Farming Simulator 22 Engine improvements

Farming Simulator 22 Engine improvements

Simulator 22 will bring more gaming excitment with it’s improved performance and graphics due to upgraded Giants Engine 9. Giants Engineer performance and graphics explains in the video below what can be expected from the engine that features DirectX 12, Parallax Occlusion Mapping, and a lot more.

Why Giants engine?

While there is plenty already great game engines on the market, Giants people say that to play farming as we do play it a unique engine is required to be built that would do that the game creators would want to. At the moment no other game engine is able to provide that so farming simulator is built on Giants engine.

Simply put, we need our game engine to do exactly what we need it to do, so you can farm on virtual fields. While other game engines are applicable to multiple games of a genre, like shooters or racing games, and may offer some things or features, ours currently doesn’t include, our in-house built GIANTS Engine has a whole lot of other requirements no other game engine out there can offer out of the box.

What performance features can you expect?

DirectX 12

PC version of Farming Simulator 22 will bring benefits of DirectX 12. FS 19 used DirectX 11 / OpenGL. The upgraded DX provides game developers more control of how their game interacts with the CPU and GPU. This means, the GIANTS Engine 9 can directly manage resources and states, so it can control and manage them more efficiently. As a result, it have less driver overhead and more free CPU resources for other tasks.

Texture Streaming

GIANTS Engine has also received Texture Streaming. This features helps to dynamically load higher or lower resolution versions of the textures based on what is actually visible on screen. Besides that, the feature helps to put even more objects into the world and to reduce the used slots per vehicle since it no longer need to make sure that it can load the full textures of all vehicles. Also, the loading times are reduced, since less texture data needs to be loaded at the start.

Occlusion Culling

Occlusion Culling – optimization technique that allows to make even more detailed worlds. Occlusion Culling basically prevents the engine from performing any expensive rendering for completely hidden objects. For example, boxes hidden behind a barn are not rendered until you see them – boosting performance by saving resources.

What new graphics features can you expect?

Temporal Anti-Aliasing (TAA)

Farming Simulator 22 features Temporal Anti-Aliasing. It is an approach to reduce unwanted rendering artifacts such as jagged edges or flickering specular highlights using the information from previous frames. The GIANTS Engine 9 uses a high-quality temporal anti-aliasing (TAA) algorithm by default, but it can also be disabled for performance reasons or if you don’t like the results.

In previous games, Giants enabled MSAA by default as an Anti Aliasing solution. Compared to MSAA, TAA is faster and usually leads to better results. For example, MSAA only improves the quality of geometric edges, but TAA also reduces other artifacts such as flickering specular highlights.

Parallax Occlusion Mapping

Parallax Occlusion will make the terrain and other surfaces in the game look more detailed and dynamic if the feature is turned on in the settings. The result looks very realistic and adds a depth to the surfaces in the game. Like the tire tracks on your field, for example, trenching in the ground. Find out more about Parallax Occlusion Mapping!

Improved Shadows

Farming Simulator 22 will have several shadow rendering improvements in the GIANTS Engine 9 as well. One of the most notable changes is that now the game is able to render the shadows much further away. This helps to increase the visual quality in the distance and your farmlands will appear more natural and realistic.

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