
Hello, I’m glad you found my mod pack.
What can you expect?
I have created a variety of different production lines including ball triggers and 30 new fill types.
The maximum number of productions in LS22 is 60.
It is recommended to install the following mod: More productions possible (120)
Included:
FS22_Food_All_In_One
FS22_Food_All_In_One_V2
FS22_Forage_All_In_One
FS22_Forage_All_In_One_V2
FS22_Kalkherstellung
FS22_Kalkherstellung_V2
FS22_Kalkherstellung_V3
FS22_Kalkherstellung_V4
FS22_greenhouseLarge
FS22_greenhouseMedium
FS22_greenhouseSmall
Version 2.9.0
– Horses can now also be processed
– Butchery production updated to 1.0.0.6
– Butchery production expanded updated to 1.0.0.3
I have adjusted the production overview slightly,
the list has become shorter, ALL functions have been retained.
Before the mod is replaced in the mod folder,
the INPUTS MUST BE EMPTY, i.e. please run production empty before replacing.
All inputs have been re-registered to shorten the list.
Otherwise, the quantities of inputs can be credited in
Documents\My Games\FarmingSimulator2022\savegame\placeables.zip.
Thank you for the numerous downloads!
Version 2.8.0 (05/22/2023)
– Production meat shop updated to 1.0.0.5
– New production butcher shop expanded 1.0.0.2
– Ducks and goats can be processed into meat
– The Extended Butchery is only playable in combination with Production Revamp Script and Enhanced Animal System
– Download Revamp
– Download Advanced Animal System
Version 2.7.1
– Production meat shop updated to 1.0.0.3
What are you waiting for?
I have created a variety of different production lines including ball triggers and 30 new fillTypes.
Version 2.7.0
– New production butchery
– The butchery is only playable in combination with Production Revamp Script
Version 2.6.5
– The productions have been converted to the Production Revamp Script and are now required in combination.
Version 2.6.4
– The production is no longer displayed as a point of sale in the price overview
– Production is no longer used for missions as a point of sale
– Added bale trigger for silage bales in the mod “FS22_Energiewerk_Switty”
Version 2.6.3
– Adaptation to Giants Patch 1.3.0.0 in the mod “FS22 Pallet Storage Switty”
Version 2.6.2
– Ballenlager hinzugefügt im Mod “FS22_Bale_Storage_Switty”
– Eigene Decals hinzugefügt
Version 2.6.1
– Hydrant added as a water extraction point in the mod “FS22_Verkaufsstellen_Switty”
– Signs should no longer fall over in the mod “FS22_Plantagen_Switty”
– All fillTypes are now registered externally in the fillTypes.xml in the mod “FS22_Multi Fruchtsilo_Pack_Switty”
Version 2.6.0
– The honey production now has sound
– New fillTypeCategories=”PALLET_GOODS VEGETABLES FRUITS”
– The new fillTypeCategories can be inserted in each building and everything is entered automatically
– In the Multi Fruchtsilo_Pack an English translation in the title
– Increased modDesc version from 62 to 63
– l10n translated to FR
– Removed FS22_Paletten_Switty as it caused problems
– Newly added FS22_Pallet_Storage_Switty
Version 2.5.0
– Enter the new products at the Giants sales stations
– New production for honey
– New fillType bees
– New palette bees
– New hud bees
– All my own pallets can be bought in the shop to skip production steps
– l10n translated to EN
– The production pack is broken down into individual mods or packs so that the user can decide for himself what he wants to play with.
– All combinations should be possible. If there are any errors, please let us know in the comments.
