bought in the shop/dealer)
– Added lighting at the large bakery (available from verion 0.1.6.8)
– Added more delineators (available from version 0.1.6.8)
– Merged pallet spawners in the large bakery (available from version 0.1.6.8)
– New textile production ( available from version 0.1.6.8 )
– New dairy (available from version 0.1.6.8)
– New products – milk powder, UHT milk (available from version 0.1.6.8)
– Egg pallets are unloading too slowly (fixed in update 0.1.6.8)
– removed some superfluous files ( available from version 0.1.6.8 )

-> Changes to the placeables.xml necessary: ​​no
-> Replacing the terrain.heightmap.png necessary: ​​no

Patch Notes for Version 0.1.6.7 Beta

These bugs have been fixed
– Ground on road at square 50 ( fixed in next update 0.1.6.7 )
– Ground at courtyard 3 has a slope, causing chairs and tables to float, etc. (fixed in the next update 0.1.6.7 – for savegames, please exchange with the enclosed terrain.heightmap.png!)
– the feed trigger of the chicken farm is too small ( fixed in the next update 0.1.6.7 )
– duplicate palettes in buy menu ( fixed in next update 0.1.6.7 )
– New production: Apple plantation (from the next update 0.1.6.7 on the map – for savegames please exchange with the enclosed terrain.heightmap.png!)
– New production: apple juice / vinegar production (from the next update 0.1.6.7 on the map – for savegames please exchange with the enclosed terrain.heightmap.png!)
– New range of spice mixtures in the purchase menu (available from the dealer from the next update 0.1.6.7)
– Fence on the horse paddock is missing (fixed in the next update 0.1.6.7) Attention, if it is there, please remove it for the update, since a new one will be set (should be able to be deleted via the construction menu)!
– AdBlue graphic is missing on the fuel pump (fixed in the next update 0.1.6.7)
– New point of sale: Hotal Central (from the next update 0.1.6.7 on the map – for savegames please exchange with the enclosed terrain.heightmap.png!)
– New product: tomato salad ( from next update 0.1.6.7 in food production )
– New product: Onions ( from next update 0.1.6.7 in greenhouse )
– New point of sale: food production export/sale (from next update 0.1.6.7 on the food production site)
– Added some crash barriers here and there (from next update 0.1.6.7 on some roads)
– the manure station in the middle cannot be purchased separately (can be purchased separately from the next update 0.1.6.7)
– New production “The Best of Potatoes” (from next update 0.1.6.7 on the map), initially produces chips (salt, paprika, pepperoni, cheese)
– Some language variables added, so renaming can take place (included from next update 0.1.6.7)
– Buy stations have a changed offer and are therefore selling:
Seeds, fertilizer, liquid fertilizer, lime, road salt and seling agents are cheaper here – manure, liquid manure, potatoes and straw (are more expensive here)
– Olive pallets are not picked up by the AutoLoader ( fixed in the next update 0.1.6.7 )

-> Changes to the placaebles.xml necessary: ​​no
-> Replacing the terrain.heightmap.png necessary: ​​yes

If you update from version 0.1.6.6 beta to version 0.1.6.7 there is no adjustment of the placaebles.xml
necessary.

This is how you update from 0.1.6.6 to 0.1.6.7
– Quit your game and make a backup of your current savegame
– exchange the terrain.heightmap.png in your savegame with the provided file
– Satartet the game and clear the place where the hotel is (in the upper forest) from grass and bushes
– save and exit game
– now exchange the map from FS22_Departement_Haut_Beyleron.zip
– deletes the 3 cache files in the savegame
– delete the splitShapes.gmss to reset the trees (optional)
– start your game. The new items will be placed automatically
– Have fun

Credits:

GulliDeckel

4.8/5 - (18 votes)

Download mod

File File size
zip entpackeMich_unzipMe 509 MB

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