Haven’t you ever had the problem that you have empty, non-accessible buildings on your farm, but you still want to use them?
That’s exactly what these triggers would be for. This set of triggers consists of different functions of Farming Simulator.
All triggers cost €5,000
The maintenance for non-productions amounts to 5€/day.
Production costs and quantities vary, same as those of the main game.
The following triggers are included:
Farm:
– hayloft
– object storage
– workshop
– farm house
– silo
Productions:
– bakery
– carpenter
– cereal factory
– dairy
– grain mill
– oil plant
– grape processing factory
– spinnery
– sugar mill
– tailor shop
Selling Stations:
– for all products from the basegame
– for all Grains
It seems the original developer has an error in the i3d file that prevented bales and pallets from being able to be spawned out of storage and it would give a message saying there was not enough space for all items yada yada yada… I took it upon myself to fix that since there seemed to be little help in the community yet as it was a fairly new mod anyway.
Changelog v1.1.0.0
– Fixed: Test areas did not fit all buildings.
– Fixed: The icons at all unloading points of the productions are now adjusted
– Fixed: The icon of the dairy was too high
– Fixed: The sugar factory sign now displays correctly.
-Fixed:
– Changed: The Standrad unloading station is no longer loaded from the main game, as the version there causes a warning in the log and does not make a ground adjustment.
– Changed: Level areas are now only as large as the triggers.
– Changed: Clear Areas are now only as large as the triggers.
– Changed: The hay store now also accepts bales.
-Changed:
– New: Liquid storage
– New: Grain silo
– New: Multi-fruit silo
Credits:
farmerfivetom, Fix – Devin B.
PRODUCTION TRIGGERS NOT WORKING