PRODUCTIONS PACK V2.8

PRODUCTIONS PACK V1.0

Included:
FS22_Food_All_In_One
FS22_Food_All_In_One_V2
FS22_Forage_All_In_One
FS22_Forage_All_In_One_V2
FS22_Kalkherstellung
FS22_Kalkherstellung_V2
FS22_Kalkherstellung_V3
FS22_Kalkherstellung_V4
FS22_greenhouseLarge
FS22_greenhouseMedium
FS22_greenhouseSmall

Changelog:

Version 2.8.0 (05/22/2023)
– Production meat shop updated to 1.0.0.5
– New production butcher shop expanded 1.0.0.2
– Ducks and goats can be processed into meat
– The Extended Butchery is only playable in combination with Production Revamp Script and Enhanced Animal System
– Download Revamp
– Download Advanced Animal System

Version 2.7.1
– Production meat shop updated to 1.0.0.3

What are you waiting for?
I have created a variety of different production lines including ball triggers and 30 new fillTypes.

Version 2.7.0
– New production butchery
– The butchery is only playable in combination with Production Revamp Script

Version 2.6.5
– The productions have been converted to the Production Revamp Script and are now required in combination.

Version 2.6.4
– The production is no longer displayed as a point of sale in the price overview
– Production is no longer used for missions as a point of sale
– Added bale trigger for silage bales in the mod “FS22_Energiewerk_Switty”

Version 2.6.3
– Adaptation to Giants Patch 1.3.0.0 in the mod “FS22 Pallet Storage Switty”

Version 2.6.2
– Ballenlager hinzugefügt im Mod “FS22_Bale_Storage_Switty”
– Eigene Decals hinzugefügt

Version 2.6.1
– Hydrant added as a water extraction point in the mod “FS22_Verkaufsstellen_Switty”
– Signs should no longer fall over in the mod “FS22_Plantagen_Switty”
– All fillTypes are now registered externally in the fillTypes.xml in the mod “FS22_Multi Fruchtsilo_Pack_Switty”

Version 2.6.0
– The honey production now has sound
– New fillTypeCategories=”PALLET_GOODS VEGETABLES FRUITS”
– The new fillTypeCategories can be inserted in each building and everything is entered automatically
– In the Multi Fruchtsilo_Pack an English translation in the title
– Increased modDesc version from 62 to 63
– l10n translated to FR
– Removed FS22_Paletten_Switty as it caused problems
– Newly added FS22_Pallet_Storage_Switty

Version 2.5.0
– Enter the new products at the Giants sales stations
– New production for honey
– New fillType bees
– New palette bees
– New hud bees
– All my own pallets can be bought in the shop to skip production steps
– l10n translated to EN
– The production pack is broken down into individual mods or packs so that the user can decide for himself what he wants to play with.
– All combinations should be possible. If there are any errors, please let us know in the comments.

Version 2.4.0
– Added plantations, need water and manure
– New fillType apples, apricots, pears, cherries, coconuts, oranges, peaches, plums for the plantations
– New fillType bananas, cannabis, beans, cauliflower, cinnamon, cocoa, cranberry, cucumber, garlic, hops, kiwi, mushrooms, onion, bell pepper, parsley, peanut, pepperoni, pumpkin, raspberry, watermelon at the greenhouses
– New range of apples, apricots, pears, cherries, coconuts, oranges, peaches, plums for the plantations
– New range of bananas, cannabis, beans, cauliflower, cinnamon, cocoa, cranberries, cucumbers, garlic, hops, kiwi, mushrooms, onions, peppers, parsley, peanuts, peppers, pumpkins, raspberries, watermelon at the greenhouses
– New Hud apples, apricots, pears, cherries, coconut, oranges, peaches, plums, bananas, cannabis, beans, cauliflower, cinnamon, cocoa, cranberry, cucumber, garlic, hops, kiwi, mushrooms, onion, paprika, parsley, peanut , Pepperoni, pumpkin, raspberry, watermelon
– AIO Sell Station fillType APPLE, APRICOT, PEAR, CHERRY, COCO, ORANGE, PEACH, PLUM, BANANA, HEMP, BEAN, CAULIFLOWER, CINNAMON, COCOA, CRANBERRY, CUCUMBER, GARLIC, HOPS, KIWIFRUIT, MUSHROOMS, ONAION, ONAION, , PEANUT, PEPPERONI, PUMPKIN, RASPBERRY, WATERMELON added
– Extended oil mill slowed down a bit (typo)
– Energy plant a little faster & more yield
– Newly placed InfoTrigger at the greenhouses V2
– Pallet spawner placed higher in the plantations to avoid bending into the ground
– All productions can now be renamed
– Plantation trees with signs

