ProductionRevamp Productions V1.3

ProductionRevamp Productions V1.0

Demo package for productions with ProductionRevamp. This mod requires FS22_A_ProductionRevamp.zip

Content:
Biogas Plants:
The various boost factors are used in the BGA’s and the greenhouses. The BGA’s basically run with silage. Adding liquid manure or manure increases all outputs by 30% each. Adding sugar beet pulp increases all outputs by 20% each. The additives behave additively, which means that when manure, liquid manure and sugar beet pulp are added, the output is increased by 30%+30%+20%, i.e. by a total of 80%.

Greenhouses:
The greenhouses process water, seed, fertilizer and empty pallets as inputs. The boost factors are also used here. In standard operation, the greenhouses only need water to start production. Adding seeds increases production by 100%. Adding fertilizer increases production by 100%, adding empty pallets increases production by another 40%. This means you can increase production by a maximum of 240%. The large Greenhouse can also produce tree saplings.
The mod “FS22_EmptyPalletProduction.zip” is mandatory to have Empty Pallets.

Feed Mixer:
The feed mixer is explaining the usage of mixing groups. It takes the following inputs: potatoes, sugar beets, sugar beet pulp, sorghum, corn, wheat, barley, oats, canola, soybeans, sunflowers, hay, straw and silage. Only one ingredient (sequence as in the recipe list) is used per mix group. Only when the first ingredient in a group is used up is the second ingredient in the group used.

SiloFermenter:
In this silo fermenter, grass, straw or chaff is fermented into silage. If you also add the optional ensiling agent, the production output increases by 5%
40,000l of grass or 40,000l of chaff become 40,000l of silage. The addition of silage additive increases the production volume by 5%

Lime factory:
The production combines 2 production lines. Lime can be produced from water and straw or from water and stones. Water is therefore indispensable, stones or straw are used either or. First the stones are used, as soon as these are used up the production automatically uses the second ingredient in the group, in this case straw. After production, the lime can be picked up in bulk.

Fertilizer and seed production:
In this production you can produce fertilizer based on manure and either liquidmanure or digestate. For producing Seeds you need Fertilizer and Grain. You can use wheat, barley or oat.
500l of fertilizer and 500l of wheat, barley or oat become 1.000l of seeds. The Grain will be used either or.
500l manure and 500l liquidmanure or digestate become 1.000l of fertilizer. Here liquidmanure and digestate will be used either or

Available Productions:
Greenhouse small:
Price: 3.000 $
Daily upkeep: 30 $/day

Greenhouse medium:
Price: 5.000 $
Daily upkeep: 50 $/day

Greenhouse large:
Price: 10.000 $
Daily upkeep: 100 $/day

BGA 99kW:
Price: 435.000 $

BGA 250kW:
Price: 875.000 $

BGA 500kW:
Price: 1.180.000 $

Feed mixer for pig food and forage:
Price: 60.000 $
Daily upkeep: 150 $/day

Silo Fermenter:
Price: 45.000 $
Daily upkeep: 35 $/day

Lime Factory:
Price: 20.000 $

Fertilizer and Seed Production:
Price: 50.000 $
Daily upkeep: 35 $/day

Requires:
Empty Pallets Production (By: TethysSaturn)
Production Revamp (By: Braeven)

Changelog:

v1.3.0.0 added automatic water refill for greenhouses if it’s rainy, increased needed revamp version, added feedmixer for supported LSMT maps (supports multifruit)
v1.2.0.2 fixed treesapling pallet
v1.2.0.1 modified internal storage and production line of lime factory, adding visible stacks of empty pallets at greenhouses, needed Revampversion adjusted
v1.2.0.0 rework of lime factory. Supports now Productiondisplay on the Output. Registers Lime in Sellingpoints. Added Limestonecrusher as invisible production, added Fermenting Tower with bale spawner
v1.1.0.0 Silofermenter can be renamed
v1.0.1.0 Hay dryer integrated, small fixes

Credits:

TethysSaturn

4.2/5 - (5 votes)

Download mod

File File size
zip FS22_ProductionRevamp_Productions 17 MB

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