Small pallet storage Area with underground storing the pallets.
All for pallets defined stuff can be stored.
Version 1.0.0.0
Only fixes that I had to do for the modhub, so this time download link directly to the modhub. This includes:
– Hot logo swapped
– Description expanded
– Fixed overlap areas
– Added placement sound
– Fixed frost tarpaulin on the elevator
– Fixed window shader bug
Version 0.8.0.0
– Added French fries definition to get rid of the warning if not used.
– Inserted olives
– Removed the wooden trigger from the test
– Building remodeled with elevator and animation
Version 0.7.0.0
– Conversion to Revamp
– Conversion to multifruit silo with 1 million capacity per fill type of the categories PRODUCT, ADDITIONAL_STORAGE_GOODS and ADDITIONAL_STORAGE_BALES
– Added lucerne (makes a warning in the log on maps that don’t have lucerne)
WARNING!!! All stored goods over 1 million per fill type are lost during the update, so check beforehand.
Version 0.6.0.0
– Added lavender and french fries to storage (Shows a warning in the log if you don’t have a map or mod with it)
– Corrected placement
– Disabled support for extensions as it doesn’t make sense for this camp
– Bale discharge speeded up and corrected position of bale trigger
– Added SiloObjectFillLevelSpecialization script (version: 0.3.1.0) to show how it can be used (unused here because it makes no sense)
– new brand used and mod cleaned up
– Updated APalletSilo script (Version: 2.2.0.0). Contains new main.lua. Shows the selected filling type in further dialogs and the total capacity of the selected bales/pallets in the dialog)
Version 0.5.0.1
– Fixed bug from patch 1.3
Version 0.5.0.0
– Retrieval of pallets now across and stacked
Version 0.4.0.0
– Correctly defined pallets from other productions can now also be stored.
– Bales can now be stored.
Credits:
Modell: Giants
Textur: Giants
Script: Achimobil
Idee / Konzept: Achimobil
Tester: FEDAction Team
can’t take grape juice out of it. lost 7kliter of it