Version 2.4.0
– Added plantations, need water and manure
– New fillType apples, apricots, pears, cherries, coconuts, oranges, peaches, plums for the plantations
– New fillType bananas, cannabis, beans, cauliflower, cinnamon, cocoa, cranberry, cucumber, garlic, hops, kiwi, mushrooms, onion, bell pepper, parsley, peanut, pepperoni, pumpkin, raspberry, watermelon at the greenhouses
– New range of apples, apricots, pears, cherries, coconuts, oranges, peaches, plums for the plantations
– New range of bananas, cannabis, beans, cauliflower, cinnamon, cocoa, cranberries, cucumbers, garlic, hops, kiwi, mushrooms, onions, peppers, parsley, peanuts, peppers, pumpkins, raspberries, watermelon at the greenhouses
– New Hud apples, apricots, pears, cherries, coconut, oranges, peaches, plums, bananas, cannabis, beans, cauliflower, cinnamon, cocoa, cranberry, cucumber, garlic, hops, kiwi, mushrooms, onion, paprika, parsley, peanut , Pepperoni, pumpkin, raspberry, watermelon
– AIO Sell Station fillType APPLE, APRICOT, PEAR, CHERRY, COCO, ORANGE, PEACH, PLUM, BANANA, HEMP, BEAN, CAULIFLOWER, CINNAMON, COCOA, CRANBERRY, CUCUMBER, GARLIC, HOPS, KIWIFRUIT, MUSHROOMS, ONAION, ONAION, , PEANUT, PEPPERONI, PUMPKIN, RASPBERRY, WATERMELON added
– Extended oil mill slowed down a bit (typo)
– Energy plant a little faster & more yield
– Newly placed InfoTrigger at the greenhouses V2
– Pallet spawner placed higher in the plantations to avoid bending into the ground
– All productions can now be renamed
– Plantation trees with signs
Version 2.3.0
– New fillTypes implemented via script
– Newly added extended oil mill
– New fillType soybean oil
– New range of soybean oil
– New Hud soybean oil
– AIO Sell Station fillType SOY_OIL added
– Fixed fillPlane error in the waterworks
– Greenhouse trigger set lower
Version 2.1.0
– AIO Sell Station with all products, liquids and bulk solids added
– The “!” enables you to sell wood directly
– All three greenhouses with the pallet triggers mirrored for better placement
– Labels added to the greenhouses
– Renamed AIO Fill Station to AIO Buy Station
– Shop pictures partly updated (not final yet)
– Revised folder structure in the Mod Pack
Version 2.0.0
– added infoTrigger in the lower right corner of in-game production
– built-in player trigger for the production menu with key “R”
– Provide playerTriggerMarker with a key symbol
– The V3 shredder also has a “!”
– A wood chip production facility is built into the shredder V3
– All productions have sounds
– Adapted productions pack to Giants Patch 1.2
Version 1.9.1
– Language file created in DE for the shop names and shop functions + link
– Adjusted production speeds, volumes and yield
– Assign new production names
Version 1.9.0
– New recipes for pig feed production
– Added a placeable purchase station for all bulk solids and liquids
– SD production expanded with liquid fertilizer / pesticide production
– Added different recipes for SD production
– Built in road salt production
– Integrated sugar beet pulp production
Version 1.8.0
– Seed and mineral fertilizers can be prepared from now on
– For seed, wheat or barley and mineral fertilizers are required
– For mineral fertilizers, manure and lime are required
– 3,000L / h for seed production / fertilizer production
– FillPlane adapted to a WaterPlane during limestone production V4
Version 1.7.0
– In compound feed production, hay is entered again instead of grass (spelling mistake) “Empty grass before update, otherwise silo is empty”
– Production output in compound feed production increased from 6,000L to 10,050L
– Silage can now be made from chopped material in the Forage All In One
– Addendum for the production of mineral feed: sunflowers for fats, barley for carbohydrates, a little lime for calcium and sugar beets for sugar
Version 1.6.0
– Ab sofort kann Mineralfutter hergestellt werden
– Mineralfutter wird nun für die Mischration zusätzlich benötigt
Version 1.5.1
– The trigger for the debris at the greenhouses slightly increased
Version 1.5.0
– The original Giants slurry bearing rewritten for a lime production
– Input: Water
– Output: Lime
– Hotspot Icons for Productions changed
Version 1.1
– Added a new building as an alternative to each production chain
– Now a total of 6 mods in the pack
– Changed hotspot icons for the productions
– ModDesc adapted
Credits:
Giants
Switty
Download mod
| File | File size |
|---|---|
FS22_Mod_Pack_Switty_bitte_entpacken
|
72 MB |






i love your pack ! could you add more fillTypes in the palletstorage? i mean the storage doesn’t take the base game pallets of ( sugar cane+ poplar+ seeds+ fertilisers liquid and solid)