Can’t decide whether you want to play on small or large machines? Standard maps too small for you? Or maybe you are looking for a development map where you can bone Bison and end up with 3 Lexions?

If yes, you’ve come to the right place 😀
I present to you my map Krajeńskie Pola 4x. The map was created based on the real terrain of 3 towns located in the Kuyavian-Pomeranian Voivodeship.

The map has:
– 176 Fields
– 25 Meadows
– 1 Large forest divided into several smaller lands
– Fields from 0.18Ha to 52.37Ha
– 4 farms Small (Starter) / Medium / Large 2x
– SKR database
– Varied terrain
– MultiTerrain
– Stubble compaction
– 4 Purchases
– Almost the entire standard production chain
– Passive Income
– Increased economy for e.g. collecting stones
– Collectibles
– Possibility to play football on the pitches or Orlik
– Custom road traffic with pedestrians
– Local license plates for player and AI
– Automatic night lighting / Manual on one of the farms
– Custom textures
– Custom lighting
– Custom sound
– A few interesting facts
– Objects that appear depending on the season
– Perfect for MP 😀


Changelog – FINAL VERSION New save required!

– Some file names have been adjusted
– Adjusted the speed of NPC vehicles to avoid columns forming on the roads
– PDA adjusted
– Added prop collisions on farms
– Machine sales point added
– Added more custom vehicles for road traffic
– Added parked cars by NPC
– Added lighting in the store
– Added the ability to sell props on the SKR Database
– New land added
– One farm added
– Fixed the pole at field 81
– Fixed plane disappearing
– Fixed sorghum stubble
– Fixed sawdust collection
– Fixed several yards
– Fixed some lands
– Fixed terrain bumps
– Fixed grass getting into roads
– Fixed an issue where some trees could not be cut down
– Fixed one static meadow
– Several trees were removed
– Dog barking sounds removed
– Removed stubble compaction as default
– Default lighting set
– Default crop textures have been set so that everyone can use their own
– Default Clip distance set for trees
– Increased LOD distance for some objects
– Wościbórz estate was slightly rebuilt
– Collectibles have been rebuilt
– The area along some roads has been leveled
– The default economy and the first field have been changed
– Some minor optimization changes

(It is compatible with game saves from version
– Fixed an issue with some trees disappearing when cutting one down
– The height of rapeseed has been increased
– Fixed the sound of Sebix and police car
– Removed the generation of cotton and sugar cane in NPC fields


(It is compatible with game saves from version

– Fixed the gates at the oil mill not opening, which stopped working after the update
– Fixed an issue with all custom sounds being audible after entering e.g. the store
– The opening of the gate at the warehouse has been accelerated by half
– Fixed the location of the Golden Harvest purchase icon in the PDA
– Fixed field ID 36
– The name of the purchase center was changed from ZBÓŻKO to ZŁOTE PLONY
– The name of the purchase center was changed from TROCINEK to DREWNOPOL
– The principle of operation of some sounds has been changed – now they can be turned off by turning down the ambient sounds in the game (e.g. the sounds of dogs barking, the clattering of storks, the sound of frogs, etc.)
– The color of the water on the map has been slightly changed
– Land prices have been adjusted
– Prices for selling objects on farms have been adjusted:
Props – $700
Facilities – $5,000
Fences – $500
Wickets – $200
Gates – $300
– A marker has been added to the ZBOŻOPOL cluster
– Added sounds of a flying plane
– Removed collisions for all characters on the map

This is probably the last patch of the map and this version will serve as a base for the RowCropReady and Multifruit versions that are already being developed 😃
– Fixed an issue where in some cases the map did not appear in the game
– Fixed an issue with the texture remaining when selling buildings on farm no. 1
– Fixed an issue where the rear gate on farm no. 3 could not be opened
– Fixed an error where when opening the wicket and the gate on farm no. 3, they overlapped
– Fixed wood purchase not working
– Fixed missing textures on some objects
– Fixed collisions near the eagle
– Fixed bugs related to occluders
– Fixed an issue where dust did not appear when driving on dirt roads and roadsides
– Fixed some objects not disappearing in autumn and winter
– Fixed the problem with the lack of a plant in the starting field (no. 36)
– Fixed a bug where some collectibles were in the air
– Fixed a warehouse bug where the sales area was too large
– The levitating bales on the straw pile have been infused
– Fixed terrain bumps in several places
– Fixed boican nests
– The sounds of barking dogs have been reduced by half
– The sound of church bells has been muted and reduced in distance
– Reduced the duration of church bells from 10 farming minutes to 1 minute
– Added shortcut signatures in PDA of farms and databases (G1,G2,G3,G4,B)
– Added translation of purchases into English and German
– Added Polish names and surnames of field owners
– A land has been added where you can produce wood
– Added passive income to land with wood production
– Added greater differences in crop heights
– Grass has been added in some places where it was not there
– Added frost to fill the map
– Added the ability to sell buildings, props, fences and gates on farms
– Added AI movement from the intersection in Włocibórz to the church
– Adjusted growth phases
– Removed stumps from the map to improve optimization
– Removed seasonal object collisions to improve performance
– Removed aquatic plant collisions to improve performance
– Removed some unnecessary files
– Removed the grass that was in some buildings
– About 1000 trees removed from the map
– Trees that stood in the field were removed
– Removed invisible objects that only had collisions
– Removed laundry from lines that looked bad
– Removed desktop.ini file from textures folder
– Removed visibility of field ID 255
– Some collisions have been corrected
– Fixed filename errors
– Fixed one static field that was included in the static farm
– Fixed a lighting bug
– Fixed the locations of almost all field IDs
– Increased traffic
– Changed pedestrian traffic on the street so that they do not block AI traffic on the road
– Position of some objects changed
– The operating rules of seasonal facilities have been changed to increase efficiency
– Changed crop and grass density to default to improve efficiency
– Changed the color of the fields in the PDA
– Changed the collision type of some objects from dynamic to static
– Starting location changed
– The map icon and loading picture have been changed
– Reduced DecoBush and LOD distance in some places to improve performance
– Price per hectare decreased from 64810 to 60000
-Fixed an issue with the map not starting
-Fixed the height of seats in the stadium
-Fixed issue with only one field owner appearing
-Deleted several files that prevented the map from opening

Version info:

Multifruit will not work properly with the Premium Expansion DLC!

RowCropReady changes several things on the map, which may result in FPS drops on weaker computers.
For proper operation, you need a special seeder that will be adapted to RCR (the map has several pre-loaded ones)!

Multifruit + RowCropReady
The map will not work properly with the Premium Expansion DLC!
RowCropReady changes several things on the map, which may result in FPS drops on weaker computers.
For proper operation, you need a special seeder that will be adapted to RCR (the map has several pre-loaded ones)!
The first launch may take much longer!



5/5 - (2 votes)

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