
Welcome to the breathtaking world of LS22 Alpenbergland 16fold, an extensive and fictional map,
which is located in the majestic landscape of the Alps. This 16-fold multi-fruit menu expands on that
Gaming experience multiplied by an impressive variety of plants such as tobacco, hemp, hops, lavender and clover,
including the necessary equipment for these special cultures. The expanded tier system adds another layer of
Immersion and management to explore.
The dynamism of the map is emphasized by the varied decoration, which varies according to time, weather conditions
and season changes – from umbrellas and pool water in summer to pounding snow in winter.
This ensures a lively and constantly changing environment, which is what makes Alpine mountains so attractive.
The map features 143 fields, including 8 meadows, varying in size from 5ha to an impressive 73ha,
and 37 forest areas for clearing. In addition, there are 13 purchasable building areas available, along with 28 productions
and 17 points of sale enable comprehensive economic activity. Three plantations for olives, grapes and hops,
together with six water extraction points complete the offer.
For easier navigation, the icons on the PDA are color-coded, and anything that doesn’t belong to you
also cannot be used, which requires strategic planning and acquisition of land and resources.
In addition to the traditional harvests, Alpine mountains include a variety of additional fruits and production goods,
which significantly expand the agricultural spectrum. From cucumbers in greenhouses to cigars and cigarettes
to beer and schnapps – the possibilities are almost limitless.
With required mods like FS22_A_ProductionRevamp and FS22_EnhancedAnimalSystem, Alpenbergland offers 16x
a deep and expanded gaming experience that will delight both newbies and experienced farmers in the LS22.
KEY DATA of the AlpenBergland x16
FARMLANDS:
– 143 fields, including 8 meadows with a size ratio of 7ha – 73ha
– 37 forest areas to clear
– 13 purchasable building areas (Farmland 190 – 201 and 238)
– 28 productions
– 3 plantations (olives, grapes and hops)
– 17 points of sale
– 3 farms (Hof Berger, Lohni-Hof and the Viehhof)
– 6 water intake points
ADDITIONAL FRUITS:
Rye, triticale, spelt, onion, carrots, parsnips, beetroot, red cabbage, white cabbage, poppy seeds, tobacco, hemp and hops (hops can be bought in the shop where wine is available),
Lavender, alfalfa (alfalfa) and clover, apples, pears, plums, mirabelle plums, lemons, oranges, peaches
ADDITIONAL PRODUCTION GOODS:
Cucumbers in greenhouses, hay pellets, straw pellets, wood pellets, molasses, bran, compost, seeds, cigars, cigarettes, lime, mineral fertilizer, liquid fertilizer, hemp oil,
Soybean oil, corn oil, paper, vegetable cans, empty pallets, beer, chips & chips, schnapps, tea, apples, pears, plums, mirabelle plums, lemons, oranges, peaches.
COLOR ICONS for easier orientation on the PDA.
– Green = points of sale
– Orange = Productions
– Blue = water points
– Red = plantations, vehicle dealers, gas stations and livestock dealers
REQUIRED MODS:
Production Revamp version 1.4.3.0
Enhanced Animal System version 2.2.1.1
HINTS:
– The goat’s milk can be transported with the MK32 present in the map.
– If you want it, Precision Farming Multifruit with Compost (download it here and replace the original mod with this mod file).
– You can find all vehicles and devices in the shop under FM Modding that you need for special fruits etc.
– When CP calculates field courses, there is always a warning about “Performing emergency garbage”, but this has no effect on game performance.
– Since the fruits and harvesters for the PremiumExpansion are already included or installed, this is not absolutely necessary.
PRECISION FARMING:
Precision Farming Multifruit with Compost for the Alpine Mountains (download here and replace original mod with this mod file)
–> Download Precision Farming <--
I also recommend the Kögel semi-trailer and the pallet autoloader specialization from Achimobil, which also loads the tobacco, hemp and lavender bales.
--> Download pallet autoloader specialization <--
--> Download Kögel semitrailer <--
AUTODRIVE:
The card is completely retracted with AutoDrive.
Main streets, side streets, dirt roads, dirt roads, forests, sales points, productions and farms with all parking spaces
–> Download AD courses AlpenBergland <--
Thanks again for the help from my FM team, Lambo & Klaus (AD courses), Toy, OlliB., breaven, Achimobil, Farmer Andy, the Waltons Family (map presentation), Forellen-Udo (video), CornHub ( Map introduction) and all the other contributors
[spoiler title="Changelog:“]
Version 2.0.3.4
– Bug fixed at GiantsPigBarnBig
– animal.xml changed… Cows can now be fertilized in the 13th month instead of the 18th month and then carry for 7 months instead of 10 months (if you don’t want that, you can download the original animal.xml again).