Version 2.3.0
– New fillTypes implemented via script
– Newly added extended oil mill
– New fillType soybean oil
– New range of soybean oil
– New Hud soybean oil
– AIO Sell Station fillType SOY_OIL added
– Fixed fillPlane error in the waterworks
– Greenhouse trigger set lower

Version 2.1.0
– AIO Sell Station with all products, liquids and bulk solids added
– The “!” enables you to sell wood directly
– All three greenhouses with the pallet triggers mirrored for better placement
– Labels added to the greenhouses
– Renamed AIO Fill Station to AIO Buy Station
– Shop pictures partly updated (not final yet)
– Revised folder structure in the Mod Pack

Version 2.0.0
– added infoTrigger in the lower right corner of in-game production
– built-in player trigger for the production menu with key “R”
– Provide playerTriggerMarker with a key symbol
– The V3 shredder also has a “!”
– A wood chip production facility is built into the shredder V3
– All productions have sounds
– Adapted productions pack to Giants Patch 1.2

Version 1.9.1
– Language file created in DE for the shop names and shop functions + link
– Adjusted production speeds, volumes and yield
– Assign new production names

Version 1.9.0
– New recipes for pig feed production
– Added a placeable purchase station for all bulk solids and liquids
– SD production expanded with liquid fertilizer / pesticide production
– Added different recipes for SD production
– Built in road salt production
– Integrated sugar beet pulp production

Version 1.8.0
– Seed and mineral fertilizers can be prepared from now on
– For seed, wheat or barley and mineral fertilizers are required
– For mineral fertilizers, manure and lime are required
– 3,000L / h for seed production / fertilizer production
– FillPlane adapted to a WaterPlane during limestone production V4

Version 1.7.0
– In compound feed production, hay is entered again instead of grass (spelling mistake) “Empty grass before update, otherwise silo is empty”
– Production output in compound feed production increased from 6,000L to 10,050L
– Silage can now be made from chopped material in the Forage All In One
– Addendum for the production of mineral feed: sunflowers for fats, barley for carbohydrates, a little lime for calcium and sugar beets for sugar

Version 1.6.0
– Ab sofort kann Mineralfutter hergestellt werden
– Mineralfutter wird nun für die Mischration zusätzlich benötigt

Version 1.5.1
– The trigger for the debris at the greenhouses slightly increased

Version 1.5.0
– The original Giants slurry bearing rewritten for a lime production
– Input: Water
– Output: Lime
– Hotspot Icons for Productions changed

Version 1.1
– Added a new building as an alternative to each production chain
– Now a total of 6 mods in the pack
– Changed hotspot icons for the productions
– ModDesc adapted

Credits:

Giants
Switty

3.5/5 - (4 votes)

Download mod

File File size
zip FS22_Mod_Pack_Switty_bitte_entpacken 72 MB

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swiss-anonym
swiss-anonym
2 years ago

i love your pack ! could you add more fillTypes in the palletstorage? i mean the storage doesn’t take the base game pallets of ( sugar cane+ poplar+ seeds+ fertilisers liquid and solid)

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