Diary PMC King Corn

Diary PMC King Corn

New Farmer Game-Mode

New Farmer game-mode starter buildings, vehicles and equipment.

Buildings: PMCTODO

Vehicles: Hardi Rubicon 9000 (sprayer), Versatile 4WD 620 (tractor), Case IH Steiger AFS Connect Series 620 (tractor), Fendt 1050 (tractor), Mack Super-Liner 6×4 (semi-truck), Claas Lexion 8900 (combine harvester) + Claas Convio Flex 1380 (header) + Capello Diamant 12 (corn header), Wilson Pacesetter (trailer).

Implements: Kverneland PW 100-12 (plow), Farmet Kompaktomat 1570 Max (cultivator), Amazone Citan 15001-C (seeder), Kinze 4905 Blue Drive (planter), Bredal K165 (spreader), Convey-All 1690 (auger pipe), Walkabout Mother Bins WMB 6000 (auger wagon), Demco 2200 Dual Auger Grain Cart (auger wagon).

Product: Korn-Kali Solid Fertilizer 8k liters, Seeds 8k liters, Lime 16k liters, Corteva liquid fertilizer ?k liters, Corteva Herbicide ?k liters.
Farming Simulator 22 Terrain – PMC King Corn 45km New Farmer Vehicles

Land: you own PMCTODO

This above list of stuff allows you to kickstart your farm without any frustration because you are missing some essential item, you have all basic crop farming aspects covered here. Its now up to you if you can take the these vehicles plus 100,000 of money and conquer the whole terrain Smiley 🙂

Fields smallest: 9.4ha (field 9), largest 197ha (field 12).

Field 1 (field) : 142.362 ha
Field 2 (field) : 137.462 ha
Field 3 (field) : 120.013 ha
Field 4 (field) : 160.297 ha
Field 5 (field) : 160.016 ha
Field 6 (field) : 130.183 ha
Field 7 (field) : 134.065 ha
Field 8 (field) : 111.860 ha
Field 9 (field) : 9.456 ha
Field 10 (field) : 64.003 ha
Field 11 (field) : 110.476 ha
Field 12 (field) : 197.030 ha
Field 13 (field) : 31.735 ha
Field 14 (field) : 163.506 ha
Field 15 (field) : 164.348 ha

That list was field definition size in hectares, the actual 3D in-game fields are much larger because cultivator_density has been painted to a nice shape where field definition (the part AI uses for contracts) only covers a simple shape area.

Only few fields have field definitions (numbers, AI planting and contracts) to get players started, then it is up to the player to purchase land and farm the actual fields. This is by design, its not a bug, its not lazyness, we wanted it this way. There are plenty enough contracts to do and its challenging and fun to actually farm your own fields instead making money out of contracts when every field offers them.
Placeable Objects

When you start a savegame and not own any land with placeables, nothing shows up in ESC mapview or minimap, once you buy the land with placeables, objects like buildings appear in mapview and then you get to use them, including selling them all if you do not like their placement. No more hardcoded farm yards! Smiley 😎

Placeable objects appear in farm yards. These building objects are for example vehicle sheds, grain bin silos, fertilizer tanks (liquid/solid), diesel fuel tank, water tank etc.

Land purchase areas are detailed so that you can buy small and cheap farm yards areas. No need to save money for big huge millions costing land area if you only want to get the cool farm yard with buildings on it.


Selling points: total of 12 selling points are distributed around the terrain. Selling points accept all grains and production chain products. Special animal dealer bale selling point is located by the … the.. umm cant remember where heh.

Contracts: AI does planting on field numbers 1-15, contracts are available. Plenty of money to be made on these contract fields which sizes span from 9 to over 190 hectares.

Remaining fields are just painted cultivator_density without field number or rest of the field definition. Courseplay and hired workers will function on these un-numbered fields.

Farm Manager and Start From Scratch game-modes include the AI owned farm yards with buildings, once you buy the land you own the buildings with ability to sell them all, same as in New Farmer game-mode where player owns one farm yard by default.

Required Mods

TrailerParkFarms (TPF) 72×150 and 90×200 vehicle shed packs are used for various farm yards for that authentic American farming look.

Downloads: FS22_72x150ShedPack.zip 4mb and FS22_90x200ShedPack.zip 5mb.

Terrain config has no checks if these required mods are present, if you do not start FS22 with these mods active you will not see some building objects, with additional errors in the log.

PMC terrains are error free, as long as player uses required mods.

Files need to be unpacked


PMC Farming

3.8/5 - (11 votes)

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1 year ago

just started king corn a couple days ago.going to be a challenge solo.thanks for the map.i think i will enjoy letting my imagination run wild.

1 year ago

This is the perfect map for a pvp game.
It would be nice to add some cities with buildings, I know it’s a gigantic amount of work, for now this map is rather unplayable but maybe someday someone will finish it.

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