You don’t need a new save game for this update
Version 2.0.3.0
– Change in fillType for BGA and composter (version 2.0.2.0) reversed, because otherwise the map with Maize+ would no longer load.
– Small thing fixed with the placeable cowshed.
New savegame is not required
Version 2.0.2.0
– Large cowshed (2000) cows, available in the shop.
– sellingTrigger corrected
– Sliding gates set a little lower
– BGA and Composter fillType fixed for Maize+ Ready
– BGA drive-through silos set a little lower (active with new savegame)
– Internally duplicate tree removed at Lohnihof
Version 2.0.1.5
– Error in the placeables from Lohni-Hof fixed
– Cotton harvester John Deere CP690 added again (choice of color, engine and tires) Modscript “Unload bales early” is required. A NOTICE! For “general settings” set the unloading threshold to 0%!
– Cotton harvester caseIH moduleExpress635 now also with choice of color, engine and tires
NO new savegame is required.
Version 2.0.1.3
– Weaving, throughput of cotton increased
– Price of fabrics reduced
– Tailoring, cycles per hour reduced, output reduced
– Price reduced on clothing
– The silos that can be placed at Lohnihof are no longer “boughtWithFarmland”, so they can now be placed anywhere
– Capacity for hops, grapes and olives storage increased slightly
– Animals can now also be bought and sold from butchers
Version 2.0.1.2
– the maps_treeTypes.xml points again to the Giants file
– Placeable manure and fermentation residue storage fixed
– Weight of animals at butchers fixed
– Added parsnip and beetRoot to fillTypeCategory “AUGERWAGON”.
– added Czech translation
– Fixed hall lights
– Streets and intersections changed
– Textures cleaned up
Version 2.0.1.1
– Trigger dung heap corrected (THX @HHule)
– Current multi-fruit script fixed (Roder can now immediately harvest beets, onions, etc. after DLC fruits) (THX jp2403)
– Added liquid fertilizer for sale at Lagerhaus and Raiffeisen (THX The_Rock)
– Added liquid fertilizer to greenhouses as a booster (THX The_Rock)
– Added mineral fertilizers for sale at Lagerhaus, Raiffeisen and AVIA Shop
Version 1.0.0.1
– Fixed orchard signs
– InfoTrigger adapted to aPalletAutoloader (1.12.0.1)… i3d’s loaded for Giants can’t do anything.
– Pallet factory icon corrected
– MissionsVehicle updated
– Gas station trigger enlarged
– PickUp and DirectCut for Clover and Alfalfa now works.
– NPC changed for LohniHof, mountain farmer and cattle yard
– Traffic traffic increased to 115
– Added sale logs sale sign
[/spoiler]
Credits:
AlpenBergland: FM-Modding (LS-Farmer Marco)
Zuckerfabrick: El Cid
Molkerei: LS19 Giants
SeedTower: Der Hopfenbauer
Sägewerk: Susi und Wingi
Lagerhaus: aus LS15
Halle Komposter und Holzhacker: Lancyboi
Zusatzfrüchte: FM-Modding (LS-Farmer Marco)
New Animals: Susi und Wingi
Wassertanks bei Obstplantagen: Zoddel






Я никого не убивал
Gate will not open at Lohnihof farm for me.
j’ai un probleme pour produire du lait enclos a vache comment faire pour le ressoudre
Downloaded, put in mod-folder, cannot find the map in the game
Yes, I did too. The download was corrupted
The module is broken when downloaded
crop growing doesnt be ready when you should be having harvest season
您的 2.0.3 版本可以工作吗?
Heute dachte ich es ist ein Fahrzeug kaputt weil ich einfach nicht Tanken konnte was fehlte war harnstoff wo bekommt man den und wenn sowas verbaut muß es doch von anfang an mit verfügbar sein ????
Mit Freundlichen Grüßen
Jörg
I’m unable to load any silage from silage production points 1 or 2 there seems to be no triger point to pickup silage that’s been produced. I would be very grateful for any help, also I’m unable to find the autodrive file that’s given in the listing that came with this map. Otherwise this map is brilliant and thanks for all your hard work.
这个地图目前没有自动驾驶的AD,不过我自己花了几天时间做了一个
I am unable to unload any type of silage into any bunker on this map, mod bunkers or not. Ones that accept grass on other maps. Otherwise this map is great.